From 44eef83aaef6b7a4414e1bfd9801a07eb7c8ae52 Mon Sep 17 00:00:00 2001 From: LukeProducts Date: Fri, 11 Mar 2022 17:06:20 +0100 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 303e7f9..6430fe4 100644 --- a/README.md +++ b/README.md @@ -172,7 +172,7 @@ All this settings could be adjusted in the __#define__ statements at the beginni This is because **AStar()** needs this 2-dimensional vector
to figure out wheather its a walkable or not walkable terrain.

-**prepare_maze()** can handle a vector\ or vector\>
+**prepare_maze()** can handle a *vector\* or *vector\>*
https://github.com/LukeProducts/AStar-Pathfinding-Cpp/blob/14c2a2b6773bd87094b09eae8189e36539831fc7/examples/prepare_maze.cpp#L7-L32 @@ -197,7 +197,7 @@ what happens: **find_obj** finds an character out of a maze in ascii format,
- such as vector\ or vector\>
+ such as *vector\* or *vector\>*
and returns a vector\ with the (x, y) position of the character into the maze.

This is usefull to figure out the start and ends position in your maze,
so that you can pass this info into Astar(), which needs the position