worlds_populators:
custom_block:
block: myitems:custom_block
worlds:
- world
replaceable_blocks:
- STONE
- DIRT
- ANDESITE
- GRANITE
- COBBLESTONE
- GRAVEL
biomes:
- PLAINS
chunk_chance: 70.0
max_height: 45
min_height: 25
vein_blocks: 6
chunk_veins: 1
custom_block_2:
block: myitems:custom_block_2
worlds:
- world
replaceable_blocks:
- DIRT
chunk_chance: 100.0
max_height: 64
min_height: 40
vein_blocks: 3
chunk_veins: 1
This code allows you to tell ItemsAdder to generate the block myitems:custom_block
in the world named world
and replace only block of types STONE
, DIRT
, ANDESITE
, GRANITE
, COBBLESTONE
, GRAVEL
and only in biome PLAINS
.
It will spawn 1 vein made of 3 blocks in each chunk.
{% hint style="warning" %}
I suggest you to read values from the blocks.yml
file I created in the ItemsAdder folder.
Don't put too high values or the server could lag.
Take my values as example.
{% endhint %}
chunk_veins
: number of veins to be spawned in the chunk
vein_blocks
: number of blocks in each ore vein (or the vein size)
chunk_chance
: chance of that generation to happen in the chunk. You should set it to 100 to normal ores and lower it down for more rare ores.
{% hint style="warning" %}
Old ItemsAdder versions before 3.1.6 used these properties instead:
chunk_veins
-> iterations
vein_blocks
-> amount
chunk_chance
-> chance
{% endhint %}
You can remove this option and the plugin will spawn ores in every biome.
custom_block:
block: myitems:custom_block
worlds:
- world
replaceable_blocks:
- STONE
- DIRT
- ANDESITE
- GRANITE
- COBBLESTONE
- GRAVEL
chunk_chance: 70.0
max_height: 45
min_height: 25
vein_blocks: 6
chunk_veins: 1
You can remove this option and the plugin will spawn ores replacing every block instead of checking if it can be replaced.
custom_block:
block: myitems:custom_block
worlds:
- world
chunk_chance: 70.0
max_height: 45
min_height: 25
vein_blocks: 6
chunk_veins: 1