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SelectiveEffects.csproj
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SelectiveEffects.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<LangVersion>12</LangVersion>
</PropertyGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="$(MD_DIRECTORY)\Mods"/>
<Message Text="Copied DLL -> $(MD_DIRECTORY)\Mods\$(ProjectName).dll" Importance="High"/>
</Target>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(MD_DIRECTORY)\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(MD_DIRECTORY)\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(MD_DIRECTORY)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(MD_DIRECTORY)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>$(MD_DIRECTORY)\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(MD_DIRECTORY)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(MD_DIRECTORY)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Il2CppSirenix.Serialization">
<HintPath>$(MD_DIRECTORY)\MelonLoader\Il2CppAssemblies\Il2CppSirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Il2Cppspine-unity">
<HintPath>$(MD_DIRECTORY)\MelonLoader\Il2CppAssemblies\Il2Cppspine-unity.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(MD_DIRECTORY)\MelonLoader\Il2CppAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MuseDashMirror" Version="3.1.3"/>
</ItemGroup>
</Project>