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Progression: Fix for world travel not rescanning actors in a new map
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Lemon-King committed Jun 23, 2024
1 parent 24a59a2 commit ca7fa8a
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9 changes: 9 additions & 0 deletions README.md
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</div>

<div align="center">

<a href="https://mtrop.github.io/DoomStruct/">![DoomStruct](https://img.shields.io/badge/HERETIC-000000?style=for-the-badge&logoColor=white)</a>
<a href="https://mtrop.github.io/DoomStruct/">![DoomStruct](https://img.shields.io/badge/HEXEN-CC7700?style=for-the-badge&logoColor=white)</a>
<a href="https://mtrop.github.io/DoomStruct/">![DoomStruct](https://img.shields.io/badge/DEATHKINGS-CC7700?style=for-the-badge&logoColor=white)</a>
<a href="https://mtrop.github.io/DoomStruct/">![DoomStruct](https://img.shields.io/badge/DOOM-990000?style=for-the-badge&logoColor=white)</a>

</div>

<br/>

**HXDD** takes everything from Heretic, Hexen and other games. Then arranges and converts them into a new GZDOOM compatible format, allowing you play them as if they were a single game.
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Expand Up @@ -686,6 +686,10 @@ class Progression: Inventory {
RescanAllActors();
}

override void Travelled() {
RescanAllActors();
}

override void Tick() {
self.SecretWatcher();
}
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