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V1.7.3

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@lahm86 lahm86 released this 30 Sep 08:49
· 143 commits to master since this release
43b10ba

This is primarily a bug fix release, but some new features are also included. Several internal changes have also taken place, one of which has been the migration to .NET Core 6.

Click on each of the sections below for full details.

New Features
  • Added a secret pack mode, to allow picking a selection of secrets from specific authors (TR1-3: #510)
  • Added several new secret locations to TR1 (TR1: #510)
  • Added an option to clone enemies when using Tomb1Main (TR1: #536)
Bug Fixes
  • Fixed a softlock in Ice Palace when ladder randomization was not enabled and unconditional bird monsters were enabled (TR2: #497)
  • Fixed the original final secret in Great Pyramid not triggering (only applicable when not randomizing secrets) (TR1: #495)
  • Fixed certain secrets becoming embedded in the floor in Aldwych (TR3: #528)
  • Fixed an issue with fish and piranhas causing crashes or making areas impossible to complete (TR3: #530)
  • Fixed crystals being converted into pickups if they are secret reward items (TR3: #541)
  • Fixed issues with some secrets that require vehicles, where the vehicle could become unreachable (TR2: #550)
Improvements
  • Additional medipacks will be provided in TR3 levels with cold water (TR3: #511)
  • Made the addition of extra weapons/ammo/medipacks in unarmed levels optional (TR1-3: #535)
  • Added support for Tomb1Main 2.16 (TR1: #551)
Internals
  • Migrated to .NET Core 6 (#425)
  • Refactoring of several internal modules (#468, #507 - ongoing)
PR History

Full Changelog: V1.7.2...V1.7.3