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UOPClient

Kons edited this page Mar 22, 2015 · 2 revisions

#summary my effort to handle uop format with DirectX11.

Introduction

This is what you can make with all the informations contained in this wiki.

Sadly i know a few about DirectX (i am learning doing these renderings) so won’t be able to give any usable program soon(not by myself anyway).

As you scroll down you will see improvements in the rendering, that’s because screens have been added chronologically.

Details

http://imageshack.us/a/img200/278/uo7.png
http://imageshack.us/a/img849/9172/uo8.png
http://imageshack.us/a/img69/6943/uo15cl.png
http://imageshack.us/a/img855/5462/uo15ec.png
http://imageshack.us/a/img191/9374/uo17.png
http://img23.imageshack.us/img23/3251/uo18.png
http://imageshack.us/a/img209/9570/uo19.png

Some mountain and forest with correct terrain texture:

http://imageshack.us/a/img600/6338/fz6.png
http://imageshack.us/a/img197/9283/r32f.png
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