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Our projects often use textures for data storage and access.
I've been looking over examples, source and documentation but I don't see any mention of texture support. Is it implemented? What is the current status of this?
The text was updated successfully, but these errors were encountered:
Hello @mitjap - at the moment we only support the compute pipeline, and hence the primary elements would be buffers - there's no current plans on supporting other types of (graphics) pipelines in vulkan at the moment
I often use textures as data storage for compute pipeline. Textures provider better 2D data locality using Z-order curve. Data interpolation is also often useful for our kind of algorithms.
Our projects often use textures for data storage and access.
I've been looking over examples, source and documentation but I don't see any mention of texture support. Is it implemented? What is the current status of this?
The text was updated successfully, but these errors were encountered: