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testcode.py
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testcode.py
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# from pymongo import MongoClient
# client = MongoClient('mongodb+srv://thecgman60:iamragnarok04123@cluster0.yy14chf.mongodb.net/')
# database_name = client['Onepiece']
# collection_name = database_name['Server_info']
# server_data = collection_name.find_one({'_id': 1120040588339843200})
# print(server_data)
# from pymongo import MongoClient
# client = MongoClient('mongodb+srv://thecgman60:iamragnarok04123@cluster0.yy14chf.mongodb.net/')
# db = client["Onepiece"]
# collection = db["Server_info"]
# data = collection.find_one({"_id":1120040588339843172})
# if data is not None:
# data1 = data["guild_name"]
# print(data1)
# else:
# print("No document found with the specified ID.")
# from PIL import Image
# def check_image(image_path):
# try:
# image = Image.open(image_path)
# image.show()
# print("Image loaded successfully.")
# except Exception as e:
# print(f"Error loading the image: {e}")
# image3_path = 'E:\\Onepiecebot\\IMAGES\\darkb.jpg'
# check_image(image3_path)
# import cv2
# def check_image(image_path):
# try:
# image = cv2.imread(image_path)
# cv2.imshow("Image", image)
# cv2.waitKey(0)
# cv2.destroyAllWindows()
# print("Image loaded successfully.")
# except Exception as e:
# print(f"Error loading the image: {e}")
# image3_path = 'E:\\Onepiecebot\\IMAGES\\dblue.png'
# check_image(image3_path)
# import discord
# from discord.ext import commands
# intents = discord.Intents.all()
# intents.members = True
# intents.reactions = True
# bot = commands.Bot(command_prefix='!' , intents= intents)
# @bot.event
# async def on_ready():
# print(f'{bot.user.name} has connected to Discord!')
# @bot.command(name='start')
# async def start(ctx):
# guild = ctx.guild
# # Check if there is a channel with name Bot_logs
# bot_logs_channel = discord.utils.get(guild.channels, name='Bot_logs')
# if bot_logs_channel is None:
# # If no, create one
# overwrites = {
# guild.default_role: discord.PermissionOverwrite(read_messages=False),
# guild.me: discord.PermissionOverwrite(read_messages=True)
# }
# bot_logs_channel = await guild.create_text_channel('Bot_logs', overwrites=overwrites)
# # Check if there is a role named Team
# team_role = discord.utils.get(guild.roles, name='Team')
# if team_role is None:
# # If no, create one
# team_role = await guild.create_role(name='Team')
# @bot.command(name='setup')
# async def setup(ctx):
# guild = ctx.guild
# # Check if there is a channel with name verification
# verification_channel = discord.utils.get(guild.channels, name='verification')
# if verification_channel is None:
# # If no, create one
# overwrites = {
# guild.default_role: discord.PermissionOverwrite(read_messages=True),
# guild.me: discord.PermissionOverwrite(read_messages=True)
# }
# verification_channel = await guild.create_text_channel('verification', overwrites=overwrites)
# # Send an embed with 2 roles info
# embed = discord.Embed(title="Roles Info", description="React with the corresponding emoji to get the role", color=0x00ff00)
# embed.add_field(name="Team", value="React with 👥", inline=False)
# embed.add_field(name="Client", value="React with 🧑💼", inline=False)
# message = await verification_channel.send(embed=embed)
# # Add reactions to the message
# await message.add_reaction('👥')
# await message.add_reaction('🧑💼')
# @bot.event
# async def on_raw_reaction_add(payload):
# if payload.message_id == message.id:
# guild = bot.get_guild(payload.guild_id)
# member = guild.get_member(payload.user_id)
# if str(payload.emoji) == '👥':
# # Pass a message in bot_log chat : No role was assigned as it is still under test
# await bot_logs_channel.send(f"No role was assigned as it is still under test by {member.mention}")
# elif str(payload.emoji) == '🧑💼':
# # Create a role with user id of the user and assign it to that user and make a channel with the username and id in brackets
