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MRVN-Resource-Pack

Dev textures & entity models for making maps with MVRN-Radiant

Installation

Download & copy the apprpriate folders for each game into your MRVN-Radiant working folder(s)
(the folder above the default maps/ folder MRVN-Radiant saves into for each game)

Details

For each game folder:

  • models/ contains .obj models for spawnpoints and other entity models
    MRVN-Radiant supports .mdl & .rmdl as of commit 894bceb
  • shaders/tools.shader is hand-crafted so MRVN-Radiant can hide triggers etc. in the viewport
  • textures/dev provides some hl2 dev textures, you will need to convert to .vmt or .rpak to see these in-game
  • textures/models holds textures for editor models
  • textures/tools holds a mix of Source Engine & Titanfall tool textures
    Tool textures should not appear in-game, they are used for special materials & triggers
  • Northstar_example_mod.zip extracts into Titanfall2/R2Northstar/mods & provides in-game textures
    Requires Northstar 1.11.0 or later for .vmt & .vtf textures Otherwise you will need to put textures in either .vpk or .rpak files .rpak is recommended for public releases, .vmt should be easier for testing and quickly iterating

NOTE: .vmt has no shading in Northstar, you will need .rpak for this NOTE: .rpak tools are being refactored, work on wld materials will resume at a later date