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Kieran De Sousa edited this page Jun 18, 2022
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This wiki serves as the collection point for both the Game Design Document (GDD) and Technical Design Document (TDD) for Team Purple's Populous II.
Please find the gameplay videos and team members' key contributions below. Navigate to the GDD and TDD via the menus on the right side of the screen.
- ECS Backend
- Driver Backend/Handlers
- Unit System
- Collision
- Resource/Load Handling
- Flyweight System
- Pathfinding
- Audio
- Animation
- Cloud System
- Abilities
- Particles / Emitters
- Leader System
- Arcade controls
- Clean / Arcade build
- Merging / Version Control
- Bug fixing
- Tilemap / Terrain Editing
- Isometric unit movment
- Pathfinding
- Animations/Sprites
- Various bug fixes
- UI
- Scene Handler & Scenes
- Arcade and Clean builds
- Autoscaling
- Text System
- Ability AI / Heatmap
- Sprog AI
- Settling / Settlements
- Boundary System
- ECS Improvements (eg parent/child)
- Mana regen
- Energy
Final Video: https://youtu.be/QzcWCsy_LJc
Beta Video: https://www.youtube.com/watch?v=XqznF56BZjY
Alpha Video: https://youtu.be/ras6Bqy5834
- Asset Pipeline
- Class structure
- Arcade and Vanilla build documentation
- Game Design Document Link to GitHub Wiki
- Technical Design Document Link to GitHub Wiki