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6 changes: 3 additions & 3 deletions CN/EGOgift_MirrorDungeon.json
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Expand Up @@ -3253,7 +3253,7 @@
{
"id": 9123,
"name": "破布",
"desc": "拥有增加沉沦 强度或施加沉沦 层数攻击技能的友方单位拼点胜利时,使其额外恢复5点理智值(每回合最多1次),若该单位理智值为最大值,则使其造成的伤害+7.5%。\n\n使用减算硬币技能时效果改变,若该单位理智值不低于-15点,则使其理智值减少至-15点并使其造成的伤害+(理智值减少量)%,若该单位理智值低于-15点,则使其造成的伤害+15%。",
"desc": "拥有增加沉沦 强度或施加沉沦 层数攻击技能的友方单位拼点胜利时,使其额外恢复5点理智值(每回合最多1次),若该单位理智值为最大值,则使其造成的伤害+7.5%。\n\n该单位使用减算硬币技能(不包括E.G.O技能)时效果改变,若该单位理智值不低于-15点,则使其理智值减少至-15点并使其造成的伤害+(理智值减少量)%,若该单位理智值低于-15点,则使其造成的伤害+15%。",
"simpleDesc": [
{
"abilityID": 9123,
Expand All @@ -3268,7 +3268,7 @@
{
"id": 19123,
"name": "破布+",
"desc": "拥有增加沉沦 强度或施加沉沦 层数攻击技能的友方单位拼点胜利时,使其额外恢复6点理智值(每回合最多1次),若该单位理智值为最大值,则使其造成的伤害+10%。\n\n使用减算硬币技能时效果改变,若该单位理智值不低于-15点,则使其理智值减少至-15点并使其造成的伤害+(理智值减少量+5)%,若该单位理智值低于-15点,则使其造成的伤害+20%。",
"desc": "拥有增加沉沦 强度或施加沉沦 层数攻击技能的友方单位拼点胜利时,使其额外恢复6点理智值(每回合最多1次),若该单位理智值为最大值,则使其造成的伤害+10%。\n\n该单位使用减算硬币技能(不包括E.G.O技能)时效果改变,若该单位理智值不低于-15点,则使其理智值减少至-15点并使其造成的伤害+(理智值减少量+5)%,若该单位理智值低于-15点,则使其造成的伤害+20%。",
"simpleDesc": [
{
"abilityID": 19123,
Expand All @@ -3283,7 +3283,7 @@
{
"id": 29123,
"name": "破布++",
"desc": "拥有增加沉沦 强度或施加沉沦 层数攻击技能的友方单位拼点胜利时,使其额外恢复7点理智值(每回合最多1次),若该单位理智值为最大值,则使其造成的伤害+12.5%。\n\n使用减算硬币技能时效果改变,若该单位理智值不低于-15点,则使其理智值减少至-15点并使其造成的伤害+(理智值减少量+10)%,若该单位理智值低于-15点,则使其造成的伤害+25%。",
"desc": "拥有增加沉沦 强度或施加沉沦 层数攻击技能的友方单位拼点胜利时,使其额外恢复7点理智值(每回合最多1次),若该单位理智值为最大值,则使其造成的伤害+12.5%。\n\n该单位使用减算硬币技能(不包括E.G.O技能)时效果改变,若该单位理智值不低于-15点,则使其理智值减少至-15点并使其造成的伤害+(理智值减少量+10)%,若该单位理智值低于-15点,则使其造成的伤害+25%。",
"simpleDesc": [
{
"abilityID": 29123,
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4 changes: 2 additions & 2 deletions CN/Skills.json
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Expand Up @@ -3662,7 +3662,7 @@
{
"level": 3,
"name": "精神鞭挞",
"desc": "消耗所有充能 层数。\n战斗开始时,若自身的充能 层数少于10层,则随机选定目标进行单方面攻击",
"desc": "[StartBattle] 消耗所有充能 层数。\n战斗开始时,若自身的充能 层数少于10层,则随机选定目标进行单方面攻击",
"coinlist": [
{
"coindescs": [
Expand Down Expand Up @@ -3709,7 +3709,7 @@
{
"level": 4,
"name": "精神鞭挞",
"desc": "消耗8层充能 。\n战斗开始时,若自身的充能 层数少于8层,则随机选定目标进行单方面攻击",
"desc": "[StartBattle] 消耗8层充能 。\n战斗开始时,若自身的充能 层数少于8层,则随机选定目标进行单方面攻击",
"coinlist": [
{
"coindescs": [
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3 changes: 3 additions & 0 deletions CN/StoryData/S648I3.json
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@@ -1,5 +1,8 @@
{
"dataList": [
{
"id": 0
},
{
"id": 1,
"content": "在可能或不可能存在的所有世界中……"
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165 changes: 165 additions & 0 deletions CN/StoryData/S701A.json
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{
"dataList": [
{
"id": 0,
"place": "연기전쟁 중부전선",
"model": "유리",
"teller": "유리",
"title": "8급 해결사",
"content": "욱… 토할 것 같아요. 눈앞의 것들이 모조리 일렁이고 있어서…"
},
{
"id": 1,
"model": "파우스트",
"content": "심압이 높아지고 있는 것 같군요."
