This repository has been archived by the owner on Sep 16, 2019. It is now read-only.
Releases: LogicAndTrick/sledge
Releases · LogicAndTrick/sledge
Alpha Release (0.1.0.5)
- The updater prompts for UAC (as it needs to overwrite application files)
- Implemented autosaving
- Add "toggle ignore grouping" hotkey. Fixes #20.
- Check that a solid entity exists before tying to entity. Fixes #24.
- Switch to GLSL 130 (OpenGL 3.0) in an attempt to support older hardware
- Fix concurrency error where NULLs were sneaking into the selection
- Fixed the settings to use AppData so it doesn't need the UAC prompt
- Added tooltip text when hovering over tool buttons
- Added hotkeys to switch between tools. Fixes #28.
- Added arrow key nudging, and some icons updated. Fixes #21.
- RMF implementation was generating invalid files. Fixes #31.
- VMF was saving the Auto visgroup to the disk. Fixes #33.
- Hide children if their parents are visgroup hidden. Fixes #30.
- Update to 0.1.0.5 - fixes #27.
Alpha Release (0.1.0.4)
Space+mouse drag movement in 2D views
Drag-scrolling in 2D views
Fixed some errors in the settings form when there are no builds set up. Fixes #4, fixes #5
Set parent properly when creating a brush group. Fixes #15.
Torus tool was generating invalid solids. Fixes #7.
Only clip valid solids. Fixes #6.
Include manifest file to request admin access on start. Fixes #3.
Wire up steam game directory browse button in settings form
Added more hotkeys
Alpha Release (0.1.0.3)
Quick fix to the updater to get it working.
Alpha Release (0.1.0.2)
Hooray, it's finally in alpha!
Pre-Alpha Release 2
Pre-Alpha release has mostly-working updates and error logging.
Pre-Alpha Release
This is a pre-alpha release for Sledge while I work with the auto-updater and install scripts. Feel free to download, but I don't recommend it!