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latest fuse.py run
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snake-biscuits committed Mar 7, 2023
1 parent 3b364e1 commit c01ef50
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Showing 7 changed files with 33 additions and 33 deletions.
10 changes: 5 additions & 5 deletions fuse.log
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
processing mrvn/r1o/
gathering overrides from pilot/r1o/
collected 3 entities across 2 blocks
collected 4 entities across 3 blocks
gathering choiceTypes from pilot/r1o/choiceTypes
collected 1 choiceType definitions
processing mrvn/r1o/ENTITIES.xml
Expand All @@ -13,23 +13,23 @@ processing mrvn/r1o/radiant.xml
adding new entity: func_occluder
processing mrvn/r2/
gathering overrides from pilot/r2/
collected 53 entities across 4 blocks
collected 54 entities across 4 blocks
gathering choiceTypes from pilot/r2/choiceTypes
collected 4 choiceType definitions
processing mrvn/r2/ENTITIES.xml
processing mrvn/r2/ENTITIES_env.xml
processing mrvn/r2/ENTITIES_fx.xml
processing mrvn/r2/ENTITIES_script.xml
adding new entity: mp_weapon_wingman_n
adding new entity: mp_weapon_rspn101_og
adding new entity: mp_weapon_grenade_sonar
adding new entity: mp_weapon_rspn101_og
adding new entity: mp_weapon_wingman_n
processing mrvn/r2/ENTITIES_snd.xml
processing mrvn/r2/ENTITIES_spawn.xml
processing mrvn/r2/radiant.xml
adding new entity: func_occluder
processing mrvn/r5/
gathering overrides from pilot/r5/
collected 3 entities across 2 blocks
collected 4 entities across 3 blocks
gathering choiceTypes from pilot/r5/choiceTypes
collected 1 choiceType definitions
processing mrvn/r5/ENTITIES.xml
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10 changes: 5 additions & 5 deletions simulacrum/r1o/entities.ent
Original file line number Diff line number Diff line change
Expand Up @@ -639,23 +639,23 @@ Introduced by Titanfall
Introduced by Titanfall
</point>

<point name="worldspawn" color="1 0 1" box="-8 -8 -8 8 8 8">
<!--snake-biscuits--><point name="worldspawn" color="1 0 1" box="-8 -8 -8 8 8 8">
----- KEYS -----
<string key="ClientSide" name="ClientSide">New in Titanfall; TODO: identify</string>
<string key="chaptertitle" name="chaptertitle">New in Titanfall; TODO: identify</string>
<string key="chaptertitle" name="Chapter Title Message" keyname="chaptertitle">Chapter Title that appears on-screen when this level starts.</string>
<string key="detailmaterial" name="detailmaterial">New in Titanfall; TODO: identify</string>
<string key="detailvbsp" name="detailvbsp">New in Titanfall; TODO: identify</string>
<string key="editor_drLastCameraAngle" name="editor_drLastCameraAngle">New in Titanfall; TODO: identify</string>
<string key="editor_drLastCameraPos" name="editor_drLastCameraPos">New in Titanfall; TODO: identify</string>
<string key="instance" name="instance">New in Titanfall; TODO: identify</string>
<string key="mapversion" name="mapversion">New in Titanfall; TODO: identify</string>
<string key="maxblobcount" name="maxblobcount">New in Titanfall; TODO: identify</string>
<string key="maxpropscreenwidth" name="maxpropscreenwidth">New in Titanfall; TODO: identify</string>
<real key="maxpropscreenwidth" name="Start Fade Pixels" keyname="maxpropscreenwidth">Number of pixels wide to start fading props (&lt;0 = use fademaxdist). Ignored if the prop has a fade distance set.</real>
<string key="message" name="message">New in Titanfall; TODO: identify</string>
<string key="minpropscreenwidth" name="minpropscreenwidth">New in Titanfall; TODO: identify</string>
<real key="minpropscreenwidth" name="End Fade Pixels" keyname="minpropscreenwidth">Number of pixels wide to unfade props (0 = never fade). Ignored if the prop has a fade distance set.</real>
<string key="musicpostfix" name="musicpostfix">New in Titanfall; TODO: identify</string>
<string key="name" name="name">New in Titanfall; TODO: identify</string>
<string key="skyname" name="skyname">New in Titanfall; TODO: identify</string>
<string key="skyname" name="SkyBox Texture Name" keyname="skyname">See: https://developer.valvesoftware.com/wiki/List_of_Titanfall_Skies</string>
<string key="world_maxs" name="world_maxs">New in Titanfall; TODO: identify</string>
<string key="world_mins" name="world_mins">New in Titanfall; TODO: identify</string>
----- NOTES -----
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4 changes: 2 additions & 2 deletions simulacrum/r1o/spawn_entities.ent
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
<teamNumber key="teamnum" name="Team Number" keyname="teamnum">Team(s) allowed to spawn here</teamNumber>
----- NOTES -----
Introduced by Titanfall
<boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean><boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean><boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean><boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean><boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean><boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean><boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean><boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean><boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean><boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean><boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean><boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean><boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean><boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean><boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean><boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean><boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean><boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean></point>
<boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean><boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean><boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean><boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean><boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean><boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean><boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean><boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean><boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean><boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean><boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean><boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean><boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean><boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean><boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean><boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean><boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean><boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean></point>

