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findOptimalPlacement.js
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findOptimalPlacement.js
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"use strict";
export const findOptimalPlacement = (container, blocks) => {
const sorted = blocks.sort((a, b) => b.width * b.height - a.width * a.height);
const blockCoordinates = [];
let freeAreas = [
{
top: 0,
left: 0,
right: container.width,
bottom: container.height,
},
];
let freeSpaceX = 0;
let freeSpaceY = container.height;
const updateFreeSpace = (right, top) => {
if (right > freeSpaceX) freeSpaceX = right;
if (top < freeSpaceY) freeSpaceY = top;
};
const findFilledSquare = (right, top) => {
let x = freeSpaceX;
let y = freeSpaceY;
if (right > x) x = right;
if (top < y) y = top;
const square = (container.height - y) * x;
return square;
};
const updateFreeAreas = (areas, block) => {
const newFreeAreas = [];
const indexesToRemove = [];
areas.forEach((area, index) => {
if (
area.left < block.right &&
area.right > block.left &&
area.top < block.bottom &&
area.bottom > block.top
) {
const intersection = {
top: Math.max(area.top, block.top),
left: Math.max(area.left, block.left),
right: Math.min(area.right, block.right),
bottom: Math.min(area.bottom, block.bottom),
};
if (area.top < intersection.top) {
newFreeAreas.push({
top: area.top,
left: area.left,
right: area.right,
bottom: intersection.top,
});
}
if (area.left < intersection.left) {
newFreeAreas.push({
top: intersection.top,
left: area.left,
right: intersection.left,
bottom: intersection.bottom,
});
}
if (area.right > intersection.right) {
newFreeAreas.push({
top: intersection.top,
left: intersection.right,
right: area.right,
bottom: intersection.bottom,
});
}
if (area.bottom > intersection.bottom) {
newFreeAreas.push({
top: intersection.bottom,
left: area.left,
right: area.right,
bottom: area.bottom,
});
}
indexesToRemove.push(index);
}
});
areas = areas.filter((_, i) => !indexesToRemove.includes(i));
return (areas = [...areas, ...newFreeAreas]);
};
const findTouchingAreas = (areas) => {
const graph = {};
areas.forEach((area, index) => {
graph[index] = [];
areas.forEach((otherArea, otherIndex) => {
if (
index !== otherIndex &&
!(
area.right < otherArea.left ||
area.left > otherArea.right ||
area.bottom < otherArea.top ||
area.top > otherArea.bottom
)
) {
graph[index].push(otherIndex);
}
});
});
const visited = new Set();
const result = [];
const dfs = (start, currentSet) => {
visited.add(start);
currentSet.add(start);
graph[start].forEach((neighbor) => {
if (!visited.has(neighbor)) {
dfs(neighbor, currentSet);
}
});
};
areas.forEach((area, index) => {
if (!visited.has(index)) {
const currentSet = new Set();
dfs(index, currentSet);
result.push(Array.from(currentSet));
}
});
return result.map((indices) => indices.map((index) => areas[index]));
};
const findOpenSpace = (touchingAreas) => {
if (touchingAreas.length === 0) {
return null;
}
let openSpace = touchingAreas[0];
touchingAreas.forEach((areaArray) => {
const areaTop = Math.min(...areaArray.map((a) => a.top));
const areaRight = Math.max(...areaArray.map((a) => a.right));
const openSpaceTop = Math.min(...openSpace.map((a) => a.top));
const openSpaceRight = Math.max(...openSpace.map((a) => a.right));
if (
areaTop < openSpaceTop ||
(areaTop === openSpaceTop && areaRight < openSpaceRight)
) {
openSpace = areaArray;
}
});
return openSpace;
};
const findAreaSquare = (area) => {
const width = area.right - area.left;
const height = area.bottom - area.top;
return width * height;
};
sorted.forEach((rec, index) => {
const findBestPosition = ({ isRotated }) => {
let isSuitable = false;
const width = isRotated ? rec.height : rec.width;
const height = isRotated ? rec.width : rec.height;
let x = 0;
let y = container.height - height;
const updateCoordinates = () => {
x += 1;
if (x + width > container.width) {
y -= 1;
x = 0;
}
};
const checkSuitability = (block) => {
const byTop = block.top >= y + height;
const byLeft = block.left >= x + width;
const byRight = block.right <= x;
const byBottom = block.bottom <= y;
const result = byTop || byLeft || byRight || byBottom;
return result;
};
const findPlace = () => {
while (!isSuitable) {
isSuitable = true;
for (const block of blockCoordinates) {
if (!checkSuitability(block)) {
updateCoordinates();
isSuitable = false;
}
}
}
return {
top: y,
left: x,
right: x + width,
bottom: y + height,
initialOrder: index,
};
};
const result = findPlace();
return result;
};
const normal = findBestPosition({ isRotated: false });
const rotated = findBestPosition({ isRotated: true });
const normalSquare = findFilledSquare(normal.right, normal.top);
const rotatedSquare = findFilledSquare(rotated.right, rotated.top);
const bestPosition = normalSquare < rotatedSquare ? normal : rotated;
blockCoordinates.push(bestPosition);
updateFreeSpace(bestPosition.right, bestPosition.top);
freeAreas = updateFreeAreas(freeAreas, bestPosition);
});
const touchingAreas = findTouchingAreas(freeAreas);
const openSpace = findOpenSpace(touchingAreas);
const openSpaceSquare = openSpace.reduce(
(acc, area) => acc + findAreaSquare(area),
0
);
const blocksSquare = blockCoordinates.reduce(
(acc, block) => acc + findAreaSquare(block),
0
);
const containerAreaSquare = container.width * container.height;
const closedSpaceSquare =
containerAreaSquare - openSpaceSquare - blocksSquare;
const fullness = (
1 -
closedSpaceSquare / (closedSpaceSquare + blocksSquare)
).toFixed(4);
return {
fullness,
blockCoordinates,
};
};