- Riot APIs implemented:
- Riot Account
- League of Legends
- Teamfight Tactics
- Valorant
- Legends of Runeterra
- Rate limit (Internal)
- Caching with BigCache or Redis
- Logging with zerolog
- Exponential backoff
Check the Wiki for more information about the library.
For a slightly more advanced example, check out lol-match-crawler.
package main
import (
"fmt"
"github.com/Kyagara/equinox/v2/"
"github.com/Kyagara/equinox/v2/clients/lol"
)
func main() {
client, err := equinox.NewClient("RIOT_API_KEY")
if err != nil {
fmt.Println("error creating client: ", err)
return
}
// Get this week's champion rotation.
ctx := context.Background()
rotation, err := client.LOL.ChampionV3.Rotation(ctx, lol.BR1)
if err != nil {
fmt.Println("error retrieving champion rotation: ", err)
return
}
fmt.Printf("%+v\n", rotation)
// &{FreeChampionIDs:[17 43 56 62 67 79 85 90 133 145 147 157 201 203 245 518]
// FreeChampionIDsForNewPlayers:[222 254 427 82 131 147 54 17 18 37]
// MaxNewPlayerLevel:10}
}
- Maybe the context usage throughout the project could be improved
- Maybe add and move
Logger
to theCache
andRateLimit
interfaces - Maybe endpoint methods
int32
/int64
parameters should be changed to justint
- Add checks for duration of tests that include any WaitN/any blocking
- Add more integration tests
- RateLimit
- Add Redis store, using a lua script
- Maybe add more options (presets?) to customize the rate limiter
- Try to reduce amount of method arguments
Breaking changes in the library itself (removal/rename of methods from InternalClient
/Cache
/RateLimit
) will require a major version (n.x.x) bump, fixes will occur in a patch (x.x.n).
The Riot API does not follow semver and changes often, breaking changes such as removal of endpoints methods or even entire endpoints will require a minor version (x.n.x) bump.
In go
, new major versions of a library are an annoyance, requiring adding/changing every import path to the new version, so I want to keep them to a minimum. For example, github.com/Kyagara/equinox/internal/client
will be github.com/Kyagara/equinox/v2/internal/client
, then github.com/Kyagara/equinox/v3/internal/client
...
Older versions are not supported (versions before v1 are outright broken and shouldn't be used), always keep the library up-to-date with the latest version.
equinox isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.