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game.json.autosave
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(experimental)","helpPath":"","iconUrl":"data:image/svg+xml;base64,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","name":"Recolorizer","previewIconUrl":"https://resources.gdevelop-app.com/assets/Icons/Line Hero Pack/Master/SVG/Graphic Design/Graphic Design_color_colour_palette_paint_brush.svg","shortDescription":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","version":"0.1.1","description":"This extension allows to restyle a sprite, a tiled sprite or a panel sprite.\n\nIt can be used to:\n- Change the color of player short according to its team color.\n- Add small color variation to trees of a forest.\n- Restyle objects to match other assets.\n\nThis extension is experimental and might no longer work in future version of GDevelop.","origin":{"identifier":"Recolorizer","name":"gdevelop-extension-store"},"tags":["color","hue","saturation","lightness","hsl","hsv","rgb"],"authorIds":["IWykYNRvhCZBN3vEgKEbBPOR3Oc2"],"dependencies":[],"eventsFunctions":[{"description":"Define JavaScript classes.","fullName":"Define JavaScript classes","functionType":"Action","name":"DefineJavaScript","private":true,"sentence":"Define JavaScript classes","events":[{"type":"BuiltinCommonInstructions::Standard","conditions":[{"type":{"value":"GlobalVariableAsBoolean"},"parameters":["__Recolorizer_IsDefined","False"]}],"actions":[{"type":{"value":"SetGlobalVariableAsBoolean"},"parameters":["__Recolorizer_IsDefined","True"]}],"events":[{"type":"BuiltinCommonInstructions::JsCode","inlineCode":"/**\n * Converts an HSL color value to RGB. Conversion formula\n * adapted from http://en.wikipedia.org/wiki/HSL_color_space.\n * Assumes h, s, and l are contained in the set [0, 1] and\n * returns r, g, and b in the set [0, 255].\n * https://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion\n *\n * @param {number} h The hue\n * @param {number} s The saturation\n * @param {number} l The lightness\n * @return {number[]} The RGB representation\n */\nconst hslToRgb = function (h, s, l) {\n var r, g, b;\n\n if (s == 0) {\n r = g = b = l; // achromatic\n } else {\n var hue2rgb = function hue2rgb(p, q, t) {\n if (t < 0) t += 1;\n if (t > 1) t -= 1;\n if (t < 1 / 6) return p + (q - p) * 6 * t;\n if (t < 1 / 2) return q;\n if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n }\n\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1 / 3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1 / 3);\n }\n\n return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];\n}\n\n/**\n * Converts an RGB color value to HSL. Conversion formula\n * adapted from http://en.wikipedia.org/wiki/HSL_color_space.\n * Assumes r, g, and b are contained in the set [0, 255] and\n * returns h, s, and l in the set [0, 1].\n * https://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion\n *\n * @param {number} r The red color value\n * @param {number} g The green color value\n * @param {number} b The blue color value\n * @return {number[]} The HSL representation\n */\nconst rgbToHsl = function (r, g, b) {\n r /= 255, g /= 255, b /= 255;\n var max = Math.max(r, g, b), min = Math.min(r, g, b);\n var h, s, l = (max + min) / 2;\n\n if (max == min) {\n h = s = 0; // achromatic\n } else {\n var d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n switch (max) {\n case r: h = (g - b) / d + (g < b ? 6 : 0); break;\n case g: h = (b - r) / d + 2; break;\n case b: h = (r - g) / d + 4; break;\n }\n h /= 6;\n }\n\n return [h, s, l];\n}\n\n/**\n * @param {HTMLCanvasElement} canvas\n * @param {PIXI.Texture} texture\n * @returns {HTMLCanvasElement}\n */\nconst resetCanvas = function (canvas, texture) {\n const context = canvas.getContext('2d');\n const crop = texture._frame;\n context.save();\n context.globalCompositeOperation = 'copy';\n context.drawImage(\n texture.baseTexture.getDrawableSource(),\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n 0,\n 0,\n crop.width,\n crop.height\n );\n context.restore();\n return canvas;\n}\n\n/**\n * Replace a color with an other one.\n *\n * @param {HTMLCanvasElement} sourceCanvas\n * @param {HTMLCanvasElement} targetCanvas\n * @param {{x: number, y: number, width: number, height: number}} frame\n * @param {[number, number, number]} originColor The color to replace from.\n * @param {[number, number, number]} targetColor The color to replate to.\n * @param {number} hueScope Pixels within the hue scope relatively from originColor are recolorized.\n * @param {number} saturationScope Pixels within the saturation scope relatively from originColor are recolorized.\n * @param {number} lighnessScope Pixels within the lightness scope relatively from originColor are recolorized.\n */\nconst recolorizeTexture = function (sourceCanvas, targetCanvas, frame, originColor, targetColor, hueScope, saturationScope, lighnessScope) {\n const sourceContext = sourceCanvas.getContext('2d');\n const targetContext = targetCanvas.getContext('2d');\n const sourcePixels = sourceContext.getImageData(0, 0, frame.width, frame.height).data;\n const targetImageData = targetContext.getImageData(0, 0, frame.width, frame.height);\n const targetPixels = targetImageData.data;\n\n const originColorHSL = rgbToHsl(originColor[0], originColor[1], originColor[2]);\n const targetColorHSL = rgbToHsl(targetColor[0], targetColor[1], targetColor[2]);\n\n const originHue = originColorHSL[0];\n const originSaturation = originColorHSL[1];\n const originLightness = originColorHSL[2];\n\n const targetHue = targetColorHSL[0];\n const targetSaturation = targetColorHSL[1];\n const saturationDelta = targetSaturation - originSaturation;\n const lightnessDelta = targetColorHSL[2] - originLightness;\n\n // hue is not knowned for graycase colors.\n const hueIsConstrained = hueScope < 0.5;\n\n for (let i = 0; i < sourcePixels.length; i += 4) {\n const pixelHsl = rgbToHsl(sourcePixels[i + 0], sourcePixels[i + 1], sourcePixels[i + 2]);\n\n const pixelHue = pixelHsl[0];\n const pixelSaturation = pixelHsl[1];\n const pixelLightness = pixelHsl[2];\n\n const hueDelta = gdjs.evtTools.common.mod(pixelHue - originHue + 0.5, 1) - 0.5;\n if ((!hueIsConstrained || Math.abs(hueDelta) <= hueScope)\n && Math.abs(pixelSaturation - originSaturation) <= saturationScope\n && Math.abs(pixelLightness - originLightness) <= lighnessScope) {\n // graycase pixels must take the targeted hue\n pixelHsl[0] = pixelSaturation === 0 ? targetHue : gdjs.evtTools.common.mod(pixelHue - originHue + targetHue, 1);\n // white pixels must also take the targeted saturation.\n pixelHsl[1] = pixelLightness > 0.999 ? targetSaturation : gdjs.evtTools.common.clamp(pixelSaturation + saturationDelta, 0, 1);\n pixelHsl[2] = gdjs.evtTools.common.clamp(pixelLightness + lightnessDelta, 0, 1);\n const pixelRgb = hslToRgb(pixelHsl[0], pixelHsl[1], pixelHsl[2]);\n targetPixels[i + 0] = pixelRgb[0];\n targetPixels[i + 1] = pixelRgb[1];\n targetPixels[i + 2] = pixelRgb[2];\n }\n }\n targetContext.putImageData(targetImageData, 0, 0);\n};\n\n/**\n * @param {[number, number, number]} originColor The color to replace from.\n * @param {[number, number, number]} targetColor The color to replate to.\n * @param {number} hueScope Pixels within the hue scope relatively from originColor are recolorized.\n * @param {number} saturationScope Pixels within the saturation scope relatively from originColor are recolorized.\n * @param {number} lighnessScope Pixels within the lightness scope relatively from originColor are recolorized.\n * @return {number} key\n */\nconst getRecolorizationKey = function (originColor, targetColor, hueScope, saturationScope, lighnessScope) {\n return String.fromCharCode(originColor[0] * (2 ** 8) + originColor[1],\n originColor[2] * (2 ** 8) + targetColor[0],\n targetColor[1] * (2 ** 8) + targetColor[2],\n (hueScope * (2 ** 8) + saturationScope) * (2 ** 8),\n lighnessScope * (2 ** 8));\n}\n\ngdjs.__recolorizerExtension = gdjs.__recolorizerExtension || {};\n\n/**\n * @param {PIXI.Texture} texture\n * @returns {HTMLCanvasElement}\n */\ngdjs.__recolorizerExtension.getCanvas = function (texture) {\n /** @type {HTMLCanvasElement} */\n const canvas = document.createElement('canvas');\n\n const context = canvas.getContext('2d');\n const crop = texture._frame.clone();\n const resolution = texture.baseTexture.resolution;\n\n crop.x *= resolution;\n crop.y *= resolution;\n crop.width *= resolution;\n crop.height *= resolution;\n\n canvas.width = Math.ceil(crop.width);\n canvas.height = Math.ceil(crop.height);\n\n context.save();\n context.globalCompositeOperation = 'copy';\n context.drawImage(\n texture.baseTexture.getDrawableSource(),\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n 0,\n 0,\n crop.width,\n crop.height\n );\n context.restore();\n\n return canvas;\n}\n\n/**\n * Manage recolorizations to ensure uniqueness of textures.\n **/\ngdjs.__recolorizerExtension.RecolorizationManager = /** @class */ (function () {\n /**\n * Create a manager.\n * @param {PIXI.Texture[]} sourceTextures\n */\n function RecolorizationManager(sourceTextures) {\n /** @type {PIXI.Texture[]} */\n this.sourceTextures = sourceTextures;\n this.sourceCanvas = sourceTextures.map(texture => gdjs.__recolorizerExtension.getCanvas(texture));\n /** @type {Map<string, {userCount: integer, textures: PIXI.Texture[], canvas: HTMLCanvasElement[]}>} */\n this.recolorizedSprites = new Map();\n /** @type {Array<{userCount: integer, textures: PIXI.Texture[], canvas: HTMLCanvasElement[]}>} */\n this.recycledRecolorizedSprites = [];\n }\n\n /**\n * Unregister a recoloration usage.\n *\n * @param {string} previousRecolorizationKey\n */\n RecolorizationManager.prototype.unregister = function (previousRecolorizationKey) {\n const previousRecolorizedSprite = this.recolorizedSprites.get(previousRecolorizationKey);\n if (previousRecolorizedSprite) {\n previousRecolorizedSprite.userCount--;\n if (previousRecolorizedSprite.userCount <= 0) {\n this.recolorizedSprites.delete(previousRecolorizationKey);\n this.recycledRecolorizedSprites.push(previousRecolorizedSprite);\n }\n }\n }\n\n /**\n * Register a recolorization usage and get recolored textures.\n *\n * @param {string} recolorizationKey\n * @param {Array<{originColor: [number, number, number], targetColor: [number, number, number], hueScope: number, saturationScope: number, lighnessScope: number}>} recolorizations\n * @returns {PIXI.Texture[]} \n */\n RecolorizationManager.prototype.register = function (recolorizationKey, recolorizations) {\n if (recolorizationKey === \"\") {\n return this.sourceTextures;\n }\n\n /** @type {PIXI.Texture[]} */\n let targetTextures;\n let recolorizedSprite = this.recolorizedSprites.get(recolorizationKey);\n if (recolorizedSprite) {\n targetTextures = recolorizedSprite.textures;\n }\n else {\n if (this.recycledRecolorizedSprites.length > 0) {\n const reusableRecolorizedSprite = this.recycledRecolorizedSprites.pop();\n targetTextures = reusableRecolorizedSprite.textures;\n /** @type {PIXI.Texture[]} */\n const targetCanvas = reusableRecolorizedSprite.canvas;\n\n