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phase/cutscene: sync music on resuming
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rr- committed Oct 6, 2024
1 parent a9d7a86 commit 1effad9
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/tr1/game/phase/phase_cutscene.c
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ static void M_Start(const PHASE_CUTSCENE_ARGS *const args)

// The cutscene is already playing and it's to be resumed.
if (args->resume_existing) {
Music_SeekTimestamp(g_CineFrame / (double)LOGIC_FPS);
return;
}

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