Releases: LumpBloom7/sentakki
2020.1121.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.1121.0).
If you like this ruleset, do consider supporting me.
This release resolves a crash that could occur on the 2020.1121.0
release of osu!lazer
🛠 Improvements
- Judgements are pooled now
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2020.1114.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.1114.0).
If you like this ruleset, do consider supporting me.
This release resolves a crash that could occur on the 2020.1114.0
release of osu!lazer
🛠 Improvements
- Remove hidden mod | #142
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2020.1109.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.1109.0).
If you like this ruleset, do consider supporting me.
This release resolves a crash that could occur in the 2020.1109.0 release of osu!lazer.
🛠 Improvements
- Fix performance issues when using default note speed | #135
- Redesign touch notes to be closer to their maimai design | #139
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2020.1019.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.1019.0).
If you like this ruleset, do consider supporting me on ko-fi.
🛠 Improvements
- Add back support for "button" type virtual input | #132
- General housekeeping | #133
-
- Fix proxied objects staying alive throughout the entire duration of the beatmap.
-
- Fix rewinded DHOs with a queued transform reset not being visible after the rewind (was due to improper transform clearing)
-
- Slight changes to the overall look of notes
-
- Adjusted slide note animation
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2020.1005.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.1005.0).
This release resolves the crash that would occur on the 2020.1005.0 release of osu!lazer.
🛠 Improvements
- Use PausableSkinnableSample instead of SkinnableSample | #128
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2020.1002.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.1002.0).
If you like this ruleset, do consider supporting me on ko-fi.
✨ New Features
- Implement AutoTouch mod | #119
- Give each lane a dedicated key and positional input zone | #116
-
- You can even play using only the keyboard with the AutoTouch mod
-
- Gameplay will feel drastically different from last release
-
- Normal players with a tablet pen may want to try tablet only plays (using pen taps to interact)
- Add multitouch support | #117
-
- Paving the way to gameplay experiences on touchscreen devices.
-
- Android builds are available in the Discord server for people looking to give it a try.
-
- There are still problems with touch on Windows, mainly due to Windows touch gestures taking control.
🛠 Improvements
- Remove perfect judgement | #127
- Separate HoldHead scoring from main Hold object | #125
- Add nested ScorePadding objects in BREAKS instead of using a separate judgement type | #124
-
- Breaks increases combo by 5 now
- Redesign TouchHold to be more in line with maimai design | #122
- Change HOLDs to be DX style rather than Finale style | #120
🐛 Bug Fixes
- Fix a certain case where SlideNodes aren't given the proper start time | #114
-
- Only occurs in a particular case concerning a certain Aspire map...
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2020.903.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.903.0).
If you like this ruleset, do consider supporting me on ko-fi or PayPal.
✨ New Features
- Add Unstable rate statistic to detailed stats screen | #112
- Allow SLIDEs to contain more than one path with varying durations | #109
-
- Won't appear in normal conversions. But they do have a chance to appear with the correct experiment enabled. ;)
🛠 Improvements
- Favor accuracy more than combo in score processor | #108
Installation
2020.821.0
2020.807.0
Thank you for showing interest in this ruleset. This is a tagged release (2020.807.0).
If you like this ruleset, do consider supporting me on ko-fi or PayPal.
This release resolves the crash that would occur on the 2020.806.0 release of lazer
✨ New Features
- Move Slides out of experiments | #97
-
- More information about slide notes can be found here
- Move pattern generator out of experiments | #98
-
- Every map is now significantly harder, even if the note count remains the same. Recommend playing 3-4* maps.
🛠 Improvements
- Add Delay to slide animation | #100
- Break sample has been changed to something more pleasing to the ear, do give it a chance now.
🐛 Bug Fixes
- Fix Relax not handling slides properly | #99
Installation
2020.727.1
Thank you for showing interest in this ruleset. This is a tagged release (2020.727.1).
If you like this ruleset, do consider supporting me on ko-fi or PayPal.
🐛 Bug Fixes
- Some day one fixes for SLIDE notes
-
- More information about slide notes can be found here
- Fix TOUCHHOLDs being visible before the should be
🛠 Improvements
- Use a more generic BREAK sample
- Adjust the lenience of HOLD tails | #88