for (let textureIndex = 0; textureIndex < this.sourceTextures.length; textureIndex++) {\n const sourceTexture = this.sourceTextures[textureIndex];\n const targetCanva = targetCanvas[textureIndex];\n resetCanvas(targetCanva, sourceTexture);\n }\n\n this._recolorizeAll(targetCanvas, recolorizations);\n\n targetTextures.forEach(texture => texture.update());\n reusableRecolorizedSprite.userCount = 0;\n recolorizedSprite = reusableRecolorizedSprite;\n }\n else {\n /** @type {PIXI.Texture[]} */\n const targetCanvas = this.sourceTextures.map(texture => gdjs.__recolorizerExtension.getCanvas(texture));\n\n this._recolorizeAll(targetCanvas, recolorizations);\n\n targetTextures = targetCanvas.map(targetCanva => PIXI.Texture.from(targetCanva));\n recolorizedSprite = { userCount: 0, textures: targetTextures, canvas: targetCanvas };\n }\n this.recolorizedSprites.set(recolorizationKey, recolorizedSprite);\n }\n recolorizedSprite.userCount++;\n return targetTextures;\n }\n\n /**\n * Apply a recoloration to every textures.\n *\n * @param {HTMLCanvasElement[]} targetCanvas\n * @param {Array<{originColor: [number, number, number], targetColor: [number, number, number], hueScope: number, saturationScope: number, lighnessScope: number}>} recolorizations\n */\n RecolorizationManager.prototype._recolorizeAll = function (targetCanvas, recolorizations) {\n for (let textureIndex = 0; textureIndex < this.sourceTextures.length; textureIndex++) {\n const sourceTexture = this.sourceTextures[textureIndex];\n const targetCanva = targetCanvas[textureIndex];\n const frame = sourceTexture._frame;\n for (const recolorization of recolorizations) {\n recolorizeTexture(\n this.sourceCanvas[textureIndex],\n targetCanva,\n frame,\n recolorization.originColor,\n recolorization.targetColor,\n recolorization.hueScope,\n recolorization.saturationScope,\n recolorization.lighnessScope\n );\n }\n }\n }\n\n return RecolorizationManager;\n}());\n\n/**\n * Object recolorizer.\n **/\ngdjs.__recolorizerExtension.Recolorizer = /** @class */ (function () {\n /**\n * Create an object recolorizer.\n * @param {gdjs.__recolorizerExtension.RecolorizationManager} manager\n * @param {{texture: PIXI.Texture[]}} sourceTextureConatiners\n */\n function Recolorizer(manager, sourceTextureContainers) {\n this.manager = manager;\n this.sourceTextureContainers = sourceTextureContainers;\n\n this.previousRecolorizationKey = \"\";\n this.recolorizationKey = \"\";\n /** @type {Array<{originColor: [number, number, number], targetColor: [number, number, number], hueScope: number, saturationScope: number, lighnessScope: number}>} */\n this.recolorizations = [];\n }\n\n /**\n * Replace a color with an other one.\n *\n * @param {[number, number, number]} originColor The color to replace from.\n * @param {[number, number, number]} targetColor The color to replate to.\n * @param {number} hueScope Pixels within the hue scope relatively from originColor are recolorized.\n * @param {number} saturationScope Pixels within the saturation scope relatively from originColor are recolorized.\n * @param {number} lighnessScope Pixels within the lightness scope relatively from originColor are recolorized.\n */\n Recolorizer.prototype.recolorizeSprite = function (originColor, targetColor, hueScope, saturationScope, lighnessScope) {\n this.recolorizationKey += getRecolorizationKey(originColor, targetColor, hueScope, saturationScope, lighnessScope);\n this.recolorizations.push({ originColor, targetColor, hueScope, saturationScope, lighnessScope});\n }\n\n /**\n * Reset the default textures of the object.\n */\n Recolorizer.prototype.resetSprite = function () {\n this.recolorizationKey = \"\";\n this.recolorizations = [];\n }\n\n /**\n * Update the textures of the object.