# role_name = f"{member.name} ({member.id})"
# member_role = await guild.create_role(name=role_name)
# await member.add_roles(member_role)
# channel_name = f"{member.name} ({member.id})"
# overwrites = {
# guild.default_role: discord.PermissionOverwrite(read_messages=False),
# member_role: discord.PermissionOverwrite(read_messages=True),
# member: discord.PermissionOverwrite(read_messages=True)
# }
# member_channel = await guild.create_text_channel(channel_name, overwrites=overwrites)
# # Make sure only people who have team role and user who's id is in the channel name have access to that channel
# @bot.event
# async def on_voice_state_update(member, before, after):
# if after.channel == member_channel:
# team_role = discord.utils.get(guild.roles, name='Team')
# if team_role not in member.roles and str(member.id) not in member_channel.name:
# await member.move_to(None)
# for channel in guild.voice_channels:
# if str(member.id) in channel.name and channel != member_channel:
# await member.move_to(None)
# for channel in guild.text_channels:
# if str(member.id) in channel.name and channel != member_channel:
# await channel.set_permissions(team_role, read_messages=True)
# else:
# await channel.set_permissions(team_role, read_messages=False)
# else:
# await ctx.send("Verification channel already exists")
# bot.run('MTExODE2NzY4ODM1MTU5MjUxOA.Gz3roQ.sInLO4aC_WUzi4F1KNC2PmJeRB4jrOM1BSsTa4')
# import discord
# from discord.ext import commands
# intents = discord.Intents.all()
# bot = commands.Bot(command_prefix='!' , intents=intents)
# @bot.command()
# async def setup(self , ctx):
# await ctx.send('i am alive')
# guild = ctx.guild
# verification_channel = discord.utils.get(guild.channels, name='verification')
# if not verification_channel:
# overwrites = {
# guild.default_role: discord.PermissionOverwrite(send_messages=False),
# guild.owner: discord.PermissionOverwrite(send_messages=True),
# bot.user: discord.PermissionOverwrite(send_messages=True)
# }
# verification_channel = await guild.create_text_channel('verification', overwrites=overwrites)
# embed = discord.Embed(title="Verification", description="React to this message to get verified.")
# embed.add_field(name="Client", value="React with 👤 to get the Client role and a private channel.")
# embed.add_field(name="Form", value="React with 📝 to get a form sent to you via DM.")
# message = await verification_channel.send(embed=embed)
# await message.add_reaction("👤")
# await message.add_reaction("📝")
# @bot.event
# async def on_raw_reaction_add(payload):
# if payload.member == bot.user:
# return
# guild = bot.get_guild(payload.guild_id)
# channel = bot.get_channel(payload.channel_id)
# message = await channel.fetch_message(payload.message_id)
# if message.author != bot.user:
# return
# if payload.emoji.name == "👤":
# role_name = f"Client-{payload.member.id}"
# role = discord.utils.get(guild.roles, name=role_name)
# if not role:
# role = await guild.create_role(name=role_name)
# overwrites = {
# guild.default_role: discord.PermissionOverwrite(read_messages=False),
# guild.owner: discord.PermissionOverwrite(read_messages=True),
# bot.user: discord.PermissionOverwrite(read_messages=True),
# role: discord.PermissionOverwrite(read_messages=True)
# }
# channel_name = f"{payload.member.name}-{payload.member.discriminator}"
# await guild.create_text_channel(channel_name, overwrites=overwrites)
# await payload.member.add_roles(role)
# elif payload.emoji.name == "📝":
# embed = discord.Embed(title="Form", description="Please fill out this form and send it back via DM.")
