Here you can find information about using this extension and its basic configuration.
To get started with this plugin, you must first do two things:
To create a C# solution in your project, you must select Project > Tools > C# > Create C# solution
in the upper left corner of the window. This is a required action for any project created in C#.
Unfortunately, the official template in the generated .csproj file is inadequate and cannot cope with more advanced projects, and as a result, several improvements need to be made to it.
<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>11.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Remove="script_templates/**/*.cs" />
</ItemGroup>
</Project>
After performing these two actions, you can now compile the project and activate this plugin.