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Proper rendering of transparent parts #23

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LasseD opened this issue Aug 8, 2019 · 1 comment
Open

Proper rendering of transparent parts #23

LasseD opened this issue Aug 8, 2019 · 1 comment
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bug Something isn't working help wanted Extra attention is needed

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@LasseD
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LasseD commented Aug 8, 2019

A smarter algorithm should be used to compute the order of which transparent polygons are drawn.

Follow the discussion and ideas posted here: https://forums.ldraw.org/thread-23540-lastpost.html

@LasseD LasseD added bug Something isn't working help wanted Extra attention is needed labels Aug 8, 2019
@LasseD
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LasseD commented Nov 14, 2019

After having studied stencilbuffers and depthbuffers, it seems like these cannot be used for this purpose. Custom shaders, and "write to texture" seems to be a more viable approach.

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