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new texture
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Leo-MathGuy committed Mar 29, 2024
1 parent ba2d67f commit a0b4aaa
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Showing 3 changed files with 6 additions and 14 deletions.
Binary file added assets/sprites-override/vanquish-point-weapon.png
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3 changes: 0 additions & 3 deletions src/content/units/vanquish.hjson

This file was deleted.

17 changes: 6 additions & 11 deletions src/nukethea/Mindsutry.java
Original file line number Diff line number Diff line change
@@ -1,29 +1,24 @@
package nukethea;

import arc.*;
import arc.struct.Seq;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.mod.*;
import mindustry.type.Weapon;
import mindustry.ui.dialogs.*;

public class Mindsutry extends Mod {

public Mindsutry(){
Log.info("Loaded Mindsutry");

//listen for game load event
Events.on(ClientLoadEvent.class, e -> {
//show dialog upon startup
Time.runTask(10f, () -> {
BaseDialog dialog = new BaseDialog("frog");
dialog.cont.add("Impostor sus me harder").row();
dialog.cont.button("[scarlet]Eat the impostor[]", dialog::hide).size(400f, 25f);
dialog.show();
});
});
for (int i = 1; i < 5; i++) {
UnitTypes.vanquish.weapons.pop();
}

}

}

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