--{{0}}--
This document defines some basic macros for integrating the Arduino Simulator AVR8js into LiaScript and to make Markdown code-blocks executable.
Try it on LiaScript:
See the project on Github:
https://github.com/liaTemplates/AVR8js
--{{1}}--
There are three ways to use this template. The easiest way is to use the
import
statement and the url of the raw text-file of the master branch or any
other branch or version. But you can also copy the required functionionality
directly into the header of your Markdown document, see therefor the last
slide. And of course, you could also clone this project and
change it, as you wish.
{{1}}
-
Load the macros via
import: https://raw.githubusercontent.com/liaTemplates/AVR8js/main/README.md
-
Copy the definitions into your Project
-
Clone this repository on GitHub
If you only have a simple sketch-file that you want to execute, then simply
add @AVR8js.sketch
to the end of your code-block, to make it executable and
editable. All errors within your code will be displayed in the terminal as well
as in the editor. Serial.IO is already connected.
``` cpp
void setup() {
Serial.begin(9600);
}
void loop() {
while (Serial.available() > 0 ) {
String str = Serial.readString();
if (str.equals("send")) {
Serial.println("identified");
} else {
Serial.println("unknown");
}
}
}
```
@AVR8js.sketch
The project tries to attach all pins of your wokwi-webcomponents automatically
to the simulation, based on the defined pins. If you want to run multiple
simulations on one side, you can hide the relevant wokwi-elements within a div
or span and pass the id of that element to @AVR8js.sketch
. If you do not pass
an id, all visible elements within a section will be attached to the simulation.
If an element with the id simulation-time
is present, this element will be
updated with the current simulation time.
<div id="example">
<wokwi-led color="red" pin="13" label="13"></wokwi-led>
<wokwi-led color="green" pin="12" label="12"></wokwi-led>
<wokwi-led color="blue" pin="11" label="11"></wokwi-led>
<wokwi-led color="blue" pin="10" label="10"></wokwi-led>
<span id="simulation-time"></span>
</div>
``` cpp
byte leds[] = {13, 12, 11, 10};
void setup() {
Serial.begin(115200);
for (byte i = 0; i < sizeof(leds); i++) {
pinMode(leds[i], OUTPUT);
}
}
int i = 0;
void loop() {
Serial.print("LED: ");
Serial.println(i);
digitalWrite(leds[i], HIGH);
delay(250);
digitalWrite(leds[i], LOW);
i = (i + 1) % sizeof(leds);
}
```
@AVR8js.sketch(example)
If you have a more complex example, you can also create a LiaScript project by
defining multiple code blocks, the names in the head are optional, but the the
naming in the @AVR8js.project
has to match your code blocks and one
sketch.ino
file must exist. Checkout the last section for a more complex
example.
<div id="example">
<wokwi-led color="red" pin="13" label="13"></wokwi-led>
...
</div>
``` cpp params.h
byte leds[] = {13, 12, 11, 10};
```
``` cpp sketch.ino
#import params.h
void setup() {
Serial.begin(115200);
for (byte i = 0; i < sizeof(leds); i++) {
pinMode(leds[i], OUTPUT);
}
}
int i = 0;
void loop() {
Serial.print("LED: ");
Serial.println(i);
digitalWrite(leds[i], HIGH);
delay(250);
digitalWrite(leds[i], LOW);
i = (i + 1) % sizeof(leds);
}
```
@AVR8js.project( ,params.h,sketch.ino)
todo
void setup() {
Serial.begin(9600);
}
void loop() {
while (Serial.available() > 0 ) {
String str = Serial.readString();
if (str.equals("send")) {
Serial.println("identified");
} else {
Serial.println("unknown");
}
}
}
@AVR8js.sketch
byte leds[] = {13, 12, 11, 10};
void setup() {
Serial.begin(115200);
for (byte i = 0; i < sizeof(leds); i++) {
pinMode(leds[i], OUTPUT);
}
}
int i = 0;
void loop() {
Serial.print("LED: ");
Serial.println(i);
digitalWrite(leds[i], HIGH);
delay(250);
digitalWrite(leds[i], LOW);
i = (i + 1) % sizeof(leds);
}
@AVR8js.sketch(example1)
void setup() {
Serial.begin(115200);
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(11, OUTPUT);
pinMode(12, OUTPUT);
pinMode(13, OUTPUT);
}
int i = 0;
void loop() {
bool green = digitalRead(2);
bool red = digitalRead(3);
Serial.print("LED: ");
Serial.println(i);
digitalWrite(11, green);
digitalWrite(13, red);
delay(250);
i += 1;
digitalWrite(12, i % 2);
}
@AVR8js.sketch(buttons-experiment)
; Created: 25/11/2019 9:45:37 AM
; Author : Annon
; defining some labels to make the code easier to read
LEDs = 20
Switches = 21
outer = 22
inner = 23
inner1 = 24
; GPIO registers (according to datasheet)
DDRA = 0x1
PORTA = 0x2
PINC = 0x6
DDRC = 0x7
PORTC = 0x8
.text
.section .rodata
.string "Look ma, I'm on a chip!!" ; :P
.text
.org 0000 ; start the code at 0x0000 - we arent using interrupts so don't waste space on them
.global Start
Start:
clr r19
OUT DDRC, r19
ser r19
OUT DDRA, r19
OUT PORTC, r19
Loop:
in Switches,PINC ; read switches
com Switches ; invert
cbr Switches, 0x7F ; mask out the lower 7 bits
cpi r21, 0x80 ; compare r21 with 0x80
breq setLeds ; turn on leds
brne clrLeds ; make sure the leds turn off if not set
setLeds:
ser LEDs ; set all bits high
out PORTA, LEDs ; send them to the leds
rcall wait ; wait ~1s
clr LEDs ; set all bits low
out PORTA, LEDs ; send them to the leds
rcall wait ; wait ~1s
rjmp Loop ; jump back to main loop
clrLeds:
clr LEDs ; set all bits low
out PORTA, LEDs ; send them to the leds
rjmp Loop ; jump back to main loop
wait: ; 255 * 252 * 83 * 3 = 16000740/16mhz = 1.0004625s
ldi outer,0
waitouter:
rcall waitinner
dec outer
brne waitouter
ret
waitinner:
ldi inner,253
waitinner1:
rcall waitininner
dec inner
brne waitinner1
ret
waitininner:
ldi inner1,84
waitininner1:
dec inner1
brne waitininner1
ret
@AVR8js.asm
byte leds[] = {13, 12, 11, 10};
void setup() {
Serial.begin(115200);
for (byte i = 0; i < sizeof(leds); i++) {
pinMode(leds[i], OUTPUT);
}
}
int i = 0;
void loop() {
Serial.print("LED: ");
Serial.println(i);
digitalWrite(leds[i], HIGH);
delay(250);
digitalWrite(leds[i], LOW);
i = (i + 1) % sizeof(leds);
}
@AVR8js.sketch(7-experiment)
byte leds[] = {13, 12, 11, 10};
void setup() {
Serial.begin(115200);
for (byte i = 0; i < sizeof(leds); i++) {
pinMode(leds[i], OUTPUT);
}
}
int i = 0;
void loop() {
Serial.print("BUZZER: ");
Serial.println(i);
digitalWrite(leds[i], HIGH);
delay(250);
digitalWrite(leds[i], LOW);
i = (i + 1) % sizeof(leds);
}
@AVR8js.sketch(example1)
#include <LiquidCrystal_I2C.h>
#define I2C_ADDR 0x27
#define LCD_COLUMNS 20
#define LCD_LINES 4
LiquidCrystal_I2C lcd(I2C_ADDR, LCD_COLUMNS, LCD_LINES);
void setup() {
// Init
lcd.init();
lcd.backlight();
// Print something
lcd.setCursor(3, 0);
lcd.print("Hello, world!");
lcd.setCursor(2, 1);
lcd.print("Wokwi Online IoT");
lcd.setCursor(5, 2);
lcd.print("Simulator");
lcd.setCursor(7, 3);
lcd.print("Enjoy!");
}
void loop() {
}
@AVR8js.sketch
#include "FastLED.h"
// Matrix size
#define NUM_ROWS 9
#define NUM_COLS 9
// LEDs pin
#define DATA_PIN 3
// LED brightness
#define BRIGHTNESS 180
#define NUM_LEDS NUM_ROWS * NUM_COLS
// Define the array of leds
CRGB leds[NUM_LEDS];
void setup() {
FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS);
FastLED.setBrightness(BRIGHTNESS);
}
int counter = 0;
void loop() {
for (byte row = 0; row < NUM_ROWS; row++) {
for (byte col = 0; col < NUM_COLS; col++) {
int delta = abs(NUM_ROWS - row * 2) + abs(NUM_COLS - col * 2);
leds[row * NUM_COLS + col] = CHSV(delta * 4 + counter, 255, 255);
}
}
FastLED.show();
delay(5);
counter++;
}
@AVR8js.sketch(matrix-experiment)
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
void setup() {
display.begin(SSD1306_SWITCHCAPVCC, 0x3D);
display.display();
delay(1000);
}
int counter = 0;
void loop() {
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(SSD1306_WHITE);
display.setCursor(4, 4);
display.println(F("Hello, Wokwi!"));
display.setTextSize(2);
display.setCursor(54, 24);
display.println(counter);
display.display();
counter++;
delay(1000);
}
@AVR8js.sketch(ssd1306-experiment)
Example not working yet ...
/**
Simon Game for Arduino
Copyright (C) 2016, Uri Shaked
Licensed under the MIT License.
*/
#include "pitches.h"
/* Constants - define pin numbers for leds, buttons and speaker, and also the game tones */
char ledPins[] = {9, 10, 11, 12};
char buttonPins[] = {2, 3, 4, 5};
#define SPEAKER_PIN 8
// If you run this code directly on the WeMos D1 Mini Board, use the following pin mapping:
//char ledPins[] = {D1, D3, D0, D8};
//char buttonPins[] = {D4, D5, D6, D7};
//#define SPEAKER_PIN D2
#define MAX_GAME_LENGTH 100
int gameTones[] = { NOTE_G3, NOTE_C4, NOTE_E4, NOTE_G5};
/* Global variales - store the game state */
byte gameSequence[MAX_GAME_LENGTH] = {0};
byte gameIndex = 0;
/**
Set up the Arduino board and initialize Serial communication
*/
void setup() {
Serial.begin(9600);
for (int i = 0; i < 4; i++) {
pinMode(ledPins[i], OUTPUT);
pinMode(buttonPins[i], INPUT_PULLUP);
}
pinMode(SPEAKER_PIN, OUTPUT);
// The following line primes the random number generator. It assumes pin A0 is floating (disconnected)
randomSeed(analogRead(A0));
}
/**
Lights the given led and plays the suitable tone
*/
void lightLedAndPlaySound(byte ledIndex) {
digitalWrite(ledPins[ledIndex], HIGH);
tone(SPEAKER_PIN, gameTones[ledIndex]);
delay(300);
digitalWrite(ledPins[ledIndex], LOW);
noTone(SPEAKER_PIN);
}
/**
Plays the current sequence of notes that the user has to repeat
*/
void playSequence() {
for (int i = 0; i < gameIndex; i++) {
char currentLed = gameSequence[i];
lightLedAndPlaySound(currentLed);
delay(50);
}
}
/**
Waits until the user pressed one of the buttons, and returns the index of that button
*/
byte readButton() {
for (;;) {
for (int i = 0; i < 4; i++) {
byte buttonPin = buttonPins[i];
if (digitalRead(buttonPin) == LOW) {
return i;
}
}
delay(1);
}
}
/**
Play the game over sequence, and report the game score
*/
void gameOver() {
Serial.print("Game over! your score: ");
Serial.println(gameIndex - 1);
gameIndex = 0;
delay(200);
// Play a Wah-Wah-Wah-Wah sound
tone(SPEAKER_PIN, NOTE_DS5);
delay(300);
tone(SPEAKER_PIN, NOTE_D5);
delay(300);
tone(SPEAKER_PIN, NOTE_CS5);
delay(300);
for (int i = 0; i < 200; i++) {
tone(SPEAKER_PIN, NOTE_C5 + (i % 20 - 10));
delay(5);
}
noTone(SPEAKER_PIN);
delay(500);
}
/**
Get the user input and compare it with the expected sequence. If the user fails, play the game over sequence and restart the game.
