Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
LukeProducts committed Mar 11, 2022
1 parent 95cec15 commit 44eef83
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -172,7 +172,7 @@ All this settings could be adjusted in the __#define__ statements at the beginni

This is because **AStar()** needs this 2-dimensional vector <br>
to figure out wheather its a walkable or not walkable terrain. <br><br>
**prepare_maze()** can handle a vector\<string> or vector\<vector\<char>> <br>
**prepare_maze()** can handle a *vector\<string>* or *vector\<vector\<char>>* <br>

https://github.com/LukeProducts/AStar-Pathfinding-Cpp/blob/14c2a2b6773bd87094b09eae8189e36539831fc7/examples/prepare_maze.cpp#L7-L32

Expand All @@ -197,7 +197,7 @@ what happens:


**find_obj** finds an character out of a maze in ascii format, <br>
such as vector\<string> or vector\<vector\<char>> <br>
such as *vector\<string>* or *vector\<vector\<char>>* <br>
and returns a vector\<int> with the (x, y) position of the character into the maze. <br><br>
This is usefull to figure out the start and ends position in your maze, <br>
so that you can pass this info into Astar(), which needs the position <br>
Expand Down

0 comments on commit 44eef83

Please sign in to comment.