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premake5.lua
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workspace "snake_game"
architecture "x86"
startproject "snake_game"
configurations
{
"Debug",
"Release"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}_%{cfg.system}_%{cfg.architecture}"
project "snake_game"
-- location "snake_game"
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
targetdir ("build/" .. outputdir .. "/%{prj.name}")
objdir ("build/" .. outputdir .. "/%{prj.name}")
files
{
"src/**.h",
"src/**.c",
"src/**.cpp"
}
includedirs
{
"include"
-- "include/glad",
-- "include/glfw",
-- "include/glm",
-- "include/khr",
-- "include/openal"
}
links
{
"lib/OpenAL32.lib",
"lib/glfw3.lib",
"opengl32.lib"
}
postbuildcommands
{
("{COPY} lib/OpenAL32.dll build/" .. outputdir .. "/%{prj.name}"),
("{COPY} data build/package/%{cfg.buildcfg}/data"),
("{COPY} build/" .. outputdir .. "/%{prj.name}/snake_game.exe build/package/%{cfg.buildcfg}/"),
("{COPY} lib/OpenAL32.dll build/package/%{cfg.buildcfg}/")
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines "DEBUG"
runtime "Debug"
symbols "On"
linkoptions {"/NODEFAULTLIB:MSVCRT"}
filter "configurations:Release"
defines "NDEBUG"
runtime "Release"
optimize "On"
linkoptions { "/SAFESEH:NO" }