<!--catornot, snake-biscuits--><point name="info_spawnpoint_droppod_start" color=".3 .3 1" box="TODO" model="TODO: models/dev/mp_droppod_spawn_start.mdl">
----- KEYS -----
Expand All @@ -60,7 +60,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
<teamNumber key="teamnum" name="Team Number" keyname="teamnum">Team(s) allowed to spawn here</teamNumber>
----- NOTES -----
Introduced by Titanfall
<boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean><boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean><boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean><boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean><boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean><boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean><boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean><boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean><boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean><boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean><boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean><boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean><boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean><boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean><boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean><boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean><boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean><boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean></point>
<boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean><boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean><boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean><boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean><boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean><boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean><boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean><boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean><boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean><boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean><boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean><boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean><boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean><boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean><boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean><boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean><boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean><boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean></point>

<point name="info_spawnpoint_dropship" color="1 0 1" box="-8 -8 -8 8 8 8">
----- KEYS -----
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18 changes: 9 additions & 9 deletions simulacrum/r2/entities.ent
Original file line number Diff line number Diff line change
Expand Up @@ -244,25 +244,25 @@ Introduced by Titanfall
Introduced by Titanfall
</point>

<point name="worldspawn" color="1 0 1" box="-8 -8 -8 8 8 8">
<!--snake-biscuits--><point name="worldspawn" color="1 0 1" box="-8 -8 -8 8 8 8">
----- KEYS -----
<string key="ClientSide" name="ClientSide">New in Titanfall; TODO: identify</string>
<string key="_specular_intensity" name="_specular_intensity">New in Titanfall; TODO: identify</string>
<angles key="angles" name="Pitch Yaw Roll (Y Z X)">This entity's orientation in the world.
Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll is the rotation around the X axis.</angles>
<string key="disableOccluderMesh" name="disableOccluderMesh">New in Titanfall; TODO: identify</string>
<string key="disableshadows" name="disableshadows">New in Titanfall; TODO: identify</string>
<string key="editor_drLastCameraAngle" name="editor_drLastCameraAngle">New in Titanfall; TODO: identify</string>
<string key="editor_drLastCameraPos" name="editor_drLastCameraPos">New in Titanfall; TODO: identify</string>
<string key="editor_drMapAngle1" name="editor_drMapAngle1">New in Titanfall; TODO: identify</string>
<string key="editor_drMapAngle2" name="editor_drMapAngle2">New in Titanfall; TODO: identify</string>
<string key="editor_drMapAngle3" name="editor_drMapAngle3">New in Titanfall; TODO: identify</string>
<angles key="editor_drLastCameraAngle" name="Last Camera Angle" keyname="editor_drLastCameraAngle">for saving session data in the editor</angles>
<real3 key="editor_drLastCameraPos" name="Last Camera Position" keyname="editor_drLastCameraPos">for saving session data in the editor</real3>
<angles key="editor_drMapAngle1" name="Dev Camera Angle 1" keyname="editor_drMapAngle1">for saving session data in the editor</angles>
<angles key="editor_drMapAngle2" name="Dev Camera Angle 2" keyname="editor_drMapAngle2">for saving session data in the editor</angles>
<angles key="editor_drMapAngle3" name="Dev Camera Angle 3" keyname="editor_drMapAngle3">for saving session data in the editor</angles>
<string key="editor_drMapAngle4" name="editor_drMapAngle4">New in Titanfall; TODO: identify</string>
<string key="editor_drMapAngle5" name="editor_drMapAngle5">New in Titanfall; TODO: identify</string>
<string key="editor_drMapAngle8" name="editor_drMapAngle8">New in Titanfall; TODO: identify</string>
<string key="editor_drMapPos1" name="editor_drMapPos1">New in Titanfall; TODO: identify</string>
<string key="editor_drMapPos2" name="editor_drMapPos2">New in Titanfall; TODO: identify</string>
<string key="editor_drMapPos3" name="editor_drMapPos3">New in Titanfall; TODO: identify</string>
<real3 key="editor_drMapPos1" name="Dev Camera Position 1" keyname="editor_drMapPos1">for saving session data in the editor</real3>
<real3 key="editor_drMapPos2" name="Dev Camera Position 2" keyname="editor_drMapPos2">for saving session data in the editor</real3>
<real3 key="editor_drMapPos3" name="Dev Camera Position 3" keyname="editor_drMapPos3">for saving session data in the editor</real3>
<string key="editor_drMapPos4" name="editor_drMapPos4">New in Titanfall; TODO: identify</string>
<string key="editor_drMapPos5" name="editor_drMapPos5">New in Titanfall; TODO: identify</string>
<string key="editor_drMapPos8" name="editor_drMapPos8">New in Titanfall; TODO: identify</string>
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