From 622777ca991f078add6176450c261e4d1bdd7ce6 Mon Sep 17 00:00:00 2001 From: Kieran De Sousa <72137017+Kieran-De-Sousa@users.noreply.github.com> Date: Wed, 26 Oct 2022 19:24:52 +0100 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 72e36c7..26c008a 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,7 @@ # DirectX11-Populous2 +![DirectX11 - Populous II](https://github.com/Kieran-De-Sousa/DirectX11-Populous2/blob/main/Screenshots/DirectX11%20-%20Populous%20II01.png) + Populous II is a data-driven, vertical slice arcade game created in DirectX11 & C++. Created by a team of five in our ‘Game Engine Programming’ module, the project utilises an Entity Component System to efficiently simulate large numbers of unique game objects/entities. Utilising a Data-Oriented Programming approach to the games back-end provided very high run-time performance, irrespective of the number of entities on screen. This implementation mitigates a problem present in the original Populous II, that being game lag when the number of NPCs gets too high. This, alongside the management of game builds playable and runnable on ‘clean’ PC’s and Arcade machines make this project a highlight of our Year 2, and gave us great understanding into studio and AGILE working environments.