diff --git a/fuse.log b/fuse.log
index 2f749ff..a1ae429 100644
--- a/fuse.log
+++ b/fuse.log
@@ -1,6 +1,6 @@
processing mrvn/r1o/
gathering overrides from pilot/r1o/
-collected 3 entities across 2 blocks
+collected 4 entities across 3 blocks
gathering choiceTypes from pilot/r1o/choiceTypes
collected 1 choiceType definitions
processing mrvn/r1o/ENTITIES.xml
@@ -13,23 +13,23 @@ processing mrvn/r1o/radiant.xml
adding new entity: func_occluder
processing mrvn/r2/
gathering overrides from pilot/r2/
-collected 53 entities across 4 blocks
+collected 54 entities across 4 blocks
gathering choiceTypes from pilot/r2/choiceTypes
collected 4 choiceType definitions
processing mrvn/r2/ENTITIES.xml
processing mrvn/r2/ENTITIES_env.xml
processing mrvn/r2/ENTITIES_fx.xml
processing mrvn/r2/ENTITIES_script.xml
-adding new entity: mp_weapon_wingman_n
-adding new entity: mp_weapon_rspn101_og
adding new entity: mp_weapon_grenade_sonar
+adding new entity: mp_weapon_rspn101_og
+adding new entity: mp_weapon_wingman_n
processing mrvn/r2/ENTITIES_snd.xml
processing mrvn/r2/ENTITIES_spawn.xml
processing mrvn/r2/radiant.xml
adding new entity: func_occluder
processing mrvn/r5/
gathering overrides from pilot/r5/
-collected 3 entities across 2 blocks
+collected 4 entities across 3 blocks
gathering choiceTypes from pilot/r5/choiceTypes
collected 1 choiceType definitions
processing mrvn/r5/ENTITIES.xml
diff --git a/simulacrum/r1o/entities.ent b/simulacrum/r1o/entities.ent
index 4a21eff..13b2131 100644
--- a/simulacrum/r1o/entities.ent
+++ b/simulacrum/r1o/entities.ent
@@ -639,10 +639,10 @@ Introduced by Titanfall
Introduced by Titanfall
-
+
----- KEYS -----
New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
+Chapter Title that appears on-screen when this level starts.
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
@@ -650,12 +650,12 @@ Introduced by Titanfall
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
+Number of pixels wide to start fading props (<0 = use fademaxdist). Ignored if the prop has a fade distance set.
New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
+Number of pixels wide to unfade props (0 = never fade). Ignored if the prop has a fade distance set.
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
+See: https://developer.valvesoftware.com/wiki/List_of_Titanfall_Skies
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
----- NOTES -----
diff --git a/simulacrum/r1o/spawn_entities.ent b/simulacrum/r1o/spawn_entities.ent
index 8488f80..8d4d7dd 100644
--- a/simulacrum/r1o/spawn_entities.ent
+++ b/simulacrum/r1o/spawn_entities.ent
@@ -40,7 +40,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Team(s) allowed to spawn here
----- NOTES -----
Introduced by Titanfall
-Start here in Free For AllStart here in InfectionStart here in Live FireStart here in Gun GameStart here in Sticks and StonesStart here in The HiddenStart here in AttritionStart here in Amped KillraceStart here in Bounty HuntStart here in Pilots vs PilotsStart here in ColiseumStart here in Free AgentsStart here in FastballStart here in SingleplayerStart here in Marked for DeathStart here in Hide and SeekStart here in Competitive CtFStart here in One in the Chamber
+Start here in Pilots vs PilotsStart here in Free AgentsStart here in InfectionStart here in SingleplayerStart here in Bounty HuntStart here in Sticks and StonesStart here in Amped KillraceStart here in Gun GameStart here in Competitive CtFStart here in AttritionStart here in ColiseumStart here in FastballStart here in One in the ChamberStart here in Hide and SeekStart here in Live FireStart here in The HiddenStart here in Marked for DeathStart here in Free For All
----- KEYS -----
@@ -60,7 +60,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Team(s) allowed to spawn here
----- NOTES -----
Introduced by Titanfall
-Start here in Free For AllStart here in InfectionStart here in Live FireStart here in Gun GameStart here in Sticks and StonesStart here in The HiddenStart here in AttritionStart here in Amped KillraceStart here in Bounty HuntStart here in Pilots vs PilotsStart here in ColiseumStart here in Free AgentsStart here in FastballStart here in SingleplayerStart here in Marked for DeathStart here in Hide and SeekStart here in Competitive CtFStart here in One in the Chamber
+Start here in Pilots vs PilotsStart here in Free AgentsStart here in InfectionStart here in SingleplayerStart here in Bounty HuntStart here in Sticks and StonesStart here in Amped KillraceStart here in Gun GameStart here in Competitive CtFStart here in AttritionStart here in ColiseumStart here in FastballStart here in One in the ChamberStart here in Hide and SeekStart here in Live FireStart here in The HiddenStart here in Marked for DeathStart here in Free For All
----- KEYS -----
diff --git a/simulacrum/r2/entities.ent b/simulacrum/r2/entities.ent
index c402fe3..3c662f2 100644
--- a/simulacrum/r2/entities.ent
+++ b/simulacrum/r2/entities.ent
@@ -244,7 +244,7 @@ Introduced by Titanfall
Introduced by Titanfall
-
+
----- KEYS -----
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
@@ -252,17 +252,17 @@ Introduced by Titanfall
Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll is the rotation around the X axis.