# embed.add_field(name="Name", value="Your full name")
# embed.add_field(name="Email", value="Your email address")
# embed.add_field(name="Address", value="Your mailing address")
# await payload.member.send(embed=embed)
# @bot.event
# async def on_raw_reaction_remove(payload):
# guild = bot.get_guild(payload.guild_id)
# channel = bot.get_channel(payload.channel_id)
# message = await channel.fetch_message(payload.message_id)
# if message.author != bot.user:
# return
# member = guild.get_member(payload.user_id)
# if payload.emoji.name == "👤":
# role_name = f"Client-{member.id}"
# role = discord.utils.get(guild.roles, name=role_name)
# if role:
# await member.remove_roles(role)
# await role.delete()
# channel_name = f"{member.name}-{member.discriminator}"
# private_channel = discord.utils.get(guild.channels, name=channel_name)
# if private_channel:
# await private_channel.delete()
# @bot.event
# async def on_message(message):
# if message.author == bot.user or not isinstance(message.channel, discord.DMChannel):
# return
# form_channel = discord.utils.get(message.guild.channels, name='form')
# if not form_channel:
# overwrites = {
# message.guild.default_role: discord.PermissionOverwrite(send_messages=False),
# message.guild.owner: discord.PermissionOverwrite(send_messages=True),
# bot.user: discord.PermissionOverwrite(send_messages=True)
# }
# form_channel = await message.guild.create_text_channel('form', overwrites=overwrites)
# embed = discord.Embed(title=f"Form from {message.author}", description=message.content)
# await form_channel.send(embed=embed)
# bot.run('MTAwOTQ3NzAyMzg4ODA2NDYxMw.G9nFug.XmiPynlradAQhZD9_ZYT-4BnL_n3tN-chodiEg')
# from database import collection_name
# data = collection_name.find_one({"_id":1120040588339843172})
# for i in range(8):
# data1 = data["Nearest_local"][i][f'local_square_{i}'][0]['X_coordinate']
# data2 = data["Nearest_local"][i][f'local_square_{i}'][1]['Y_coordinate']
# print(data1, data2)
# import random
# mapWidth = 10000
# mapHeight = 10000
# local_width = 150
# local_height = 400
# for i in range(1):
# coord = {}
# for i in range(1):
# # Generate random X and Y coordinates
# global serverX1
# serverX1 = random.randint(0, mapWidth - 1)
# global serverY1
# serverY1 = random.randint(0, mapHeight - 1)
# # this lines need an update that decidieds rather the coordinate will go up or down
# global serverX2
# serverX2 = (serverX1 - 1)
# global serverY2
# serverY2 = (serverY1 - 1)
# coord.update({'X_coordinate_1':serverX1})
# coord.update({'Y_coordinate_1':serverY1})
# coord.update({'X_coordinate_2':serverX2})
# coord.update({'Y_coordinate_2':serverY2})
# global lmapX1
# lmapX1 = random.randint(50,local_width -1)
# global lmapY1
# lmapY1 = random.randint(50 ,local_height - 1)
# # this lines need an update that decidieds rather the coordinate will go up or down
# global lmapX2
# global lmapX3
# global lmapX4
# if lmapX1 >= 75:
# lmapX2 = (lmapX1 -1)
# lmapX3 = (lmapX2)
# lmapX4 = (lmapX1)
# else :
# lmapX2 = (lmapX1 + 1)
# lmapX3 = (lmapX2)
# lmapX4 = (lmapX1)
# global lmapY2
# global lmapY3
# global lmapY4
# if lmapY1 >= 200:
# lmapY2 = (lmapY1 -1)
# lmapY3 = (lmapY1)
# lmapY4 = (lmapY2)
# else :
# lmapY2 = (lmapY1 +1)
# lmapY3 = (lmapY1)
# lmapY4 = (lmapY2)
# coord.update({'X_local_1':lmapX1})
# coord.update({'Y_local_1':lmapY1})
# coord.update({'X_local_2':lmapX2})
# coord.update({'Y_local_2':lmapY2})
# coord.update({'X_local_3':lmapX3})
# coord.update({'Y_local_3':lmapY3})
# coord.update({'X_local_4':lmapX4})
# coord.update({'Y_local_4':lmapY4})
# nearest_coordinates = []
# for dx in range(-2, 3):
# for dy in range(-2, 3):
# if dx == 0 and dy == 0:
# continue
# nearestX = serverX1 + dx
# nearestY = serverY1 + dy
# nearest_coordinates.append((nearestX, nearestY))
# local_coordinates = []
# for dx in range(-2, 3):
# for dy in range(-2, 3):
# # Exclude the center coordinate itself
# if dx == 0 and dy == 0:
# continue
# local_mapX = lmapX1 + dx
# local_mapY = lmapY1 + dy
# local_coordinates.append((local_mapX, local_mapY))
# ex_val = 0
# for coordinates in nearest_coordinates:
# coord.update({f'square_{ex_val}':[{'X_coordinate':coordinates[0]} ,{'Y_coordinate':coordinates[1]} ]})
