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Explosion Furnace pre 1.1.0

Lykrast edited this page Jan 18, 2019 · 1 revision

This page is for information on Prodigy Tech versions before 1.1.0.

Recipes

import mods.prodigytech.explosionfurnace.recipes


addRecipe(IItemStack in, IItemStack out, int ep)

Adds a recipe that takes in as input and gives out for ep Explosive Power.

Note: even if the reagent differs, you can only have 1 recipe per input


addRecipe(IItemStack in, IItemStack out, int ep, IItemStack reagent, int craftPerReagent)

Adds a recipe that takes in as input and reagent as reagent and gives out for ep Explosive Power. 1 reagent is consumed per craftPerReagent input processed.

Note: even if the reagent differs, you can only have 1 recipe per input


removeRecipe(IItemStack in)

Removes the recipe that takes in as input.


removeAll()

Removes all recipes.

Explosives

import mods.prodigytech.explosionfurnace.explosives


addPair(IItemStack explosive, IItemStack reactant, int amount)

Adds an explosive pair with explosive as explosive and reactant as reactant, giving amount EP in the given proportions (divide by explosive quantity to get the EP per explosive). The quantities of the stacks will be used to know the ideal proportions.


removePair(IItemStack explosive, IItemStack reactant)

Removes the explosive/reactant explosive pair.


removeAll()

Removes all explosive pairs.

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