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
+for saving session data in the editor
+for saving session data in the editor
+for saving session data in the editor
+for saving session data in the editor
+for saving session data in the editor
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
-New in Titanfall; TODO: identify
+for saving session data in the editor
+for saving session data in the editor
+for saving session data in the editor
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify
diff --git a/simulacrum/r2/script_entities.ent b/simulacrum/r2/script_entities.ent
index 6e41b12..e99fcf7 100644
--- a/simulacrum/r2/script_entities.ent
+++ b/simulacrum/r2/script_entities.ent
@@ -3,7 +3,7 @@
-
+
----- KEYS -----
New in Titanfall; TODO: identify
This entity's orientation in the world.
@@ -645,7 +645,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Team(s) allowed to spawn here
----- NOTES -----
Introduced by Titanfall
-Start here in Free For AllStart here in InfectionStart here in Gun GameStart here in Sticks and StonesStart here in One in the ChamberStart here in Amped KillraceStart here in Bounty HuntStart here in ColiseumStart here in Capture the FlagStart here in Hide and SeekStart here in Competitive CtFStart here in The HiddenStart here in Amped HardpointStart here in AttritionStart here in Pilots vs PilotsStart here in Free AgentsStart here in FastballStart here in SingleplayerStart here in Marked for DeathStart here in Skirmish (Team DeathMatch)Start here in Live Fire
+Start here in Pilots vs PilotsStart here in InfectionStart here in Sticks and StonesStart here in One in the ChamberStart here in FastballStart here in Hide and SeekStart here in The HiddenStart here in Free For AllStart here in Free AgentsStart here in SingleplayerStart here in Bounty HuntStart here in Amped KillraceStart here in Gun GameStart here in Amped HardpointStart here in Competitive CtFStart here in AttritionStart here in ColiseumStart here in Capture the FlagStart here in Live FireStart here in Skirmish (Team DeathMatch)Start here in Marked for Death
----- KEYS -----
@@ -941,7 +941,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Introduced by Titanfall
-
+
----- KEYS -----
This entity's orientation in the world.
Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll is the rotation around the X axis.
@@ -1023,7 +1023,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Introduced by Titanfall
-
+
----- KEYS -----
This entity's orientation in the world.
Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll is the rotation around the X axis.
@@ -1037,7 +1037,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Introduced by Titanfall
-
+
----- KEYS -----
This entity's orientation in the world.
Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll is the rotation around the X axis.
@@ -1076,7 +1076,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Introduced by Titanfall
-
+
----- KEYS -----
This entity's orientation in the world.
Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll is the rotation around the X axis.
@@ -1236,7 +1236,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Introduced by Titanfall
-
+
----- KEYS -----
This entity's orientation in the world.
Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll is the rotation around the X axis.
diff --git a/simulacrum/r2/spawn_entities.ent b/simulacrum/r2/spawn_entities.ent
index 581dd7f..1e699e0 100644
--- a/simulacrum/r2/spawn_entities.ent
+++ b/simulacrum/r2/spawn_entities.ent
@@ -106,7 +106,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
New in Titanfall; TODO: identify
----- NOTES -----
Introduced by Titanfall
-Start here in InfectionStart here in Live FireStart here in Gun GameStart here in Sticks and StonesStart here in The HiddenStart here in AttritionStart here in Amped KillraceStart here in Pilots vs PilotsStart here in Free AgentsStart here in ColiseumStart here in FastballStart here in SingleplayerStart here in Marked for DeathStart here in Hide and SeekStart here in Competitive CtFStart here in One in the Chamber
+Start here in Pilots vs PilotsStart here in Free AgentsStart here in InfectionStart here in SingleplayerStart here in Amped KillraceStart here in Sticks and StonesStart here in Gun GameStart here in Competitive CtFStart here in AttritionStart here in ColiseumStart here in FastballStart here in One in the ChamberStart here in Hide and SeekStart here in Live FireStart here in The HiddenStart here in Marked for Death
----- KEYS -----
@@ -144,7 +144,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
New in Titanfall; TODO: identify
----- NOTES -----
Introduced by Titanfall
-Start here in InfectionStart here in Live FireStart here in Gun GameStart here in Sticks and StonesStart here in The HiddenStart here in AttritionStart here in Amped KillraceStart here in Pilots vs PilotsStart here in Free AgentsStart here in ColiseumStart here in FastballStart here in SingleplayerStart here in Marked for DeathStart here in Hide and SeekStart here in Competitive CtFStart here in One in the Chamber
+Start here in Pilots vs PilotsStart here in Free AgentsStart here in InfectionStart here in SingleplayerStart here in Amped KillraceStart here in Sticks and StonesStart here in Gun GameStart here in Competitive CtFStart here in AttritionStart here in ColiseumStart here in FastballStart here in One in the ChamberStart here in Hide and SeekStart here in Live FireStart here in The HiddenStart here in Marked for Death
----- KEYS -----
@@ -241,7 +241,7 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
New in Titanfall; TODO: identify
----- NOTES -----
Introduced by Titanfall
-Start here in InfectionStart here in Live FireStart here in Gun GameStart here in Sticks and StonesStart here in The HiddenStart here in AttritionStart here in Amped KillraceStart here in Pilots vs PilotsStart here in Free AgentsStart here in ColiseumStart here in FastballStart here in SingleplayerStart here in Marked for DeathStart here in Hide and SeekStart here in Competitive CTFStart here in One in the Chamber
+Start here in Pilots vs PilotsStart here in Free AgentsStart here in InfectionStart here in SingleplayerStart here in Amped KillraceStart here in Sticks and StonesStart here in Gun GameStart here in Competitive CTFStart here in AttritionStart here in ColiseumStart here in FastballStart here in One in the ChamberStart here in Hide and SeekStart here in Live FireStart here in The HiddenStart here in Marked for Death
----- KEYS -----
@@ -269,5 +269,5 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
New in Titanfall; TODO: identify
----- NOTES -----
Introduced by Titanfall
-Start here in InfectionStart here in Live FireStart here in Gun GameStart here in Sticks and StonesStart here in The HiddenStart here in AttritionStart here in Amped KillraceStart here in Pilots vs PilotsStart here in Free AgentsStart here in ColiseumStart here in FastballStart here in SingleplayerStart here in Marked for DeathStart here in Hide and SeekStart here in Competitive CtFStart here in One in the Chamber
+Start here in Pilots vs PilotsStart here in Free AgentsStart here in InfectionStart here in SingleplayerStart here in Amped KillraceStart here in Sticks and StonesStart here in Gun GameStart here in Competitive CtFStart here in AttritionStart here in ColiseumStart here in FastballStart here in One in the ChamberStart here in Hide and SeekStart here in Live FireStart here in The HiddenStart here in Marked for Death
\ No newline at end of file
diff --git a/simulacrum/r5/entities.ent b/simulacrum/r5/entities.ent
index dda3a17..7c48782 100644
--- a/simulacrum/r5/entities.ent
+++ b/simulacrum/r5/entities.ent
@@ -78,7 +78,7 @@ Introduced by Titanfall
Introduced by Titanfall
-
+
----- KEYS -----
New in Titanfall; TODO: identify
New in Titanfall; TODO: identify