# ex_val = ex_val + 1
# l_val = 0
# for coordinates in local_coordinates:
# coord.update({f'local_square_{l_val}':[{'X_coordinate':coordinates[0]} ,{'Y_coordinate':coordinates[1]} ]})
# l_val = l_val + 1
# for i in coord:
# print(coord[i])
# from PIL import Image
# from database import collection_name
# import requests
# from io import BytesIO
# for i in range(1):
# # In this function, we are going to decorate our map with territories and server ids
# # coord = {}
# server_id = collection_name.find_one({'_id': 1120040588339843172})
# if server_id is not None:
# server_pfp_url = server_id['guild_pfp']
# # X_1 , Y_1 ,X_2 , Y_2 , X_3 , Y_3 , X_4 , Y_4 = server_id['local_cod']['X_cod_1'], server_id['local_cod']['Y_cod_1'] , server_id['local_cod']['X_cod_2'], server_id['local_cod']['Y_cod_2'] , server_id['local_cod']['X_cod_3'], server_id['local_cod']['Y_cod_3'] ,server_id['local_cod']['X_cod_4'], server_id['local_cod']['Y_cod_4']
# # x_cod, y_cod = server_id['X_map'], server_id['Y_map']
# image1_path='E:\\ONEPIECEBOT\\IMAGES\\clear.jpg'
# image2_url=server_pfp_url
# # Open the first image
# image1 = Image.open(image1_path)
# # Download the second image from the URL
# response = requests.get(image2_url)
# image2 = Image.open(BytesIO(response.content))
# image2 = image2.resize(image1.size)
# # Convert image2 to match the mode of image1
# image2 = image2.convert(image1.mode)
# # Check if the sizes of the two images are the same
# if image1.size == image2.size:
# print("The sizes of the two images are the same")
# else:
# print("The sizes of the two images are different")
# # Check if the modes of the two images are the same
# if image1.mode == image2.mode:
# print("The modes of the two images are the same")
# else:
# print("The modes of the two images are different")
# from PIL import Image
# def resize_to_embed_size(merged_image_path = 'E:\\ONEPIECEBOT\\IMAGES\\merged_image.png'):
# # Open the merged image
# merged_image = Image.open(merged_image_path)
# # Print the original image size
# print(f"Original Image Size: {merged_image.width}x{merged_image.height}")
# # Define the maximum dimensions for an embed thumbnail
# max_width = 1024
# max_height = 1024
# # Check if the merged image needs to be resized
# if merged_image.width > max_width or merged_image.height > max_height:
# # Calculate the aspect ratio to maintain the original image's proportions
# aspect_ratio = merged_image.width / merged_image.height
# # Calculate the new dimensions to fit within the embed size
# if aspect_ratio >= 1:
# new_width = max_width
# new_height = int(max_width / aspect_ratio)
# else:
# new_height = max_height
# new_width = int(max_height * aspect_ratio)
# # Resize the image
# resized_image = merged_image.resize((new_width, new_height))
# # Print the resized image size
# print(f"Resized Image Size: {resized_image.width}x{resized_image.height}")
# return resized_image
# else:
# # If the image doesn't need resizing, print the original image size
# print(f"No Resizing Required. Image Size: {merged_image.width}x{merged_image.height}")
# return merged_image
# resize_to_embed_size()
# from PIL import Image
# def resize_image(image_path = 'E:\\ONEPIECEBOT\\IMAGES\\merged_image.png', max_size = 1024):
# # Open the image
# image = Image.open(image_path)
# # Get the original size
# width, height = image.size
# # Check if the image needs resizing
# if width > max_size or height > max_size:
# # Calculate the new size while maintaining the aspect ratio
# if width > height:
# new_width = max_size
# new_height = int(height * max_size / width)
# else:
# new_height = max_size
# new_width = int(width * max_size / height)
# # Resize the image
# image = image.resize((new_width, new_height))
# # Save the resized image to a new file (optional)
# resized_image_path = "resized_image.png"
# image.save(resized_image_path)
# return resized_image_path
