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AS1_Summary
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AS1_Summary
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#========================#
#------------------------#
# Assignments #1 Summary #
#------------------------#
#========================#
DISCLAIMER: In approximate progress, the key word
is "approximate". If it's less than 100%, it just
means that there is room for improvements, and it
is known, what exactly those improvements may be.
100% basically means, that this part, for now, is
finished. There might be a way to further improve
this part, but it's still unknown at this moment.
----------------/
CONTROL.C, .H /
--------------/
* Approximate progress: 35%
* Definition list:
// Jakub //
- int count_points()
- bool is_move_possible()
- void move_penguin()
- void a_turn()
- void placement()
-----------------/
DATASTRC.C, .H /
---------------/
* Approximate progress: 100%
* Definition list:
// David //
- struct Gmdt
- void allocate_memory()
- void allocate_pngns()
- void free_memory()
- void free_pngns()
----------------/
DISPLAY.C, .H /
--------------/
* Approximate progress: 65%
* Definition list:
// Ning //
- void print_map()
---------------/
MAPGEN.C, .H /
-------------/
* Approximate progress: 90%
* Definition list:
// Ning //
- int random_number()
- void generate_map()
--------------/
MAPIO.C, .H /
------------/
* Approximate progress: 90%
* Definition list:
// David //
- int is_pos_correct()
- int read_data()
// Can //
- void save_file()
-------------/
MAIN FILES /
-----------/
Quick Test Interactive Mode
---------------------------
* Approximate progress: n/a
* Definition list:
// David //
- void init_settings()
- int main()
Automatic Mode [One-Step Bot]
-----------------------------
* Approximate progress: 10% /pending changes/
* Definition list:
// Seden //
- int main() /pending changes/
Semi-Automatic Mode [One-Step Human]
------------------------------------
* Approximate progress: 10% /pending changes/
* Definition list:
// Seden //
- int main() /pending changes/
Interactive Mode [Entire Game Human]
------------------------------------
* Approximate progress: 0% | 40% (from the quick test of this mode)
* Definition list: null