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for some reason the input is buggy... your key up / down code looks solid enough on the godot side, yet I find clicks are often missed and in a javascript game the key up doesn't seem to cause the character to stop moving... so maybe there are some other events/input states we need?
Can confirm it still happens on Godot 4.3 on Windows 11 with v0.12.1 (compiled from git). This is rather annoying because I wanted to implement web games that need arrow keys to navigate around, but only the first input is registered. Maybe something is up in the C++ code for releasing keys? I'm not a C++ programmer so I can't really help on that.
for some reason the input is buggy... your key up / down code looks solid enough on the godot side, yet I find clicks are often missed and in a javascript game the key up doesn't seem to cause the character to stop moving... so maybe there are some other events/input states we need?
https://spatial-audio-demo.livekit.io/
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