},
{
"id": 2,
"model": "파우스트",
"content": "하지만 무사… 할…"
},
{
"id": 3,
"model": "그레고르",
"content": "불안한 악몽을 꾸었던 적이 있었던 것 같다."
},
{
"id": 4,
"model": "그레고르",
"content": "혹은 아직도 악몽을 꾸고 있는 것일지도 모르겠다."
},
{
"id": 5,
"model": "그레고르",
"content": "이 꿈, 이 공간에 존재하는 색이라고는 단 두 개다."
},
{
"id": 6,
"model": "그레고르",
"content": "벽을 온통 뒤덮은 청색. 그리고 흔들리는 적색."
},
{
"id": 7,
"model": "그레고르",
"content": "그리고 나는 이곳을 나가는 방법에 대해 알고 있다."
},
{
"id": 8,
"model": "그레고르",
"content": "팔을 뻗어 무기력하게 흔들리는 사과를 조각내기만 하면 되는 것이었다."
},
{
"id": 9,
"model": "그레고르",
"content": "청색 가운을 입은 자들은 내가 그 조건을 이해하지 못하는 것처럼 보였는지,"
},
{
"id": 10,
"model": "그레고르",
"content": "하루에 몇 번씩 찾아와서 설명을 반복했지만…"
},
{
"id": 11,
"model": "그레고르",
"content": "안타깝게도 내가 이해하지 못하는 것은 그런 것이 아니었다."
},
{
"id": 12,
"model": "그레고르",
"content": "마침내 이해하기를 포기하고, 동강 난 사과가 땅에 떨어지던 그때,"
},
{
"id": 13,
"model": "그레고르",
"content": "닫혀있던 문이 열렸다."
},
{
"id": 14,
"model": "그레고르",
"content": "계기는 기억나지 않는다."
},
{
"id": 15,
"model": "그레고르",
"content": "정신적으로 너무 지쳐 있었던 걸지도 모르고,"
},
{
"id": 16,
"model": "그레고르",
"content": "그냥 체념하기로 결심했던 걸지도 모른다."
},
{
"id": 17,
"model": "그레고르",
"content": "어찌 되었든 악몽에서 벗어나고 싶다는 생각을 했다는 것만 제대로 기억이 난다."
},
{
"id": 18,
"teller": "???",
"title": "???",
"content": "드디어 해냈네. 그럴 줄 알았어. 성공적인 수술이었거든."
},
{
"id": 19,
"teller": "???",
"title": "???",
"content": "앞으로도 그렇게 하면 된단다. 눈앞의 사과를 조각내는 거야. 간단하지?"
},
{
"id": 20,
"teller": "???",
"title": "???",
"content": "아, 맞다. 15번째 생일을 축하해!"
},
{
"id": 21,
"model": "그레고르",
"content": "…네."
},
{
"id": 22,
"model": "그레고르",
"content": "포기와 체념을 통해 벗어난 악몽."
},
{
"id": 23,
"model": "그레고르",
"content": "어느 날 아침, 꿈에서 깨어나고 나니."
},
{
"id": 24,
"model": "그레고르",
"content": "나는 한 마리 흉측한 해충으로 변해 있었음을 발견할 수 있었다."
},
{
"id": 25,
"model": "그레고르",
"content": "사과를 조각낸다."
