Different levels of resource filtering #464
TorutheRedFox
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I think I heard one of the devs talking about this the other day. So, are you describing how scripts could be hidden inside a level's resources as normal data and this needs to be patched, or is this a separate topic? |
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At the moment, resources are either filtered or not, but a good feature would be to have multiple levels of filtration, ranging from protecting against potentially dangerous resources (i.e. scripts) to only allowing resources that the retail game can generate on its own
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