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A Beat Saber mod that displays a graph at the end of a level showing how your energy bar or score percentage changed over the duration of the level.

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MCJack123/PerformanceMeter

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PerformanceMeter

A Beat Saber mod to show a graph of your energy bar, percentage level, or cut value throughout a map on the end screen.

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Requirements

  • Beat Saber 1.20.0 or compatible
  • BSIPA 4.2.2
  • Beat Saber Utils 1.12.1
  • BeatSaberMarkupLanguage 1.6.3

Installation

Simply drop the latest PerformanceMeter.dll plugin file into your Plugins folder, inside the main Beat Saber installation directory.

Usage

Out of the box, PerformanceMeter displays a graph of the energy bar's status from the beginning of the level to the end, whether that's the end of the level or whenever you failed. This is shown on the level complete screen underneath the buttons. The lines are colored depending on the value of the endpoint and the color scheme of the selected mode.

You can change the type of data PerformanceMeter records in the Mod Settings. See below for more information on how to do this.

Note: PerformanceMeter only appears in Solo, Party, and Campaign game modes. It does not appear in online matches.

Configuration

UI

PerformanceMeter can be configured in the Mod Settings section of the options. Here you can enable/disable PerformanceMeter, change the mode and side for primary and secondary graphs, and toggle showing missed notes.

As of PerformanceMeter 1.2.0, two graphs can be displayed at the same time. These graphs will be displayed together on the Performance chart. To be able to discern the two graphs, it is recommended that you set the sides of each graph to different values to show them in different colors. Note that changing the sides of Cut Value modes will also change which hand is counted.

These are the modes available as of 1.3.0:

Energy

This mode records the level of the energy bar on every note hit or miss.

Max % Min % Color
100% 50% Green
49% 25% Yellow
24% 0% Red

Percentage (Modified)

This mode records the percentage with all modifiers applied on every note hit or miss.

Max % Min % Color
100%+ 90% Cyan
89% 80% White
79% 65% Green
64% 50% Yellow
49% 35% Orange
34% 0% Red

Percentage (Raw)

This mode records the percentage with no modifiers applied on every note hit or miss.

Max % Min % Color
100% 90% Cyan
89% 80% White
79% 65% Green
64% 50% Yellow
49% 35% Orange
34% 0% Red

Note Cut Value

This mode records the score given for each note cut.

Max Score Min Score Color
115 115 White
114 101 Green
100 90 Yellow
89 80 Orange
79 60 Red
59 0 Dark Red

Average Cut Value

This mode records the average score of all cuts up to the current one on every note hit.

Max Score Min Score Color
115 115 White
114 101 Green
100 90 Yellow
89 80 Orange
79 60 Red
59 0 Dark Red

More modes may be added in the future.

JSON

PerformanceMeter's configuration file is stored at UserData\PerformanceMeter.json. Here you can change some options regarding how PerformanceMeter looks and acts.

enabled

This toggles PerformanceMeter on and off. When set to false, recording is disabled and the graph will not be shown.

mode

This changes what data PerformanceMeter records in-game. These are the mappings between ID and mode statistic:

ID Statistic
0 Energy
1 Percentage (Modified)
2 Percentage (Raw)
3 Note Cut Value
4 Average Cut Value
5 None

side

This changes the side which PerformanceMeter records data for. This only changes collection for Cut Value-type modes, but it changes the colors for all modes.

ID Side Color
0 Left Red
1 Right Blue
2 Both No change

secondaryMode, secondarySide

These function the same as mode and side, respectively, but display another line to be used with a different mode.

showMisses

This enables displaying vertical bars on the graph at each point a note is missed. When set to false, no bars will be displayed; when true, bars will be shown.

animationDuration

This sets how long the graph reveal animation takes to complete. If set to 0, no animation will be played.

[secondary]Color

These set the color for each graph. Colors are 24-bit hexadecimal colors (e.g. 0xFF8000 is orange). This setting has no effect unless the corresponding overrideColor setting (below) is enabled.

override[Secondary]Color

These toggle whether the override color is enabled for each graph. If set to true, the color in [secondary]Color will be used; otherwise the default color will be used.

Special Thanks

Thanks to @SHv2 for rewriting a significant chunk of the code to improve style and performance.

License

PerformanceMeter is licensed under the MIT license. See LICENSE for more info.

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A Beat Saber mod that displays a graph at the end of a level showing how your energy bar or score percentage changed over the duration of the level.

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