This repository has been archived by the owner on Sep 16, 2019. It is now read-only.
Releases: LogicAndTrick/sledge
Releases · LogicAndTrick/sledge
Alpha Release (0.1.0.15)
- Support for model loading
- Added file browser in the properties dialog for model keyvalues
- Support for cameras and the camera tool
- Camera navigation support in the 3D view (hold space + mouse buttons)
- Right-click menu to create entities and brushes
- The minimum OpenGL version for the OpenGL 3.0 renderer is now OpenGL 2.1
- Various new options in the settings dialog
Alpha Release (0.1.0.14)
- Added non-smartedit editing and additional smartedit controls to the Object Properties dialog
- Add options to disable various transparency-related features
- Added the logical tree view
- Fix several errors when choosing game/mod directories in the settings window
- Pressing enter in the texture browser triggers selection for the current texture
- Implemented "used textures only" in the texture browser. Fixes #38.
- Implemented 'hide face mask' in the OpenGL1 renderers
- Show entity type and targetname in the status bar
- Made tool windows closable via the "X" in the top corner
- Fix a bug in the RMF writer that was outputting strings greater than 250 characters long, which broke compatibility with Hammer.
- Fix multiple issues related to culture settings in the map writing code
- Fixed the entity editor to work for the worldspawn object
- Run helpers before the render is initialised. Fixes #59.
Alpha Release (0.1.0.13)
- Two new OpenGL 1.0 renderers, hopefully they work on older hardware.
- Added some new icons & logo
- Changed some windows to open in the center of the screen.
- Fixed the texture tool not highlighting correctly when a face is selected
- Fixed the texture tool not applying the selected texture when a face is right clicked
- Changed the entity editor to not intercept hotkeys. Fixes #60.
- Stop the 'Hide unselected' feature from hiding the worldspawn. Fixes #65.
- Add numeric zoom hotkeys to 2D views. Fixes #71.
- Fix loading of dependant FGDs. Fixes #72.
Alpha Release (0.1.0.12)
- Added support for multiple files open at once
- Fixed an issue in the FGD parser that was causing some FGDs to throw errors
Alpha Release (0.1.0.11)
- Added revamped VM tool. Fixes #43, fixes #25.
- Select automatically in the VM tool. Fixes #49.
- Show hotkey name in tooltip text for the main toolbar
- The manual tranform dialog switches to default values of 1 when scale mode is selected.
- Case insensitive format providers. Fixes #50.
- Null camera check on SetViewport. fixes #51.
- Check the compile tools are set up before compiling.
- Check for no entries before setting the Steam username selected index.
Alpha Release (0.1.0.9)
- Fix EditFace crashing when faces are no longer in the map. Fixes #46.
- Don't assume FGD choice keys are integers. Fixes #45.
- Add hotkey support to forms that require it. Fixes #44.
- Prevented the 3D view from moving around when hotkeys containing WASD are pressed. Fixes #40.
- Fixed the recent maps menu not opening the map when clicked. Fixes #19.
- All viewports zoom with the mouse wheel if control is pressed.
- Fix the grid so it renders properly on certain graphics cards. Fixes #26.
Alpha Release (0.1.0.8)
- Check for invalid WAD lump types and don't load them. Fixes #34.
- Implemented 'hide face mask' toggle
- Implemented cordon render helper
- Added option to render transparent tool brushes and hide null textures
- Fixed an issue preventing decals and sprites from rendering in the 3D view. Fixes #29.
- Added option to apply browsed texture immediately
- Added option to customise the scroll wheel zoom multiplier. FIxes #36.
- Turn on line smoothing for the center handles. Fixes #35.
- Fix the 3D grid to render on untextured solids. Fixes #37.
- Tool switching hotkeys should toggle between the hotkey tool and the selection tool. Fixes #39.
- Escape key hotkey sequence was encoded incorrectly. Fixes #41.
- Allow the selection box background opacity value to be changed. Fixes #42.
- Implemented nudging for vertices in the VM tool.
Alpha Release (0.1.0.10)
Attempting to fix the crashes introduced in 0.1.0.9.
Alpha Release (0.1.0.7)
Reverted a crash that was introduced in 0.1.0.6.
Alpha Release (0.1.0.6)
- Added 3D camera FOV option
- Grid settings update immediately (doesn't require restart)
- Add option for auto select when selection box is drawn. Fixes #17
- Added option to keep visgroups when cloning objects
- Implemented option for back clipping plane
- Fixed some snapping issues with the selection boxes
- Implemented selection by center handles. Fixes #23
- Added options to switch to select tool after brush and entity creation
- Added options to automatically select created brushes and entities
- Added option to deselect other objects when automatically selecting the created object
- Added option to reset to block brush type after creating a brush. Fixes #11