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script.js
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const image = document.querySelector('img');
const title = document.getElementById('title');
const artist = document.getElementById('artist');
const music = document.querySelector("audio");
const currentTimeEl = document.getElementById('current-time');
const durationEl = document.getElementById('duration');
const progress = document.getElementById('progress');
const progressContainer = document.getElementById('progress-container');
const prevBtn = document.getElementById('prev');
const playBtn = document.getElementById('play');
const nextBtn = document.getElementById('next');
// Music
const songs = [
{
name: 'Need Nothing More',
displayName: 'Need Nothing More',
artist: '4 Flavours of Mercury',
},
{
name: 'Summer Sands 2020',
displayName: 'Summer Sands 2020',
artist: '4 Flavours of Mercury',
},
{
name: 'That Love',
displayName: 'That Love',
artist: '4 Flavours of Mercury',
},
{
name: 'Ah Yes',
displayName: 'Ah Yes',
artist: '4 Flavours of Mercury',
},
];
// Check if Playing
let isPlaying = false;
// Play
function playSong() {
isPlaying = true;
playBtn.classList.replace('fa-play', 'fa-pause');
playBtn.setAttribute('title', 'Pause');
music.play();
}
// Pause
function pauseSong() {
isPlaying = false;
playBtn.classList.replace('fa-pause', 'fa-play');
playBtn.setAttribute('title', 'Play');
music.pause();
}
// Play or Pause Event Listener
playBtn.addEventListener('click', () => (isPlaying ? pauseSong() : playSong()));
//Update DOM
function loadSong(song) {
title.textContent = song.displayName;
artist.textContent = song.artist;
music.src = `music/${song.name}.mp3`;
image.src = `img/${song.name}.jpg`;
}
// Current Song
let songIndex = 0;
//Previous Song
function prevSong() {
songIndex--;
if (songIndex < 0) {
songIndex = songs.length -1;
}
loadSong(songs[songIndex]);
playSong();
}
//Next Song
function nextSong() {
songIndex++;
if (songIndex > songs.length -1) {
songIndex = 0;
}
loadSong(songs[songIndex]);
playSong();
}
// On Load - Select First Song
loadSong(songs[songIndex]);
// Update Progress Bar & Time
function updateProgressBar(e) {
if (isPlaying) {
const { duration, currentTime } = e.srcElement;
// Update progress bar width
const progressPercent = (currentTime / duration) * 100;
progress.style.width = `${progressPercent}%`;
// Calculate display for duration
const durationMinutes = Math.floor(duration / 60);
let durationSeconds = Math.floor(duration % 60);
if (durationSeconds < 10) {
durationSeconds = `0${durationSeconds}`;
}
console.log('seconds', durationSeconds);
// Delay switching duration element to avoid NaN (Not a Number)
if (durationSeconds) {
durationEl.textContent = `${durationMinutes}:${durationSeconds}`;
}
// Calculate display for current
const currentMinutes = Math.floor(currentTime / 60);
let currentSeconds = Math.floor(currentTime % 60);
if (currentSeconds < 10) {
currentSeconds = `0${currentSeconds}`;
}
currentTimeEl.textContent = `${currentMinutes}:${currentSeconds}`;
}
}
// Set Progress Bar
function setProgressBar(e) {
const width = this.clientWidth;
const clickX = e.offsetX;
const { duration } = music;
music.currentTime = (clickX / width) * duration;
}
//Event Listeners
prevBtn.addEventListener('click', prevSong);
nextBtn.addEventListener('click', nextSong);
music.addEventListener('ended', nextSong);
music.addEventListener('timeupdate', updateProgressBar);
progressContainer.addEventListener('click', setProgressBar);