# # Usage example
# resize_image()
# from PIL import Image
# def resize_and_rotate_image(image_path, max_size):
# # Open the image
# image = Image.open(image_path)
# # Get the original size
# width, height = image.size
# # Rotate the image 90 degrees (change length to breadth and breadth to length)
# rotated_image = image.transpose(Image.Transpose.ROTATE_90)
# # Check if the rotated image needs resizing
# if width > max_size or height > max_size:
# # Calculate the new size while maintaining the aspect ratio
# if height > width:
# new_width = max_size
# new_height = int(width * max_size / height)
# else:
# new_height = max_size
# new_width = int(height * max_size / width)
# # Resize the rotated image
# resized_rotated_image = rotated_image.resize((new_width, new_height))
# else:
# # No resizing needed if the image is within the max size limits
# resized_rotated_image = rotated_image
# # Save the resized and rotated image to a new file (optional)
# resized_rotated_image_path = "resized_rotated_image.png"
# resized_rotated_image.save(resized_rotated_image_path)
# return resized_rotated_image_path
# # Usage example
# original_image_path = "E:\\ONEPIECEBOT\\IMAGES\\merged_image.png"
# max_embed_size = 2048
# resized_rotated_image_path = resize_and_rotate_image(original_image_path, max_embed_size)
# from database import reserved_collection_name
# # Assuming you have already connected to the MongoDB database and have the appropriate collection object
# reserved_collection_name.insert_one({"_id": "mapstatus", "mapstatus": 0})
# import random
# def mass_local_locations():
# height_1 = 200
# breath = 200
# height_2 = 400
# coord = {}
# y_1 = random.randint(50, breath)
# local_servers = []
# a = 0
# for _ in range(500):
# lmapY1 = random.randint(50 ,height_1 - 1)
# lmapX1 = lmapY1
# if lmapX1 >= 75:
# lmapX2 = (lmapX1 -1)
# lmapX3 = (lmapX2)
# lmapX4 = (lmapX1)
# else :
# lmapX2 = (lmapX1 + 1)
# lmapX3 = (lmapX2)
# lmapX4 = (lmapX1)
# if lmapY1 >= 200:
# lmapY2 = (lmapY1 -1)
# lmapY3 = (lmapY1)
# lmapY4 = (lmapY2)
# else :
# lmapY2 = (lmapY1 +1)
# lmapY3 = (lmapY1)
# lmapY4 = (lmapY2)
# coord.update({'X_local_1':lmapX1})
# coord.update({'Y_local_1':lmapY1})
# coord.update({'X_local_2':lmapX2})
# coord.update({'Y_local_2':lmapY2})
# coord.update({'X_local_3':lmapX3})
# coord.update({'Y_local_3':lmapY3})
# coord.update({'X_local_4':lmapX4})
# coord.update({'Y_local_4':lmapY4})
# local_coordinates = []
# for dx in range(-1, 2):
# for dy in range(-1, 2):
# # Exclude the center coordinate itself
# if dx == 0 and dy == 0:
# continue
# local_mapX = lmapX1 + dx * 50 # Add 50 units to X
# local_mapY = lmapY1 + dy * 50 # Add 50 units to Y
# local_coordinates.append({'X_coordinate': local_mapX, 'Y_coordinate': local_mapY})
# l_val = 0
# for coordinates in local_coordinates :
# coord.update({f'local_square_{l_val}':coordinates})
# l_val = l_val + 1
# for key , value in coord.items():
# print( key , value)
# print(a)
# a = a + 1
# # Generating local coordinates for upper servers
# x_1 = random.randint(50, height_1)
# local_server = {"x_coordinate": x_1, "y_coordinate": y_1}
# local_servers.append(local_server)
# coord.append({"local_server": local_server})
# for dx in range(-1 , 2 ):
# for dy in range (-1, 2):
# if dx == 0 and dy == 0:
# continue
# local_mapX = x_1 + dx * 50 # Add 50 units to X
# local_mapY = y_1 + dy * 50 # Add 50 units to Y
# local_coordinates = {'X_coordinate': local_mapX, 'Y_coordinate': local_mapY}
# coord.append({"local_coordinates": local_coordinates})
# for c in coord:
# print(c)
# mass_local_locations()
# mass_local_locations()
# '''Generating local cordinates '''
# x_1 = random.randint(50, height_2)
# loca_cordinates = []
# for dx in range(-1 , 2 ):
# for dy in range (-1,2):
# if dx == 0 and dy == 0:
# continue
# loca_cordinates.append({'X_coordinate': x_1 + dx, 'Y_coordinate': y_1 + dy})
# def