Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: 🎸 segments #45

Merged
merged 7 commits into from
Jan 17, 2024
Merged

feat: 🎸 segments #45

merged 7 commits into from
Jan 17, 2024

Conversation

theashraf
Copy link
Member

No description provided.

Copy link

changeset-bot bot commented Jan 16, 2024

⚠️ No Changeset found

Latest commit: 8705c10

Merging this PR will not cause a version bump for any packages. If these changes should not result in a new version, you're good to go. If these changes should result in a version bump, you need to add a changeset.

Click here to learn what changesets are, and how to add one.

Click here if you're a maintainer who wants to add a changeset to this PR

@samuelOsborne
Copy link
Member

@theashraf Think theres a problem case where the total_frame isnt being used, this is how to reproduce:

  • in demo player change segements to:
        segments: vec![10.0, 1000.0],

the animation starts at frame 1000 and decrements, the expected behaviour should be inbetween [10.0, MAX_FRAME], no ?

@samuelOsborne samuelOsborne merged commit 46bb0de into main Jan 17, 2024
1 check passed
@github-actions github-actions bot mentioned this pull request Jan 22, 2024
@theashraf theashraf deleted the feat/segments branch June 7, 2024 06:35
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants