Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Missed key inputs #55

Open
Lecrapouille opened this issue May 26, 2024 · 2 comments
Open

Missed key inputs #55

Lecrapouille opened this issue May 26, 2024 · 2 comments

Comments

@Lecrapouille
Copy link
Owner

for some reason the input is buggy... your key up / down code looks solid enough on the godot side, yet I find clicks are often missed and in a javascript game the key up doesn't seem to cause the character to stop moving... so maybe there are some other events/input states we need?

https://spatial-audio-demo.livekit.io/

@salut-c-leo
Copy link

Can confirm it still happens on Godot 4.3 on Windows 11 with v0.12.1 (compiled from git). This is rather annoying because I wanted to implement web games that need arrow keys to navigate around, but only the first input is registered. Maybe something is up in the C++ code for releasing keys? I'm not a C++ programmer so I can't really help on that.

@Lecrapouille
Copy link
Owner Author

I've no longer time, energy to maintain this project, especially for Windows. So looking for PR 😱

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants