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Thinking that installing the built version would be easier, I downloaded the latest source version (0.10.0-godot4) on AssetLib page before running into the following error:
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://cef_artifacts/gdcef.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
Then, I tried using the built version on your release page but got the same result again. I also edited the .gdextension file by updating the paths that it points at and hoped it would work. Sadly it didn't. Here are that paths that I tested:
I have looked at Godot's source code and found out it was supposed to follow a library path after the error which was not my case. Therefore, I suspect if it is an error in the game engine itself.
I tested with version 0.9.0 as well but things did not change much. I am not a CPP programmer, so I cannot deal with this alone.
I appreciate your effort on this project and hope it will work on everyone's machine.
For Windows we have to fix this issue #45 but for exported projects. But also #65
Have you tried the demos (gdcef/addons/gdcef/demos/2D/) ? They shall work directly (if you have compiled gdcef by yourself), else copy the cef_artifacts inside each demos. You do not have to modify the .gdextension normally since version 0.10.0.
Afaik I do not have Windows, and virtualbox on Linux cannot help me testing gdcef once compiled, so I cannot help a lot.
Attempts
Thinking that installing the built version would be easier, I downloaded the latest source version (0.10.0-godot4) on AssetLib page before running into the following error:
Then, I tried using the built version on your release page but got the same result again. I also edited the .gdextension file by updating the paths that it points at and hoped it would work. Sadly it didn't. Here are that paths that I tested:
.gdextension samples
Notes
I have looked at Godot's source code and found out it was supposed to follow a library path after the error which was not my case. Therefore, I suspect if it is an error in the game engine itself.
I tested with version 0.9.0 as well but things did not change much. I am not a CPP programmer, so I cannot deal with this alone.
I appreciate your effort on this project and hope it will work on everyone's machine.
Environment
Godot: 4.2.2
Operating system: Windows 11 21H2 Build 22000.1936
Project renderer: Compatibility
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