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Rethink about settings artifacts and exported_artifacts #60

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Lecrapouille opened this issue Jun 10, 2024 · 1 comment
Open

Rethink about settings artifacts and exported_artifacts #60

Lecrapouille opened this issue Jun 10, 2024 · 1 comment

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@Lecrapouille
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Since 0.10.0, in godot script $CEF.initialize({ "artifacts": "xxx" ...,

  • artifacts folder is already set by godot extension file.
  • Therefore exported_artifacts and artifacts cannot be changed since libgdcef.so is loaded before godot script which is set where to find .so file.
  • As consequence these are useless while we may want to change cef folder path.
  • artifacts and exported_artifacts can be local/absolute path.
@pimhakkert
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We also need to catalog which files are actually needed for an export and which aren't. I'm sure there is a certain % of files that an export build doesn't need for CEF to work.

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