local_cordinates():
# length_1 = 275
# length_2 = 425
# breath = 175
# coord = {}
# for i in range(1):
# lmapx1 = random.randint(75 ,breath)
# lmapy1 = random.randint(75 ,length_1)
# lmapx2 = lmapx1
# lmapy2 = lmapy1+50
# lmapx3 = lmapx1+50
# lmapy3 = lmapy1
# lmapx4 = lmapx1+50
# lmapy4 = lmapy1+50
# firstpoint = {'coordinates':[{'X_local_1':lmapx1},{'Y_local_1':lmapy1}]}
# coord.update(firstpoint)
# for key, value in coord.items():
# print(f"{key} has location {value}")
# def local_coordinates():
# length_1 = 275
# length_2 = 425
# breath = 175
# coord = {}
# for i in range(1):
# lmapx1 = random.randint(75, breath)
# lmapy1 = random.randint(75, length_1)
# boxes = []
# for j in range(9):
# lmapx = lmapx1 + (j % 3 - 1) * 50
# lmapy = lmapy1 + ((j // 3 - 1) * -1) * 50
# box = {'X_coordinate': lmapx, 'Y_coordinate': lmapy}
# boxes.append(box)
# coord['local_boxes'] = boxes
# firstpoint = {'coordinates': [{'X_local_1': lmapx1}, {'Y_local_1': lmapy1}]}
# coord.update(firstpoint)
# for key, value in coord.items():
# if key == 'local_boxes':
# print(f"{key} has locations:")
# for i, box in enumerate(value):
# print(f"Box {i+1}: X_coordinate={box['X_coordinate']}, Y_coordinate={box['Y_coordinate']}")
# else:
# print(f"{key} has location {value}")
# def local_coordinates():
# length_1 = 275
# length_2 = 425
# breath = 175
# coord = {}
# for i in range(1):
# lmapx1 = random.randint(75, breath)
# lmapy1 = random.randint(75, length_1)
# lmapx2 = lmapx1
# lmapy2 = lmapy1 + 50
# lmapx3 = lmapx1 + 50
# lmapy3 = lmapy1
# lmapx4 = lmapx1 + 50
# lmapy4 = lmapy1 + 50
# boxes = []
# for j, (x, y) in enumerate([(lmapx1, lmapy1), (lmapx2, lmapy2), (lmapx3, lmapy3), (lmapx4, lmapy4)]):
# box = {'X_coordinate': x, 'Y_coordinate': y}
# boxes.append(box)
# coord['local_boxes'] = boxes
# firstpoint = {'coordinates': [{'X_local_1': lmapx1}, {'Y_local_1': lmapy1}]}
# coord.update(firstpoint)
# remaining_points = {
# 'lmap2': {'X': lmapx2, 'Y': lmapy2},
# 'lmap3': {'X': lmapx3, 'Y': lmapy3},
# 'lmap4': {'X': lmapx4, 'Y': lmapy4}
# }
# coord.update(remaining_points)
# local_coordinates = []
# for dx in range(-1, 2):
# for dy in range(-1, 2):
# # Exclude the center coordinate itself
# if dx == 0 and dy == 0:
# continue
# local_mapX = lmapx1 + dx * 50 # Add 50 units to X
# local_mapY = lmapy1 + dy * 50 # Add 50 units to Y
# local_coordinates.append({'X_coordinate': local_mapX, 'Y_coordinate': local_mapY})
# l_val = 0
# for coordinates in local_coordinates:
# coord.update({f'local_square_{l_val}':coordinates})
# l_val = l_val + 1
# for key, value in coord.items():
# if key == 'local_boxes':
# print(f"{key} has locations:")
# for i, box in enumerate(value):
# print(f"Box {i+1}: X_coordinate={box['X_coordinate']}, Y_coordinate={box['Y_coordinate']}")
# else:
# print(f"{key} has location {value}")
# import random
# def local_coordinates():
# length_1 = 275
# length_2 = 425
# breath = 175
# coord = {}
# # Remove the for loop and just generate one set of local_boxes and new_boxes
# lmapx1 = random.randint(75, breath)
# lmapy1 = random.randint(75, length_1)
# lmapx2 = lmapx1
# lmapy2 = lmapy1 + 50
# lmapx3 = lmapx1 + 50
# lmapy3 = lmapy1
# lmapx4 = lmapx1 + 50
# lmapy4 = lmapy1 + 50
# boxes = [
# {'X_coordinate': lmapx1, 'Y_coordinate': lmapy1},
# {'X_coordinate': lmapx2, 'Y_coordinate': lmapy2},
# {'X_coordinate': lmapx3, 'Y_coordinate': lmapy3},
# {'X_coordinate': lmapx4, 'Y_coordinate': lmapy4}
# ]
# coord['local_boxes'] = boxes
# To generate points of a square that is overlapping on this square and is double in size, you can use the following formula:
# x' = x + (w/2) * (cos(theta) - 1) - (h/2) * sin(theta)
# y' = y + (h/2) * (cos(theta) - 1) + (w/2) * sin(theta)
# where x and y are the original coordinates, w and h are the width and height of the original square, theta is the angle of rotation, and x' and y' are the new coordinates.
