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Improve accuracy of Collection RP Value #4

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s-coimbra21 opened this issue Feb 3, 2017 · 0 comments
Open
5 tasks

Improve accuracy of Collection RP Value #4

s-coimbra21 opened this issue Feb 3, 2017 · 0 comments
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@s-coimbra21
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s-coimbra21 commented Feb 3, 2017

Description

Currently, RP values for skins are obtained by querying the hextech crafting system and filled in manually when data for a specific skin is not available. In order to reflect the user's RP spent more accurately, it should be possible to specify how a skin was obtained (hextech crafting, gift, sale) and save this in the user's local profile.

Criteria

  • Allow switching between Total RP Value and RP Spent
  • Read RP paid for each skin from user's purchase history
  • Differentiate between gifted and crafted skins (rather than just showing 0RP)
  • Allow user to fill in the discount %/if it was gifted/crafted manually
  • Add a new screen displaying all current overrides (both manual and obtained from API)
@s-coimbra21 s-coimbra21 added this to the 1.2.0 milestone Feb 3, 2017
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