A simple game engine that renders Minecraft-like voxel simulation. This is an Engineer's Thesis project, which goal was to create a procedurally generated worlds with their own bioms. The project is still in early development, but the official deadline for the beta release is 22.09.2022, so stay tuned!
The documentation completely covers the code (mandatory on PR) and it's available on the automatically generated github.io page.
- Displaying menu
- Rendering simple blocks with textures
- Camera movement
- Chunks (might get delayed)
- Hubert Lewandowski (RooTender)
- Jakub Jaworski (MadTechnocrat)
- Łukasz Zaleski (lukasz340)