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@wangluodaxia sorry I dis not understand your problem. Your first screenshot shows a callback. The frame argument is the main frame from your second screenshot, if I made things well. Do you want a direct method taking an URL and returning the HTML code?
Ah ok I take the point: related with #19 I'm not sure to solve this. I do not know if there is a callback triggered before the frame is created. If it exists I should create a new Godot texture and store it as child node, create a new browser view and normally the callback will pass the expected frame. Hard work.
should get new frame information
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