Fixed two bugs in drawLine that causes it to never use WebGl #39
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Jesper-FRVR
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sry for not making a pull request ... but I've never figured it out :( and thanks for a great library btw <3 |
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thanks, i got it fixed! the =glEnable isn't necessary because it will eventually default to that in drawTile, but the extra 0,s was definitely a bug. |
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function drawLine(posA, posB, thickness=.1, color, useWebGL=glEnable)
{
const halfDelta = vec2((posB.x - posA.x)/2, (posB.y - posA.y)/2);
const size = vec2(thickness, halfDelta.length()*2);
drawRect(posA.add(halfDelta), size, color, halfDelta.angle(), useWebGL);
}
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