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Step 1: Merge the code with OpenJK's, which compiles. We love you long time, OpenJK people.
Step 2: Procure the game assets and get them to work. Shouldn't be too hard, we just have to excavate the CDs.
Step 3: Clean up the code so there's an easier pipeline into adding new weapons and styles, probably by porting over to C++ and using classes. This shouldn't break the game assets.
Step 4: Add said new weapon/style/power, including animations and stuff. This probably will break the game assets.
Step 4.5: Find/make new assets to replace the ones we broke.