},
{
"id": 26,
"model": "그레고르",
"content": "어떤 건 딱딱했고, 퍼석했고, 물렀고, 과즙이 많았다."
},
{
"id": 27,
"model": "그레고르",
"content": "단내가 퍼질 때마다 가끔 구역질이 났다."
},
{
"id": 28,
"model": "그레고르",
"content": "깨달은 건 언제였을까."
},
{
"id": 29,
"model": "그레고르",
"content": "꿈에서 깨어났다고 생각했지만."
},
{
"id": 30,
"model": "그레고르",
"content": "<color=#69350b>나는 여전히 악몽의 한 가운데였다는 것을.</color>"
}
]
}
12 changes: 12 additions & 0 deletions CN/StoryData/S701B.json
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@@ -0,0 +1,12 @@
{
"dataList": [
{
"id": 0,
"place": "연기전쟁 중부전선",
"model": "유리",
"teller": "유리",
"title": "8급 해결사",
"content": "욱… 토할 것 같아요. 눈앞의 것들이 모조리 일렁이고 있어서…"
}
]
}
6 changes: 3 additions & 3 deletions EN/EGOgift_MirrorDungeon.json
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Expand Up @@ -3253,7 +3253,7 @@
{
"id": 9123,
"name": "Rags",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency or Count heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage.\n\nWhen using Minus Coin Skills: at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage.",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency or Count heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage.\n\nWhen the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage.",
"simpleDesc": [
{
"abilityID": 9123,
Expand All @@ -3268,7 +3268,7 @@
{
"id": 19123,
"name": "Rags+",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency or Count heal <style=\"upgradeHighlight\">6</style> additional SP(once per turn) upon Clash Win; if at max SP, deal +<style=\"upgradeHighlight\">10</style>% more damage.\n\nWhen using Minus Coin Skills: at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP <style=\"upgradeHighlight\">+ 5</style>)% more damage; if already at less than -15 SP, deal +<style=\"upgradeHighlight\">20</style>% more damage.",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency or Count heal <style=\"upgradeHighlight\">6</style> additional SP(once per turn) upon Clash Win; if at max SP, deal +<style=\"upgradeHighlight\">10</style>% more damage.\n\nWhen the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP <style=\"upgradeHighlight\">+ 5</style>)% more damage; if already at less than -15 SP, deal +<style=\"upgradeHighlight\">20</style>% more damage.",
"simpleDesc": [
{
"abilityID": 19123,
Expand All @@ -3283,7 +3283,7 @@
{
"id": 29123,
"name": "Rags++",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency or Count heal <style=\"upgradeHighlight\">7</style> additional SP(once per turn) upon Clash Win; if at max SP, deal +<style=\"upgradeHighlight\">12.5</style>% more damage.\n\nWhen using Minus Coin Skills: at -15 or higher SP, reduce SP to -15 and deal +(SP lost <style=\"upgradeHighlight\">+ 10</style>)% more damage; if already at less than -15 SP, deal +<style=\"upgradeHighlight\">25</style>% more damage.",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency or Count heal <style=\"upgradeHighlight\">7</style> additional SP(once per turn) upon Clash Win; if at max SP, deal +<style=\"upgradeHighlight\">12.5</style>% more damage.\n\nWhen the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(SP lost <style=\"upgradeHighlight\">+ 10</style>)% more damage; if already at less than -15 SP, deal +<style=\"upgradeHighlight\">25</style>% more damage.",
"simpleDesc": [
{
"abilityID": 29123,
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3 changes: 3 additions & 0 deletions EN/StoryData/S648I3.json
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@@ -1,5 +1,8 @@
{
"dataList": [
{
"id": 0
},
{
"id": 1,
"content": "In every world of possibilities that may or may not have been."
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6 changes: 3 additions & 3 deletions JP/EGOgift_MirrorDungeon.json
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Expand Up @@ -3253,7 +3253,7 @@
{
"id": 9123,
"name": "ぼろ切れ",
"desc": "[Sinking]威力または[Sinking]回数を付与する攻撃スキルを保有する人格がマッチ威力時、精神力5を追加で回復(1ターンにつき1回)し、精神力が最大の場合はダメージ量 +7.5%。\n\n減算コインスキルを使用する場合は効果が変更され、スキル使用時の精神力が-15以上の場合は精神力が-15に減少し、ダメージ量 +(精神力減少した数値)%, 精神力が-15未満の場合はダメージ量 +15%",
"desc": "[Sinking]威力または[Sinking]回数を付与する攻撃スキルを保有する人格がマッチ威力時、精神力5を追加で回復(1ターンにつき1回)し、精神力が最大の場合はダメージ量 +7.5%。\n\n該当人格が減算コインスキル(E.G.Oスキルを除く)を使用する場合は効果が変更され、スキル使用時の精神力が-15以上の場合は精神力が-15に減少し、ダメージ量 +(精神力減少した数値)%, 精神力が-15未満の場合はダメージ量 +15%",
"simpleDesc": [
{
"abilityID": 9123,
Expand All @@ -3268,7 +3268,7 @@
{
"id": 19123,
"name": "ぼろ切れ+",
"desc": "[Sinking]威力または[Sinking]回数を付与する攻撃スキルを保有する人格がマッチ威力時、精神力<style=\"upgradeHighlight\">6</style>を追加で回復(1ターンにつき1回)し、精神力が最大の場合はダメージ量 +<style=\"upgradeHighlight\">10</style>%\n\n減算コインスキルを使用する場合は効果が変更され、スキル使用時の精神力が-15以上の場合は精神力が-15に減少し、ダメージ量 +(精神力減少した数値 <style=\"upgradeHighlight\">+5</style>)%, 精神力が-15未満の場合はダメージ量 +<style=\"upgradeHighlight\">20</style>%",
"desc": "[Sinking]威力または[Sinking]回数を付与する攻撃スキルを保有する人格がマッチ威力時、精神力<style=\"upgradeHighlight\">6</style>を追加で回復(1ターンにつき1回)し、精神力が最大の場合はダメージ量 +<style=\"upgradeHighlight\">10</style>%\n\n該当人格が減算コインスキル(E.G.Oスキルを除く)を使用する場合は効果が変更され、スキル使用時の精神力が-15以上の場合は精神力が-15に減少し、ダメージ量 +(精神力減少した数値 <style=\"upgradeHighlight\">+5</style>)%, 精神力が-15未満の場合はダメージ量 +<style=\"upgradeHighlight\">20</style>%",
"simpleDesc": [
{
"abilityID": 19123,
Expand All @@ -3283,7 +3283,7 @@
{
"id": 29123,
"name": "ぼろ切れ++",
"desc": "[Sinking]威力または[Sinking]回数を付与する攻撃スキルを保有する人格がマッチ威力時、精神力<style=\"upgradeHighlight\">7</style>を追加で回復(1ターンにつき1回)し、精神力が最大の場合はダメージ量 +<style=\"upgradeHighlight\">12.5</style>%\n\n減算コインスキルを使用する場合は効果が変更され、スキル使用時の精神力が-15以上の場合は精神力が-15に減少し、ダメージ量 +(精神力減少した数値 +<style=\"upgradeHighlight\">10</style>)%, 精神力が-15未満の場合はダメージ量 +<style=\"upgradeHighlight\">25</style>%",
"desc": "[Sinking]威力または[Sinking]回数を付与する攻撃スキルを保有する人格がマッチ威力時、精神力<style=\"upgradeHighlight\">7</style>を追加で回復(1ターンにつき1回)し、精神力が最大の場合はダメージ量 +<style=\"upgradeHighlight\">12.5</style>%\n\n該当人格が減算コインスキル(E.G.Oスキルを除く)を使用する場合は効果が変更され、スキル使用時の精神力が-15以上の場合は精神力が-15に減少し、ダメージ量 +(精神力減少した数値 <style=\"upgradeHighlight\">+10</style>)%, 精神力が-15未満の場合はダメージ量 +<style=\"upgradeHighlight\">25</style>%",
"simpleDesc": [
{
"abilityID": 29123,
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3 changes: 3 additions & 0 deletions JP/StoryData/S648I3.json
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@@ -1,5 +1,8 @@
{
"dataList": [
{
"id": 0
},
{
"id": 1,
"content": "恐らくあり得たかもしれないし、あり得なかったかもしれない…。"
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