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schema.graphql
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schema.graphql
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schema {
query: Query
}
type AccessoryDefaultLoc {
GroupID: Int
Description: String
Pos_X: Float
Pos_Y: Float
Pos_Z: Float
Rot_X: Float
Rot_Y: Float
Rot_Z: Float
}
type ActivityRewards {
objectTemplate: Objects
ActivityRewardIndex: Int
activityRating: Int
LootMatrixIndex: LootMatrix
CurrencyIndex: Int
ChallengeRating: Int
description: String
}
type MissionEmail {
ID: Int
messageType: Int
notificationGroup: Int
missionID: Missions
attachmentLOT: Objects
localize: Int
locStatus: Int
gate_version: FeatureGating
announceText_loc: String
announceText_en_US: String
announceText_de_DE: String
announceText_en_GB: String
bodyText_loc: String
bodyText_en_US: String
bodyText_de_DE: String
bodyText_en_GB: String
senderName_loc: String
senderName_en_US: String
senderName_de_DE: String
senderName_en_GB: String
subjectText_loc: String
subjectText_en_US: String
subjectText_de_DE: String
subjectText_en_GB: String
}
type MissionPrereqs {
mission: Missions!
andGroup: Int!
prereqMission: Missions!
prereqMissionState: Int
}
type BrickColors {
id: Int
red: Float
green: Float
blue: Float
alpha: Float
legopaletteid: Int
description: String
validTypes: Int
validCharacters: Int
factoryValid: Int
}
type WhatsCoolItemSpotlight {
id: Int
itemID: Objects
localize: Int
gate_version: FeatureGating
locStatus: Int
description_loc: String
description_en_US: String
description_de_DE: String
description_en_GB: String
}
type TextLanguage {
TextID: Int
LanguageID: Int
Text: String
}
type MissionNPCComponent {
id: Int
missionID: Missions
offersMission: Int
acceptsMission: Int
gate_version: FeatureGating
}
type LUPExhibitModelData {
LOT: Objects
minXZ: Float
maxXZ: Float
maxY: Float
description: String
owner: String
}
type BehaviorParameter {
behaviorID: Int
parameterID: String
value: Float
}
type Emotes {
id: Int
animationName: String
iconFilename: String
channel: String
command: String
locked: Int
localize: Int
locStatus: Int
gate_version: FeatureGating
outputText_loc: String
outputText_en_US: String
outputText_de_DE: String
outputText_en_GB: String
Missions_reward_emote: [Missions!]!
Missions_reward_emote2: [Missions!]!
Missions_reward_emote3: [Missions!]!
Missions_reward_emote4: [Missions!]!
SpeedchatMenu: [SpeedchatMenu!]!
SpeedchatMenu_emoteId: [SpeedchatMenu!]!
}
type LootTableIndex {
LootTable: [LootTable!]!
LootTable_LootTableIndex: [LootTable!]!
LootTableIndex: Int
}
type Blueprints {
id: Int
name: String
description: String
accountid: Int
characterid: Int
price: Int
rating: Int
categoryid: Int
lxfpath: String
deleted: Int
created: Int
modified: Int
}
type mapShaders {
id: Int
label: String
gameValue: Int
priority: Int
}
type DBExclude {
table: String
column: String
}
type MinifigDecals_Torsos {
ID: Int
High_path: String
CharacterCreateValid: Int
male: Int
female: Int
}
type Objects {
MissionTaskObjects: [MissionTaskObjects!]!
MissionTaskObjects_object: [MissionTaskObjects!]!
BrickIDTable: [BrickIDTable!]!
BrickIDTable_NDObjectID: [BrickIDTable!]!
CelebrationParameters_backgroundObject: [CelebrationParameters!]!
CelebrationParameters_cameraPathLOT: [CelebrationParameters!]!
CurrencyDenominations: [CurrencyDenominations!]!
CurrencyDenominations_objectid: [CurrencyDenominations!]!
ActivityRewards: [ActivityRewards!]!
ActivityRewards_objectTemplate: [ActivityRewards!]!
InventoryComponent: [InventoryComponent!]!
InventoryComponent_itemid: [InventoryComponent!]!
JetPackPadComponent_lotBlocker: [JetPackPadComponent!]!
JetPackPadComponent_lotWarningVolume: [JetPackPadComponent!]!
LootTable: [LootTable!]!
LootTable_itemid: [LootTable!]!
LUPExhibitModelData: [LUPExhibitModelData!]!
LUPExhibitModelData_LOT: [LUPExhibitModelData!]!
mapIcon: [mapIcon!]!
mapIcon_LOT: [mapIcon!]!
ItemComponent_currencyLOT: [ItemComponent!]!
ItemComponent_commendationLOT: [ItemComponent!]!
MissionEmail: [MissionEmail!]!
MissionEmail_attachmentLOT: [MissionEmail!]!
Missions_offer_objectID: [Missions!]!
Missions_target_objectID: [Missions!]!
Missions_reward_item1: [Missions!]!
Missions_reward_item2: [Missions!]!
Missions_reward_item3: [Missions!]!
Missions_reward_item4: [Missions!]!
Missions_reward_item1_repeatable: [Missions!]!
Missions_reward_item2_repeatable: [Missions!]!
Missions_reward_item3_repeatable: [Missions!]!
Missions_reward_item4_repeatable: [Missions!]!
ModularBuildComponent: [ModularBuildComponent!]!
ModularBuildComponent_createdLOT: [ModularBuildComponent!]!
NpcIcons_LOT: [NpcIcons!]!
NpcIcons_compositeLOTMultiMission: [NpcIcons!]!
NpcIcons_compositeLOTMultiMissionVentor: [NpcIcons!]!
id: Int
name: String
placeable: Int
type: String
description: String
localize: Int
npcTemplateID: Int
displayName: String
interactionDistance: Float
nametag: Int
_internalNotes: String
locStatus: Int
gate_version: FeatureGating
HQ_valid: Int
description_loc: String
description_en_US: String
description_de_DE: String
description_en_GB: String
name_loc: String
name_en_US: String
name_de_DE: String
name_en_GB: String
itemComponent: ItemComponent
renderComponent: RenderComponent
ObjectSkills: [ObjectSkills!]!
ObjectSkills_objectTemplate: [ObjectSkills!]!
RebuildSections: [RebuildSections!]!
RebuildSections_objectID: [RebuildSections!]!
RewardCodes: [RewardCodes!]!
RewardCodes_attachmentLOT: [RewardCodes!]!
TamingBuildPuzzles_PuzzleModelLot: [TamingBuildPuzzles!]!
TamingBuildPuzzles_NPCLot: [TamingBuildPuzzles!]!
WhatsCoolItemSpotlight: [WhatsCoolItemSpotlight!]!
WhatsCoolItemSpotlight_itemID: [WhatsCoolItemSpotlight!]!
}
type PetNestComponent {
id: Int
ElementalType: Int
}
type brickAttributes {
ID: Int
icon_asset: String
display_order: Int
locStatus: Int
name_loc: String
name_en_US: String
name_de_DE: String
name_en_GB: String
}
type PropertyEntranceComponent {
id: Int
mapID: ZoneTable
propertyName: String
isOnProperty: Int
groupType: String
}
type Icons {
RenderComponent: [RenderComponent!]!
RenderComponent_IconID: [RenderComponent!]!
IconID: Int
IconPath: String
IconName: String
CelebrationParameters: [CelebrationParameters!]!
CelebrationParameters_iconID: [CelebrationParameters!]!
mapIcon: [mapIcon!]!
mapIcon_iconID: [mapIcon!]!
Missions: [Missions!]!
Missions_missionIconID: [Missions!]!
MissionTasks_IconID: [MissionTasks!]!
MissionTasks_largeTaskIconID: [MissionTasks!]!
MissionText_IconID: [MissionText!]!
MissionText_turnInIconID: [MissionText!]!
ProximityTypes: [ProximityTypes!]!
ProximityTypes_IconID: [ProximityTypes!]!
Preconditions: [Preconditions!]!
Preconditions_iconID: [Preconditions!]!
SkillBehavior: [SkillBehavior!]!
SkillBehavior_skillIcon: [SkillBehavior!]!
WhatsCoolNewsAndTips: [WhatsCoolNewsAndTips!]!
WhatsCoolNewsAndTips_iconID: [WhatsCoolNewsAndTips!]!
}
type ItemSets {
setID: Int
locStatus: Int
itemIDs: String
kitType: Int
kitRank: Int
kitImage: Int
skillSetWith2: Int
skillSetWith3: Int
skillSetWith4: Int
skillSetWith5: Int
skillSetWith6: Int
localize: Int
gate_version: String
kitID: Int
priority: Float
kitName_loc: String
kitName_en_US: String
kitName_de_DE: String
kitName_en_GB: String
}
type ObjectBehaviorXREF {
LOT: Int
behaviorID1: Int
behaviorID2: Int
behaviorID3: Int
behaviorID4: Int
behaviorID5: Int
type: Int
}
type RenderComponentWrapper {
id: Int
defaultWrapperAsset: String
}
type ControlSchemes {
control_scheme: Int
scheme_name: String
rotation_speed: Float
walk_forward_speed: Float
walk_backward_speed: Float
walk_strafe_speed: Float
walk_strafe_forward_speed: Float
walk_strafe_backward_speed: Float
run_backward_speed: Float
run_strafe_speed: Float
run_strafe_forward_speed: Float
run_strafe_backward_speed: Float
keyboard_zoom_sensitivity: Float
keyboard_pitch_sensitivity: Float
keyboard_yaw_sensitivity: Float
mouse_zoom_wheel_sensitivity: Float
x_mouse_move_sensitivity_modifier: Float
y_mouse_move_sensitivity_modifier: Float
freecam_speed_modifier: Float
freecam_slow_speed_multiplier: Float
freecam_fast_speed_multiplier: Float
freecam_mouse_modifier: Float
gamepad_pitch_rot_sensitivity: Float
gamepad_yaw_rot_sensitivity: Float
gamepad_trigger_sensitivity: Float
PossessableComponent: [PossessableComponent!]!
PossessableComponent_controlSchemeID: [PossessableComponent!]!
}
type DevModelBehaviors {
ModelID: Int
BehaviorID: Int
}
type BaseCombatAIComponent {
id: Int
behaviorType: Int
combatRoundLength: Float
combatRole: Int
minRoundLength: Float
maxRoundLength: Float
tetherSpeed: Float
pursuitSpeed: Float
combatStartDelay: Float
softTetherRadius: Float
hardTetherRadius: Float
spawnTimer: Float
tetherEffectID: Int
ignoreMediator: Int
aggroRadius: Float
ignoreStatReset: Int
ignoreParent: Int
}
type BrickIDTable {
NDObjectID: Objects
LEGOBrickID: Int
}
type LUPExhibitComponent {
id: Int
minXZ: Float
maxXZ: Float
maxY: Float
offsetX: Float
offsetY: Float
offsetZ: Float
}
type MinifigDecals_Legs {
ID: Int
High_path: String
}
type DestructibleComponent {
id: Int
faction: Factions
factionList: String
life: Int
imagination: Int
LootMatrixIndex: LootMatrix
CurrencyIndex: Int
level: Int
armor: Float
death_behavior: Int
isnpc: Int
attack_priority: Int
isSmashable: Int
difficultyLevel: Int
}
type SceneTable {
sceneID: Int
sceneName: String
}
type RenderComponentFlash {
id: Int
interactive: Int
animated: Int
nodeName: String
flashPath: String
elementName: String
_uid: Int
}
type ItemFoodData {
id: Int
element_1: Int
element_1_amount: Int
element_2: Int
element_2_amount: Int
element_3: Int
element_3_amount: Int
element_4: Int
element_4_amount: Int
}
type SpeedchatMenu {
id: Int
parentId: Int
emoteId: Emotes
imageName: String
localize: Int
locStatus: Int
gate_version: FeatureGating
menuText_loc: String
menuText_en_US: String
menuText_de_DE: String
menuText_en_GB: String
}
type JetPackPadComponent {
id: Int
xDistance: Float
yDistance: Float
warnDistance: Float
lotBlocker: Objects
lotWarningVolume: Objects
}
type mapIcon {
LOT: Objects
iconID: Icons
iconState: Int
}
type dtproperties {
id: Int
objectid: Int
property: String
value: String
uvalue: String
lvalue: String
version: Int
}
type LootTable {
LootMatrix: [LootMatrix!]!
LootMatrix_LootTableIndex: [LootMatrix!]!
itemid: Objects
LootTableIndex: LootTableIndex
id: Int
MissionDrop: Int
sortPriority: Int
}
type mapItemTypes {
id: Int
description: String
equipLocation: String
ItemComponent: [ItemComponent!]!
ItemComponent_itemType: [ItemComponent!]!
}
type MissionText {
id: Missions
story_icon: String
missionIcon: String
offerNPCIcon: String
IconID: Icons
state_1_anim: String
state_2_anim: String
state_3_anim: String
state_4_anim: String
state_3_turnin_anim: String
state_4_turnin_anim: String
onclick_anim: String
CinematicAccepted: String
CinematicAcceptedLeadin: Float
CinematicCompleted: String
CinematicCompletedLeadin: Float
CinematicRepeatable: String
CinematicRepeatableLeadin: Float
CinematicRepeatableCompleted: String
CinematicRepeatableCompletedLeadin: Float
AudioEventGUID_Interact: String
AudioEventGUID_OfferAccept: String
AudioEventGUID_OfferDeny: String
AudioEventGUID_Completed: String
AudioEventGUID_TurnIn: String
AudioEventGUID_Failed: String
AudioEventGUID_Progress: String
AudioMusicCue_OfferAccept: String
AudioMusicCue_TurnIn: String
turnInIconID: Icons
localize: Int
locStatus: Int
gate_version: FeatureGating
accept_chat_bubble_loc: String
accept_chat_bubble_en_US: String
accept_chat_bubble_de_DE: String
accept_chat_bubble_en_GB: String
chat_state_1_loc: String
chat_state_1_en_US: String
chat_state_1_de_DE: String
chat_state_1_en_GB: String
chat_state_2_loc: String
chat_state_2_en_US: String
chat_state_2_de_DE: String
chat_state_2_en_GB: String
chat_state_3_turnin_loc: String
chat_state_3_turnin_en_US: String
chat_state_3_turnin_de_DE: String
chat_state_3_turnin_en_GB: String
completion_succeed_tip_loc: String
completion_succeed_tip_en_US: String
completion_succeed_tip_de_DE: String
completion_succeed_tip_en_GB: String
in_progress_loc: String
in_progress_en_US: String
in_progress_de_DE: String
in_progress_en_GB: String
offer_loc: String
offer_en_US: String
offer_de_DE: String
offer_en_GB: String
ready_to_complete_loc: String
ready_to_complete_en_US: String
ready_to_complete_de_DE: String
ready_to_complete_en_GB: String
description_loc: String
description_en_US: String
description_de_DE: String
description_en_GB: String
chat_state_3_loc: String
chat_state_3_en_US: String
chat_state_3_de_DE: String
chat_state_3_en_GB: String
chat_state_4_loc: String
chat_state_4_en_US: String
chat_state_4_de_DE: String
chat_state_4_en_GB: String
chat_state_4_turnin_loc: String
chat_state_4_turnin_en_US: String
chat_state_4_turnin_de_DE: String
chat_state_4_turnin_en_GB: String
offer_repeatable_loc: String
offer_repeatable_en_US: String
offer_repeatable_de_DE: String
offer_repeatable_en_GB: String
}
type PhysicsComponent {
id: Int
static: Float
physics_asset: String
jump: Float
doublejump: Float
speed: Float
rotSpeed: Float
playerHeight: Float
playerRadius: Float
pcShapeType: Int
collisionGroup: Int
airSpeed: Float
boundaryAsset: String
jumpAirSpeed: Float
friction: Float
gravityVolumeAsset: String
}
type ReputationRewards {
repLevel: Int
sublevel: Int
reputation: Float
}
type RarityTable {
id: Int
randmax: Float
rarity: Int
RarityTableIndex: RarityTableIndex
SmashableChain: [SmashableChain!]!
SmashableChain_rarityTableIndex: [SmashableChain!]!
}
type MinifigDecals_Eyebrows {
ID: Int
High_path: String
Low_path: String
CharacterCreateValid: Int
male: Int
female: Int
MinifigComponent: [MinifigComponent!]!
MinifigComponent_eyebrowstyle: [MinifigComponent!]!
}
type CollectibleComponent {
id: Int
requirement_mission: Missions
}
type RocketLaunchpadControlComponent {
id: Int
targetZone: ZoneTable
defaultZoneID: ZoneTable
targetScene: String
gmLevel: Int
playerAnimation: String
rocketAnimation: String
launchMusic: String
useLaunchPrecondition: Int
useAltLandingPrecondition: Int
launchPrecondition: String
altLandingPrecondition: String
altLandingSpawnPointName: String
}
type PlayerFlags {
id: Int
SessionOnly: Int
OnlySetByServer: Int
SessionZoneOnly: Int
}
type SmashableChainIndex {
id: Int
targetGroup: String
description: String
continuous: Int
}
type PetAbilities {
id: Int
AbilityName: String
ImaginationCost: Int
locStatus: Int
DisplayName_loc: String
DisplayName_en_US: String
DisplayName_de_DE: String
DisplayName_en_GB: String
}
type mapAnimationPriorities {
id: Int
name: String
priority: Float
}
type RewardCodes {
id: Int
code: String
attachmentLOT: Objects
locStatus: Int
gate_version: FeatureGating
bodyText_loc: String
bodyText_en_US: String
bodyText_de_DE: String
bodyText_en_GB: String
subjectText_loc: String
subjectText_en_US: String
subjectText_de_DE: String
subjectText_en_GB: String
}
type RailActivatorComponent {
id: Int
startAnim: String
loopAnim: String
stopAnim: String
startSound: String
loopSound: String
stopSound: String
effectIDs: String
preconditions: String
playerCollision: Int
cameraLocked: Int
StartEffectID: String
StopEffectID: String
DamageImmune: Int
NoAggro: Int
ShowNameBillboard: Int
}
type PropertyTemplate {
id: Int
mapID: ZoneTable
vendorMapID: ZoneTable
spawnName: String
type: Int
sizecode: Int
minimumPrice: Int
rentDuration: Int
path: String
cloneLimit: Int
durationType: Int
achievementRequired: Int
zoneX: Float
zoneY: Float
zoneZ: Float
maxBuildHeight: Float
localize: Int
reputationPerMinute: Int
locStatus: Int
gate_version: FeatureGating
description_loc: String
description_en_US: String
description_de_DE: String
description_en_GB: String
name_loc: String
name_en_US: String
name_de_DE: String
name_en_GB: String
}
type AICombatRoles {
id: Int
preferredRole: Int
specifiedMinRangeNOUSE: Float
specifiedMaxRangeNOUSE: Float
specificMinRange: Float
specificMaxRange: Float
}
type MinifigDecals_Eyes {
ID: Int
High_path: String
Low_path: String
CharacterCreateValid: Int
male: Int
female: Int
MinifigComponent: [MinifigComponent!]!
MinifigComponent_eyesstyle: [MinifigComponent!]!
}
type MinifigDecals_Mouths {
ID: Int
High_path: String
Low_path: String
CharacterCreateValid: Int
male: Int
female: Int
MinifigComponent: [MinifigComponent!]!
MinifigComponent_mouthstyle: [MinifigComponent!]!
}
type mapTextureResource {
id: Int
texturepath: String
SurfaceType: Int
}
type Camera {
camera_name: String
pitch_angle_tolerance: Float
starting_zoom: Float
zoom_return_modifier: Float
pitch_return_modifier: Float
tether_out_return_modifier: Float
tether_in_return_multiplier: Float
verticle_movement_dampening_modifier: Float
return_from_incline_modifier: Float
horizontal_return_modifier: Float
yaw_behavior_speed_multiplier: Float
camera_collision_padding: Float
glide_speed: Float
fade_player_min_range: Float
min_movement_delta_tolerance: Float
min_glide_distance_tolerance: Float
look_forward_offset: Float
look_up_offset: Float
minimum_vertical_dampening_distance: Float
maximum_vertical_dampening_distance: Float
minimum_ignore_jump_distance: Float
maximum_ignore_jump_distance: Float
maximum_auto_glide_angle: Float
minimum_tether_glide_distance: Float
yaw_sign_correction: Float
set_1_look_forward_offset: Float
set_1_look_up_offset: Float
set_2_look_forward_offset: Float
set_2_look_up_offset: Float
set_0_speed_influence_on_dir: Float
