Releases: LeojEspino/ZK-Dummy-Chickens
Dummy Invaders v0.8.8.1
Dummy Defenses spawn half as much
Dummy Picket now hits the same target only once
Trickster doesn't try to use Vanishing Act "spawning"
Dummy Invaders v0.8.8
Changed Difficulty settings, making Tech Speed a bit more explosive
Dummy Classes gets a more varying speed value, halved fire rate and 1.25x longer cooldown abilities, and when spawned in will idle temporarily with 25% health
Spawners get halved health
Added Dummy Aspis and Dummy Aegis, which creates an armor field that gives all allied units Armored for a set amount of time
Dummy Invaders v0.8.7.1
Nerfed Dummy Swift and Dummy Raptor's damage, they also spawn less and Dummy Swift doesn't spawn when Dummy Raptor starts appearing
Dummy Invaders v0.8.7
Added the AA planes, Dummy Swift and Dummy Raptor
Dummies no longer can attack aerial targets
Elites cost a bit more, making them drop more metal
Medium Dummy Defenses costs more
Dummy Caretaker spawns more now
Dummy Invaders v0.8.6.2
Nerf the speed of all classes except Assassins
Sniper, Admiral (primary cannon only), and Mercenary gets a range nerf
Dummy Invaders v0.8.6.1
Nerfed Dummy Mercenary's damage
Dummy Invaders v0.8.6
Major Rebalance
Dummies deal significantly less damage than before, however spawn even more than ever.
Dodos have been removed from the spawner.
Dummy Invaders v0.8.5.1
Higher tier dummies spawn later, Elites spawn slightly less
ZWDI v0.8.5
Made a ZeroWars map where the chickens are replaced by the Dummies.
Dummy Invaders v0.8.5
Added Dummy Admiral, the Elite Tank, a tanky artillery class that can bombard you with shells and summon dive bomber planes to attack you.