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Currently, RP values for skins are obtained by querying the hextech crafting system and filled in manually when data for a specific skin is not available. In order to reflect the user's RP spent more accurately, it should be possible to specify how a skin was obtained (hextech crafting, gift, sale) and save this in the user's local profile.
Criteria
Allow switching between Total RP Value and RP Spent
Read RP paid for each skin from user's purchase history
Differentiate between gifted and crafted skins (rather than just showing 0RP)
Allow user to fill in the discount %/if it was gifted/crafted manually
Add a new screen displaying all current overrides (both manual and obtained from API)
The text was updated successfully, but these errors were encountered:
Description
Currently, RP values for skins are obtained by querying the hextech crafting system and filled in manually when data for a specific skin is not available. In order to reflect the user's RP spent more accurately, it should be possible to specify how a skin was obtained (hextech crafting, gift, sale) and save this in the user's local profile.
Criteria
The text was updated successfully, but these errors were encountered: