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Game.pro
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Game.pro
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QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++17
# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
PRECOMPILED_HEADER = "Resources/Files/build.pch"
CONFIG += PRECOMPILED_HEADER
SOURCES += \
Engine/DataBase.cpp \
Engine/Transceiver.cpp \
Engine/Effect.cpp \
Engine/Equipment.cpp \
Engine/Player.cpp \
Engine/Turn.cpp \
Engine/saveandloadmanager.cpp \
Engine/translator.cpp \
Events/Event.cpp \
Events/event_window.cpp \
GameInterface/Player_status_widget.cpp \
GameInterface/Advanced_chars_tab.cpp \
GameInterface/congratulationwindow.cpp \
GameInterface/effect_item.cpp \
GameInterface/general_info_widget.cpp \
GameInterface/image_scene.cpp \
GameInterface/informationwindow.cpp \
GameInterface/pausemenu.cpp \
GameInterface/game_interface.cpp \
Inventory/dropitem.cpp \
Inventory/equipeditems.cpp \
Inventory/inventory_modified.cpp \
Inventory/item.cpp \
Map/GraphMap.cpp \
Map/Hex.cpp \
Map/HexMap.cpp \
Map/hexmodel.cpp \
Map/mapcell.cpp \
Map/mapobject.cpp \
Map/minimap.cpp \
Map/movingarea.cpp \
Map/playersmodel.cpp \
Menu/accept.cpp \
Menu/entername.cpp \
Menu/exitwindow.cpp \
Menu/general.cpp \
Menu/initialsettings.cpp \
Menu/menu.cpp \
Menu/newgame.cpp \
Menu/playerssettingswindow.cpp \
Menu/credits.cpp \
Menu/creditstext.cpp \
Menu/load.cpp \
Menu/loadframe.cpp \
Menu/loadslot.cpp \
Menu/joingamewidget.cpp \
main.cpp
HEADERS += \
Engine/DataBase.h \
Engine/Transceiver.h \
Engine/Effect.h \
Engine/Equipment.h \
Engine/Player.h \
Engine/Turn.h \
Engine/saveandloadmanager.h \
Engine/translator.h \
Events/Event.h \
Events/event_window.h \
GameInterface/Player_status_widget.h \
GameInterface/Advanced_chars_tab.h \
GameInterface/congratulationwindow.h \
GameInterface/effect_item.h \
GameInterface/general_info_widget.h \
GameInterface/image_scene.h \
GameInterface/informationwindow.h \
GameInterface/pausemenu.h \
GameInterface/game_interface.h \
Inventory/dropitem.h \
Inventory/equipeditems.h \
Inventory/inventory_modified.h \
Inventory/item.h \
Map/GraphMap.h \
Map/Hex.h \
Map/HexMap.h \
Map/hexmodel.h \
Map/mapcell.h \
Map/mapobject.h \
Map/minimap.h \
Map/movingarea.h \
Map/playersmodel.h \
Menu/accept.h \
Menu/entername.h \
Menu/exitwindow.h \
Menu/general.h \
Menu/initialsettings.h \
Menu/menu.h \
Menu/newgame.h \
Menu/playerssettingswindow.h \
Menu/credits.h \
Menu/creditstext.h \
Menu/load.h \
Menu/loadframe.h \
Menu/loadslot.h\
Menu/joingamewidget.h \
FORMS +=
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
RESOURCES += \
Resources/Resources.qrc
TRANSLATIONS += Game_en.ts \
Game_ru.ts