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LiaScript

AVR8js - Template

      --{{0}}--

This document defines some basic macros for integrating the Arduino Simulator AVR8js into LiaScript and to make Markdown code-blocks executable.

Try it on LiaScript:

https://liascript.github.io/course/?https://raw.githubusercontent.com/liaTemplates/AVR8js/main/README.md

See the project on Github:

https://github.com/liaTemplates/AVR8js

      --{{1}}--

There are three ways to use this template. The easiest way is to use the import statement and the url of the raw text-file of the master branch or any other branch or version. But you can also copy the required functionionality directly into the header of your Markdown document, see therefor the last slide. And of course, you could also clone this project and change it, as you wish.

       {{1}}
  1. Load the macros via

    import: https://raw.githubusercontent.com/liaTemplates/AVR8js/main/README.md

  2. Copy the definitions into your Project

  3. Clone this repository on GitHub

@AVR8js.sketch

If you only have a simple sketch-file that you want to execute, then simply add @AVR8js.sketch to the end of your code-block, to make it executable and editable. All errors within your code will be displayed in the terminal as well as in the editor. Serial.IO is already connected.

``` cpp
void setup() {
  Serial.begin(9600);
}

void loop() {
   while (Serial.available() > 0 ) {

     String str = Serial.readString();

     if (str.equals("send")) {
        Serial.println("identified");
     } else {
        Serial.println("unknown");
     }
   }
}
```
@AVR8js.sketch

The project tries to attach all pins of your wokwi-webcomponents automatically to the simulation, based on the defined pins. If you want to run multiple simulations on one side, you can hide the relevant wokwi-elements within a div or span and pass the id of that element to @AVR8js.sketch. If you do not pass an id, all visible elements within a section will be attached to the simulation. If an element with the id simulation-time is present, this element will be updated with the current simulation time.

<div id="example">
<wokwi-led color="red"   pin="13" label="13"></wokwi-led>
<wokwi-led color="green" pin="12" label="12"></wokwi-led>
<wokwi-led color="blue"  pin="11" label="11"></wokwi-led>
<wokwi-led color="blue"  pin="10" label="10"></wokwi-led>
<span id="simulation-time"></span>
</div>

``` cpp
byte leds[] = {13, 12, 11, 10};
void setup() {
  Serial.begin(115200);
  for (byte i = 0; i < sizeof(leds); i++) {
    pinMode(leds[i], OUTPUT);
  }
}

int i = 0;
void loop() {
  Serial.print("LED: ");
  Serial.println(i);
  digitalWrite(leds[i], HIGH);
  delay(250);
  digitalWrite(leds[i], LOW);
  i = (i + 1) % sizeof(leds);
}
```
@AVR8js.sketch(example)

@AVR8js.project

If you have a more complex example, you can also create a LiaScript project by defining multiple code blocks, the names in the head are optional, but the the naming in the @AVR8js.project has to match your code blocks and one sketch.ino file must exist. Checkout the last section for a more complex example.

<div id="example">
<wokwi-led color="red"   pin="13" label="13"></wokwi-led>
...
</div>

``` cpp      params.h
byte leds[] = {13, 12, 11, 10};
```
``` cpp      sketch.ino
#import params.h
void setup() {
  Serial.begin(115200);
  for (byte i = 0; i < sizeof(leds); i++) {
    pinMode(leds[i], OUTPUT);
  }
}

int i = 0;
void loop() {
  Serial.print("LED: ");
  Serial.println(i);
  digitalWrite(leds[i], HIGH);
  delay(250);
  digitalWrite(leds[i], LOW);
  i = (i + 1) % sizeof(leds);
}
```
@AVR8js.project( ,params.h,sketch.ino)

@AVR8js.asm

todo

Examples

Serial.read

void setup() {
  Serial.begin(9600);
}

void loop() {
   while (Serial.available() > 0 ) {

     String str = Serial.readString();

     if (str.equals("send")) {
        Serial.println("identified");
     } else {
        Serial.println("unknown");
     }
   }
}

@AVR8js.sketch

LED

byte leds[] = {13, 12, 11, 10};
void setup() {
  Serial.begin(115200);
  for (byte i = 0; i < sizeof(leds); i++) {
    pinMode(leds[i], OUTPUT);
  }
}

int i = 0;
void loop() {
  Serial.print("LED: ");
  Serial.println(i);
  digitalWrite(leds[i], HIGH);
  delay(250);
  digitalWrite(leds[i], LOW);
  i = (i + 1) % sizeof(leds);
}

@AVR8js.sketch(example1)

Buttons

void setup() {
  Serial.begin(115200);
  pinMode(2, INPUT_PULLUP);
  pinMode(3, INPUT_PULLUP);
  pinMode(11, OUTPUT);
  pinMode(12, OUTPUT);
  pinMode(13, OUTPUT);
}

int i = 0;
void loop() {
  bool green = digitalRead(2);
  bool red   = digitalRead(3);
  Serial.print("LED: ");
  Serial.println(i);

  digitalWrite(11, green);
  digitalWrite(13, red);
  delay(250);

  i += 1;

  digitalWrite(12, i % 2);
}

@AVR8js.sketch(buttons-experiment)

Assembly

; Created: 25/11/2019 9:45:37 AM
; Author : Annon

; defining some labels to make the code easier to read
LEDs = 20
Switches = 21
outer = 22
inner = 23
inner1 = 24

; GPIO registers (according to datasheet)
DDRA = 0x1
PORTA = 0x2
PINC = 0x6
DDRC = 0x7
PORTC = 0x8

.text
.section	.rodata
.string "Look ma, I'm on a chip!!" ; :P

.text
.org 0000 ; start the code at 0x0000 - we arent using interrupts so don't waste space on them
.global Start
Start:
  clr r19
  OUT DDRC, r19
  ser r19
  OUT DDRA, r19
  OUT PORTC, r19

Loop:
  in Switches,PINC ; read switches
  com Switches ; invert
  cbr Switches, 0x7F ; mask out the lower 7 bits
  cpi r21, 0x80 ; compare r21 with 0x80
  breq setLeds ; turn on leds
  brne clrLeds ; make sure the leds turn off if not set

setLeds:
  ser LEDs ; set all bits high
  out PORTA, LEDs ; send them to the leds
  rcall wait ; wait ~1s
  clr LEDs ; set all bits low
  out PORTA, LEDs ; send them to the leds
  rcall wait ; wait ~1s
  rjmp Loop ; jump back to main loop

clrLeds:
  clr LEDs ; set all bits low
  out PORTA, LEDs ; send them to the leds
  rjmp Loop ; jump back to main loop

wait: ; 255 * 252 * 83 * 3 = 16000740/16mhz = 1.0004625s
  ldi outer,0
waitouter:
  rcall waitinner
  dec outer
  brne waitouter
  ret
waitinner:
  ldi inner,253
waitinner1:
  rcall waitininner
  dec inner
  brne waitinner1
  ret
waitininner:
  ldi inner1,84
waitininner1:
  dec inner1
  brne waitininner1
  ret

@AVR8js.asm

7-Segment

byte leds[] = {13, 12, 11, 10};
void setup() {
  Serial.begin(115200);
  for (byte i = 0; i < sizeof(leds); i++) {
    pinMode(leds[i], OUTPUT);
  }
}

int i = 0;
void loop() {
  Serial.print("LED: ");
  Serial.println(i);
  digitalWrite(leds[i], HIGH);
  delay(250);
  digitalWrite(leds[i], LOW);
  i = (i + 1) % sizeof(leds);
}

@AVR8js.sketch(7-experiment)

Buzzer

byte leds[] = {13, 12, 11, 10};
void setup() {
  Serial.begin(115200);
  for (byte i = 0; i < sizeof(leds); i++) {
    pinMode(leds[i], OUTPUT);
  }
}

int i = 0;
void loop() {
  Serial.print("BUZZER: ");
  Serial.println(i);
  digitalWrite(leds[i], HIGH);
  delay(250);
  digitalWrite(leds[i], LOW);
  i = (i + 1) % sizeof(leds);
}

@AVR8js.sketch(example1)

Arduino-Mega

Arduino-Uno

Arduino-Nano

DHT22

LCD1602

#include <LiquidCrystal_I2C.h>

#define I2C_ADDR    0x27
#define LCD_COLUMNS 20
#define LCD_LINES   4

LiquidCrystal_I2C lcd(I2C_ADDR, LCD_COLUMNS, LCD_LINES);

void setup() {
  // Init
  lcd.init();
  lcd.backlight();

  // Print something
  lcd.setCursor(3, 0);
  lcd.print("Hello, world!");
  lcd.setCursor(2, 1);
  lcd.print("Wokwi Online IoT");
  lcd.setCursor(5, 2);
  lcd.print("Simulator");
  lcd.setCursor(7, 3);
  lcd.print("Enjoy!");
}

void loop() {
}

@AVR8js.sketch

Membrane-Keypad

Neopixel

Neopixel-Matrix

#include "FastLED.h"

// Matrix size
#define NUM_ROWS 9
#define NUM_COLS 9

// LEDs pin
#define DATA_PIN 3

// LED brightness
#define BRIGHTNESS 180

#define NUM_LEDS NUM_ROWS * NUM_COLS

// Define the array of leds
CRGB leds[NUM_LEDS];

void setup() {
  FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS);
  FastLED.setBrightness(BRIGHTNESS);
}

int counter = 0;
void loop() {
  for (byte row = 0; row < NUM_ROWS; row++) {
    for (byte col = 0; col < NUM_COLS; col++) {
      int delta = abs(NUM_ROWS - row * 2) + abs(NUM_COLS - col * 2);
      leds[row * NUM_COLS + col] = CHSV(delta * 4 + counter, 255, 255);
    }
  }
  FastLED.show();
  delay(5);
  counter++;
}

@AVR8js.sketch(matrix-experiment)

Potentiometer

Resistor

Rotary-Dialer

Servo

SSD1306

#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>

#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64

Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);

void setup() {
  display.begin(SSD1306_SWITCHCAPVCC, 0x3D);
  display.display();
  delay(1000);
}

int counter = 0;
void loop() {
  display.clearDisplay();
  display.setTextSize(1);
  display.setTextColor(SSD1306_WHITE);
  display.setCursor(4, 4);
  display.println(F("Hello, Wokwi!"));
  display.setTextSize(2);
  display.setCursor(54, 24);
  display.println(counter);
  display.display();
  counter++;
  delay(1000);
}

@AVR8js.sketch(ssd1306-experiment)

Projects

Example not working yet ...

/**
   Simon Game for Arduino

   Copyright (C) 2016, Uri Shaked

   Licensed under the MIT License.
*/

#include "pitches.h"

/* Constants - define pin numbers for leds, buttons and speaker, and also the game tones */
char ledPins[] = {9, 10, 11, 12};
char buttonPins[] = {2, 3, 4, 5};
#define SPEAKER_PIN 8

// If you run this code directly on the WeMos D1 Mini Board, use the following pin mapping:
//char ledPins[] = {D1, D3, D0, D8};
//char buttonPins[] = {D4, D5, D6, D7};
//#define SPEAKER_PIN D2

#define MAX_GAME_LENGTH 100

int gameTones[] = { NOTE_G3, NOTE_C4, NOTE_E4, NOTE_G5};

/* Global variales - store the game state */
byte gameSequence[MAX_GAME_LENGTH] = {0};
byte gameIndex = 0;

/**
   Set up the Arduino board and initialize Serial communication
*/
void setup() {
  Serial.begin(9600);
  for (int i = 0; i < 4; i++) {
    pinMode(ledPins[i], OUTPUT);
    pinMode(buttonPins[i], INPUT_PULLUP);
  }
  pinMode(SPEAKER_PIN, OUTPUT);
  // The following line primes the random number generator. It assumes pin A0 is floating (disconnected)
  randomSeed(analogRead(A0));
}

/**
   Lights the given led and plays the suitable tone
*/
void lightLedAndPlaySound(byte ledIndex) {
  digitalWrite(ledPins[ledIndex], HIGH);
  tone(SPEAKER_PIN, gameTones[ledIndex]);
  delay(300);
  digitalWrite(ledPins[ledIndex], LOW);
  noTone(SPEAKER_PIN);
}

/**
   Plays the current sequence of notes that the user has to repeat
*/
void playSequence() {
  for (int i = 0; i < gameIndex; i++) {
    char currentLed = gameSequence[i];
    lightLedAndPlaySound(currentLed);
    delay(50);
  }
}

/**
    Waits until the user pressed one of the buttons, and returns the index of that button
*/
byte readButton() {
  for (;;) {
    for (int i = 0; i < 4; i++) {
      byte buttonPin = buttonPins[i];
      if (digitalRead(buttonPin) == LOW) {
        return i;
      }
    }
    delay(1);
  }
}

/**
  Play the game over sequence, and report the game score
*/
void gameOver() {
  Serial.print("Game over! your score: ");
  Serial.println(gameIndex - 1);
  gameIndex = 0;
  delay(200);
  // Play a Wah-Wah-Wah-Wah sound
  tone(SPEAKER_PIN, NOTE_DS5);
  delay(300);
  tone(SPEAKER_PIN, NOTE_D5);
  delay(300);
  tone(SPEAKER_PIN, NOTE_CS5);
  delay(300);
  for (int i = 0; i < 200; i++) {
    tone(SPEAKER_PIN, NOTE_C5 + (i % 20 - 10));
    delay(5);
  }
  noTone(SPEAKER_PIN);
  delay(500);
}

/**
   Get the user input and compare it with the expected sequence. If the user fails, play the game over sequence and restart the game.
*/
void checkUserSequence() {
  for (int i = 0; i < gameIndex; i++) {
    char expectedButton = gameSequence[i];
    char actualButton = readButton();
    lightLedAndPlaySound(actualButton);
    if (expectedButton == actualButton) {
      /* good */
    } else {
      gameOver();
      return;
    }
  }
}

