Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Repurpose .vmt parser to generate a bulk RePak map .json for .rpak generation #3

Open
6 tasks
snake-biscuits opened this issue Feb 23, 2023 · 1 comment
Labels
enhancement New feature or request
Milestone

Comments

@snake-biscuits
Copy link
Member

If we're going to port Titanfall 1 maps to Titanfall 2, we need bulk .rpak conversion

This will require a few things:

  • Get a manifest of files to convert from a .vpk directory
    • target some folder with all Titanfall 1 materials extracted into it (.rpak needs to match material paths)
    • a .vpk header -> filelist.txt script
  • Interface with texconv to bulk convert to .dds
  • Run a RePak build w/ wld materials & proper shaderset linking
    • Work with RePak / Legion+ devs on new .rpak tools & documentation

These .rpaks will likely end up blending in models etc., so we need to plan for sharing our vpk_map.json
We'll also want to generate loadscreen .rpaks

@snake-biscuits
Copy link
Member Author

a .vpk header -> filelist.txt script

Seems simple enough, the header isn't encrypted / compressed so we just need a parser
I might have one lying around someplace, maybe

Work with RePak / Legion+ devs on new .rpak tools & documentation

They're refactoring rn afaik
Once that's done we can hopefully dive into wld materials again

@snake-biscuits snake-biscuits added the enhancement New feature or request label May 18, 2023
@snake-biscuits snake-biscuits added this to the Asset Bakery milestone May 18, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant