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Prey.tscn
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Prey.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bs308qc3accrq"]
[ext_resource type="Script" path="res://Prey.gd" id="1_svnub"]
[ext_resource type="Texture2D" uid="uid://d1lj6usd2ulkd" path="res://fish_tail.png" id="2_e6yeq"]
[ext_resource type="Texture2D" uid="uid://dwe4nm73m3p0c" path="res://fish_body.png" id="3_t6o4m"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_0butc"]
radius = 140.0
height = 700.0
[node name="Fish" type="Area2D"]
scale = Vector2(0.033, 0.033)
monitoring = false
script = ExtResource("1_svnub")
species = "prey"
min_fish = 0
max_fish = 300
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-10, -40)
rotation = -1.57079
scale = Vector2(1, 1)
shape = SubResource("CapsuleShape2D_0butc")
[node name="Tail" type="Sprite2D" parent="."]
position = Vector2(-376.115, -1.46069)
rotation = 0.401755
texture = ExtResource("2_e6yeq")
offset = Vector2(-94.446, 61.271)
[node name="Body" type="Sprite2D" parent="."]
position = Vector2(0.412903, -62.149)
rotation = -0.0357357
texture = ExtResource("3_t6o4m")