/**
   Plays an hooray sound whenever the user finishes a level
*/
void levelUp() {
  tone(SPEAKER_PIN, NOTE_E4);
  delay(150);
  tone(SPEAKER_PIN, NOTE_G4);
  delay(150);
  tone(SPEAKER_PIN, NOTE_E5);
  delay(150);
  tone(SPEAKER_PIN, NOTE_C5);
  delay(150);
  tone(SPEAKER_PIN, NOTE_D5);
  delay(150);
  tone(SPEAKER_PIN, NOTE_G5);
  delay(150);
  noTone(SPEAKER_PIN);
}

/**
   The main game loop
*/
void loop() {
  // Add a random color to the end of the sequence
  gameSequence[gameIndex] = random(0, 4);
  gameIndex++;

  playSequence();
  checkUserSequence();
  delay(300);

  if (gameIndex > 0) {
    levelUp();
    delay(300);
  }
}
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

@AVR8js.project( ,sketch.ino,pitches.h)

Implementation

The code below shows the implementation of the two macros. The @AVR8js.project defines the main functionality, while @AVR8js.sketch only sets the default file name and passes the id of the HTML-elmenent that contains all connected wokwi-webcomponents.

This template utilizes a global AVR8js object that is currently defined in src/index.ts. Code is compiled on https://hexi.wokwi.com/build and send back for execution.

@@script:   https://cdn.jsdelivr.net/gh/liatemplates/avr8js@0.0.7/dist/index.js

script:   dist/index.js

@AVR8js.sketch: @AVR8js.project(@0,sketch.ino)

@AVR8js.project
<script>
let id = "@0"

let name = [
  "@1", "@2", "@3", "@4", "@5", "@6", "@7", "@8", "@9"
  ]
  .map((e) => e.trim())
  .filter((e) => { return (e[0] !== '@' && e !== "") })

let content = [
  `@input(0)`,
  `@input(1)`,
  `@input(2)`,
  `@input(3)`,
  `@input(4)`,
  `@input(5)`,
  `@input(6)`,
  `@input(7)`,
  `@input(8)`,
  `@input(9)`
  ]

let sketch;
let files = []

for(let i=0; i<name.length; i++) {
  if (name[i] == "sketch.ino") {
    sketch = content[i]
  } else {
    files.push({name: name[i], content: content[i]})
  }
}

AVR8js.build(sketch, files)
   .then((e) => {
     if (e.hex === "") {
       let msgs = []

       for(let i = 0; i<name.length; i++) {
         msgs.push([])
       }

       let iter = e.stderr.matchAll(/(\w+\.\w+):(\d+):(\d+): ([^:]+):(.+)/g)

       for(let err=iter.next(); !err.done; err=iter.next()) {
         msgs[name.findIndex((e) => e==err.value[1])].push({
           row :    parseInt(err.value[2]) - 1,
           column : parseInt(err.value[3]),
           text :   err.value[5],
           type :   err.value[4]
         })
       }
       send.lia(e.stderr, msgs, false)
       send.lia("LIA: stop")
     }
     else {
       console.debug(e.stdout)

       if (e.hex) {
         let runner = AVR8js.execute(e.hex, console.stream, id)

         send.handle("input", (input) => {
            runner.serial(input.slice(0, -1))
         })

         send.lia("LIA: terminal")

         send.handle("stop", e => {
           if(runner) {
             runner.stop()
             runner = null
             console.debug("execution stopped")
           }
         })
       } else {
         send.lia("LIA: stop")
       }
     }
   })
"LIA: wait"
</script>

@end

@AVR8js.asm
<script>
let id = "@0"

AVR8js.buildASM(`@input`)
   .then((e) => {
     if (e.hex === "") {
       let msgs = []

       let iter = e.stderr.matchAll(/main\.s:(\d+):(\d+): ([^:]+):(.+)/g)

       for(let err=iter.next(); !err.done; err=iter.next()) {
         msgs.push({
           row :    parseInt(err.value[1]) - 1,
           column : parseInt(err.value[2]),
           text :   err.value[4],
           type :   err.value[3].toLower()
         })
       }
       send.lia(e.stderr, [msgs], false)
       send.lia("LIA: stop")
     }
     else {
       console.debug(e.stdout)

       if (e.hex) {
         let runner = AVR8js.execute(e.hex, console.stream, id)

         send.handle("input", (input) => {
            runner.serial(input.slice(0, -1))
         })

         send.lia("LIA: terminal")

         send.handle("stop", e => {
           if(runner) {
             runner.stop()
             runner = null
             console.debug("execution stopped")
           }
         })
       } else {
         send.lia("LIA: stop")
       }
     }
   })
"LIA: wait"
</script>

@end