# Assuming that the original square is not rotated, theta is zero and the formula simplifies to:
# x' = x - w/4
# y' = y - h/4
# w = 50 # The width of the original square
# h = 50 # The height of the original square
# # To generate the new points, we can loop through the original points and apply the formula:
# new_boxes = []
# for box in boxes:
# x = box['X_coordinate']
# y = box['Y_coordinate']
# x_prime = x - w/4
# y_prime = y - h/4
# new_box = {'X_coordinate': x_prime, 'Y_coordinate': y_prime}
# new_boxes.append(new_box)
# coord['new_boxes'] = new_boxes
# # To print the points of the local_boxes and the new_boxes, you can use a for loop like this:
# for i in range(len(coord['local_boxes'])):
# local_box = coord['local_boxes'][i]
# new_box = coord['new_boxes'][i]
# print(f"Local box {i+1}: ({local_box['X_coordinate']}, {local_box['Y_coordinate']})")
# print(f"New box {i+1}: ({new_box['X_coordinate']}, {new_box['Y_coordinate']})")
# print()
# return coord
# from map import local_location
# local_location()
# from database import reserved_collection_name
# reserved_collection_name.insert_one({"_id": "local_locations" , 'locations' : []})
# print('database created')
# import random
# def local_location(setts, local_height1=225, local_height2=425):
# local_breath = 175
# servers_list = []
# local_coordinates = []
# for _ in range(setts):
# y_coordinate_1 = random.randint(75, local_height1 if _ % 2 == 0 else local_height2)
# x_coordinate_1 = random.randint(75, local_breath)
# # Calculate the boundary and inside coordinates
# boundary_coordinates = []
# inside_coordinates = []
# # Calculate the square coordinates
# for y in range(y_coordinate_1 - 50, y_coordinate_1 + 51):
# for x in range(x_coordinate_1 - 50, x_coordinate_1 + 51):
# if (
# y in [y_coordinate_1 - 50, y_coordinate_1 + 50]
# or x in [x_coordinate_1 - 50, x_coordinate_1 + 50]
# ):
# boundary_coordinates.append((y, x))
# else:
# inside_coordinates.append((y, x))
# local_coordinate = {
# 'boundary_coordinates': boundary_coordinates,
# 'inside_coordinates': inside_coordinates
# }
# local_coordinates.append(local_coordinate)
# # Print the generated coordinates
# for i, coordinates in enumerate(local_coordinates):
# print(f"Set {i + 1} Coordinates:")
# print("Boundary Coordinates:")
# for coord in coordinates['boundary_coordinates']:
# print(coord)
# print("Inside Coordinates:")
# for coord in coordinates['inside_coordinates']:
# print(coord)
# print()
# Call the function with the desired number of sets
# local_location(1)
##This code was used for generating the matrix for the map
# import numpy as np
# import os
# # Define the dimensions of the array
# rows = 5000
# cols = 10000
# # Create the array of zeros
# array = np.zeros((rows, cols))
# array[0, :] = np.arange(cols)
# array[:, 0] = np.arange(rows)
# # Check if the file map.txt exists
# if os.path.exists("map.txt"):
# # If the file exists, rewrite it with the data from the array
# with open("map.txt", "w") as file:
# np.savetxt(file, array, delimiter=" ", fmt="%d")
# print("File has been created")
# else: