A rigid body simulator using polygon interference detection.
Current stable release is v0.1-dev
Special thanks to Stefan Gottschalk for his thesis on Collison Queries.
- World class, as a container
- Body to abstract colling geometry
- KdTree for spacial subdivision
- ObbTree provides a tight fit of a 3D object
- ObbCollider represent a collision area, using Obbtree
1. Add the following to your project's pubspec.yaml and run pub get
dependencies:
rapid: any
2. Import rapid.dart in your project
import 'package:rapid/rapid.dart';
TODO
##Examples Soon..