*/
void checkUserSequence() {
for (int i = 0; i < gameIndex; i++) {
char expectedButton = gameSequence[i];
char actualButton = readButton();
lightLedAndPlaySound(actualButton);
if (expectedButton == actualButton) {
/* good */
} else {
gameOver();
return;
}
}
}
/**
Plays an hooray sound whenever the user finishes a level
*/
void levelUp() {
tone(SPEAKER_PIN, NOTE_E4);
delay(150);
tone(SPEAKER_PIN, NOTE_G4);
delay(150);
tone(SPEAKER_PIN, NOTE_E5);
delay(150);
tone(SPEAKER_PIN, NOTE_C5);
delay(150);
tone(SPEAKER_PIN, NOTE_D5);
delay(150);
tone(SPEAKER_PIN, NOTE_G5);
delay(150);
noTone(SPEAKER_PIN);
}
/**
The main game loop
*/
void loop() {
// Add a random color to the end of the sequence
gameSequence[gameIndex] = random(0, 4);
gameIndex++;
playSequence();
checkUserSequence();
delay(300);
if (gameIndex > 0) {
levelUp();
delay(300);
}
}
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
@AVR8js.project( ,sketch.ino,pitches.h)
The code below shows the implementation of the two macros. The @AVR8js.project
defines the main functionality, while @AVR8js.sketch
only sets the default
file name and passes the id of the HTML-elmenent that contains all connected
wokwi-webcomponents.
This template utilizes a global AVR8js object that is currently defined in
src/index.ts
. Code is compiled on https://hexi.wokwi.com/build and send back
for execution.
@@script: https://cdn.jsdelivr.net/gh/liatemplates/avr8js@0.0.7/dist/index.js
script: dist/index.js
@AVR8js.sketch: @AVR8js.project(@0,sketch.ino)
@AVR8js.project
<script>
let id = "@0"
let name = [
"@1", "@2", "@3", "@4", "@5", "@6", "@7", "@8", "@9"
]
.map((e) => e.trim())
.filter((e) => { return (e[0] !== '@' && e !== "") })
let content = [
`@input(0)`,
`@input(1)`,
`@input(2)`,
`@input(3)`,
`@input(4)`,
`@input(5)`,
`@input(6)`,
`@input(7)`,
`@input(8)`,
`@input(9)`
]
let sketch;
let files = []
for(let i=0; i<name.length; i++) {
if (name[i] == "sketch.ino") {
sketch = content[i]
} else {
files.push({name: name[i], content: content[i]})
}
}
AVR8js.build(sketch, files)
.then((e) => {
if (e.hex === "") {
let msgs = []
for(let i = 0; i<name.length; i++) {
msgs.push([])
}
let iter = e.stderr.matchAll(/(\w+\.\w+):(\d+):(\d+): ([^:]+):(.+)/g)
for(let err=iter.next(); !err.done; err=iter.next()) {
msgs[name.findIndex((e) => e==err.value[1])].push({
row : parseInt(err.value[2]) - 1,
column : parseInt(err.value[3]),
text : err.value[5],
type : err.value[4]
})
}
send.lia(e.stderr, msgs, false)
send.lia("LIA: stop")
}
else {
console.debug(e.stdout)
if (e.hex) {
let runner = AVR8js.execute(e.hex, console.stream, id)
send.handle("input", (input) => {
runner.serial(input.slice(0, -1))
})
send.lia("LIA: terminal")
send.handle("stop", e => {
if(runner) {
runner.stop()
runner = null
console.debug("execution stopped")
}
})
} else {
send.lia("LIA: stop")
}
}
})
"LIA: wait"
</script>
@end
@AVR8js.asm
<script>
let id = "@0"
AVR8js.buildASM(`@input`)
.then((e) => {
if (e.hex === "") {
let msgs = []
let iter = e.stderr.matchAll(/main\.s:(\d+):(\d+): ([^:]+):(.+)/g)
for(let err=iter.next(); !err.done; err=iter.next()) {
msgs.push({
row : parseInt(err.value[1]) - 1,
column : parseInt(err.value[2]),
text : err.value[4],
type : err.value[3].toLower()
})
}
send.lia(e.stderr, [msgs], false)
send.lia("LIA: stop")
}
else {
console.debug(e.stdout)
if (e.hex) {
let runner = AVR8js.execute(e.hex, console.stream, id)
send.handle("input", (input) => {
runner.serial(input.slice(0, -1))
})
send.lia("LIA: terminal")
send.handle("stop", e => {
if(runner) {
runner.stop()
runner = null
console.debug("execution stopped")
}
})
} else {
send.lia("LIA: stop")
}
}
})
"LIA: wait"
</script>
@end