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Kieran-De-Sousa authored Oct 23, 2021
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# Lost Property
Lost Property is a 32-bit pixel platformer created in Unity Engine version 2019.4. Originally a team of three, three-day game jam project for the Global Game Jam 2021, Lost Property became a project iterated upon in our first year Games Technology module ‘Game Development Evolution’. At this point the project expanded to a team of five. The project featured full art assets and sprite sheets for the project, touch screen controls, combat and AI and full design and technical documentation. This two-parter project was incredibly useful to us for learning how to work among a team of game designers, artists and programmers and the quick iterative process involved within game jams.


# Credits:
Thomas Pasley - Lead Gameplay Programmer
- **Thomas Pasley**
- Lead Gameplay Programmer

Asli Baltaci - All Art Assets, Boss Room Level Design
- **Asli Baltaci**
- Art Assets
- Boss Room Level Design

Kieran De Sousa - Level & UI design, UI Scripting, Health Programming
- **Kieran De Sousa**
- UI
- Player Health Scripting
- Level Design
- Sprite Animation Rigging
- Documentation Writing

Jake Warren Davis - Inventory System
- **Jake Warren Davis**
- Inventory System

Tane Cotterell-East - Sound Assets Sourcing
- **Tane Cotterell-East**
- Sound Asset Sourcing

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