set_1_speed_influence_on_dir: Float
set_2_speed_influence_on_dir: Float
set_0_angular_relaxation: Float
set_1_angular_relaxation: Float
set_2_angular_relaxation: Float
set_0_position_up_offset: Float
set_1_position_up_offset: Float
set_2_position_up_offset: Float
set_0_position_forward_offset: Float
set_1_position_forward_offset: Float
set_2_position_forward_offset: Float
set_0_FOV: Float
set_1_FOV: Float
set_2_FOV: Float
set_0_max_yaw_angle: Float
set_1_max_yaw_angle: Float
set_2_max_yaw_angle: Float
set_1_fade_in_camera_set_change: Int
set_1_fade_out_camera_set_change: Int
set_2_fade_in_camera_set_change: Int
set_2_fade_out_camera_set_change: Int
input_movement_scalar: Float
input_rotation_scalar: Float
input_zoom_scalar: Float
minimum_pitch_desired: Float
maximum_pitch_desired: Float
minimum_zoom: Float
maximum_zoom: Float
horizontal_rotate_tolerance: Float
horizontal_rotate_modifier: Float
}
type ModuleComponent {
id: Int
partCode: Int
buildType: Int
xml: String
primarySoundGUID: String
assembledEffectID: Int
}
type ActivityText {
activityID: Activities
type: String
localize: Int
locStatus: Int
gate_version: FeatureGating
broadcast_subjectText_loc: String
broadcast_subjectText_en_US: String
broadcast_subjectText_de_DE: String
broadcast_subjectText_en_GB: String
broadcast_text_loc: String
broadcast_text_en_US: String
broadcast_text_de_DE: String
broadcast_text_en_GB: String
mail_subjectText_loc: String
mail_subjectText_en_US: String
mail_subjectText_de_DE: String
mail_subjectText_en_GB: String
mail_text_loc: String
mail_text_en_US: String
mail_text_de_DE: String
mail_text_en_GB: String
hint10_text_loc: String
hint10_text_en_US: String
hint10_text_de_DE: String
hint10_text_en_GB: String
hint11_text_loc: String
hint11_text_en_US: String
hint11_text_de_DE: String
hint11_text_en_GB: String
hint1_text_loc: String
hint1_text_en_US: String
hint1_text_de_DE: String
hint1_text_en_GB: String
hint2_text_loc: String
hint2_text_en_US: String
hint2_text_de_DE: String
hint2_text_en_GB: String
hint3_text_loc: String
hint3_text_en_US: String
hint3_text_de_DE: String
hint3_text_en_GB: String
hint4_text_loc: String
hint4_text_en_US: String
hint4_text_de_DE: String
hint4_text_en_GB: String
hint5_text_loc: String
hint5_text_en_US: String
hint5_text_de_DE: String
hint5_text_en_GB: String
hint6_text_loc: String
hint6_text_en_US: String
hint6_text_de_DE: String
hint6_text_en_GB: String
hint7_text_loc: String
hint7_text_en_US: String
hint7_text_de_DE: String
hint7_text_en_GB: String
hint8_text_loc: String
hint8_text_en_US: String
hint8_text_de_DE: String
hint8_text_en_GB: String
hint9_text_loc: String
hint9_text_en_US: String
hint9_text_de_DE: String
hint9_text_en_GB: String
}
type Preconditions {
id: Int
type: Int
targetLOT: String
targetGroup: String
targetCount: Int
iconID: Icons
localize: Int
validContexts: Int
locStatus: Int
gate_version: FeatureGating
FailureReason_loc: String
FailureReason_en_US: String
FailureReason_de_DE: String
FailureReason_en_GB: String
}
type ScriptComponent {
id: Int
script_name: String
client_script_name: String
}
type UGBehaviorSounds {
id: Int
guid: String
localize: Int
locStatus: Int
gate_version: FeatureGating
name_loc: String
name_en_US: String
name_de_DE: String
name_en_GB: String
}
type WhatsCoolNewsAndTips {
id: Int
iconID: Icons
type: Int
localize: Int
gate_version: FeatureGating
locStatus: Int
storyTitle_loc: String
storyTitle_en_US: String
storyTitle_de_DE: String
storyTitle_en_GB: String
text_loc: String
text_en_US: String
text_de_DE: String
text_en_GB: String
}
type ModelBehavior {
id: Int
definitionXMLfilename: String
}