\n */\n Recolorizer.prototype.updateSprite = function () {\n const needsRecolorization = this.recolorizationKey !== this.previousRecolorizationKey;\n if (needsRecolorization) {\n this.manager.unregister(this.previousRecolorizationKey);\n\n /** @type {PIXI.Texture[]} */\n const targetTextures = this.manager.register(this.recolorizationKey, this.recolorizations);\n\n let textureIndex = 0;\n for (const container of this.sourceTextureContainers) {\n container.texture = targetTextures[textureIndex];\n textureIndex++;\n }\n this.previousRecolorizationKey = this.recolorizationKey;\n }\n return needsRecolorization;\n }\n\n return Recolorizer;\n}());","parameterObjects":"","useStrict":true,"eventsSheetExpanded":true}]}],"parameters":[],"objectGroups":[]}],"eventsBasedBehaviors":[{"description":"Independently change the colors of a sprite.","fullName":"Sprite recolorizer","name":"SpriteRecolorizer","objectType":"Sprite","eventsFunctions":[{"fullName":"","functionType":"Action","name":"onCreated","sentence":"","events":[{"type":"BuiltinCommonInstructions::Standard","conditions":[],"actions":[{"type":{"value":"Recolorizer::DefineJavaScript"},"parameters":["",""]}]},{"type":"BuiltinCommonInstructions::JsCode","inlineCode":"/** @type {gdjs.SpriteRuntimeObject} */\nconst sprite = objects[0];\nconst behaviorName = eventsFunctionContext.getBehaviorName(\"Behavior\");\nconst behavior = sprite.getBehavior(behaviorName);\n\nif (!runtimeScene.__recolorizerExtension) {\n runtimeScene.__recolorizerExtension = { managers: new Map()};\n}\n/** @type {Map} */\nconst managers = runtimeScene.__recolorizerExtension.managers || new Map();\nlet manager = managers.get(sprite.getName());\nif (!manager) {\n /** @type {PIXI.Texture[]} */\n const sourceTextures = [];\n for (const animation of sprite._animations) {\n for (const direction of animation.directions) {\n for (const frame of direction.frames) {\n sourceTextures.push(frame.texture);\n }\n }\n }\n manager = new gdjs.__recolorizerExtension.RecolorizationManager(sourceTextures);\n managers.set(sprite.getName(), manager);\n}\n\n/** @type {{texture: PIXI.Texture[]}} */\nconst sourceTextureContainers = [];\nfor (const animation of sprite._animations) {\n for (const direction of animation.directions) {\n for (const frame of direction.frames) {\n sourceTextureContainers.push(frame);\n }\n }\n}\n\nbehavior.recolorizer = new gdjs.__recolorizerExtension.Recolorizer(\n manager,\n sourceTextureContainers\n);","parameterObjects":"Object","useStrict":true,"eventsSheetExpanded":true}],"parameters":[{"description":"Object","name":"Object","supplementaryInformation":"Sprite","type":"object"},{"description":"Behavior","name":"Behavior","supplementaryInformation":"Recolorizer::SpriteRecolorizer","type":"behavior"}],"objectGroups":[]},{"description":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","fullName":"Recolorize","functionType":"Action","name":"Recolorize","sentence":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_° saturation: _PARAM5_% lightness: _PARAM6_%","events":[{"type":"BuiltinCommonInstructions::JsCode","inlineCode":"const behaviorName = eventsFunctionContext.getBehaviorName(\"Behavior\");\nconst behavior = objects[0].getBehavior(behaviorName);\n\nconst originColor = gdjs.rgbOrHexToRGBColor(eventsFunctionContext.getArgument(\"OriginColor\"));\nconst targetColor = gdjs.rgbOrHexToRGBColor(eventsFunctionContext.getArgument(\"TargetColor\"));\nconst hueScope = gdjs.evtTools.common.clamp(eventsFunctionContext.getArgument(\"HueScope\") / 360, 0, 180);\nconst saturationScope = gdjs.evtTools.common.clamp(eventsFunctionContext.getArgument(\"SaturationScope\") / 100, 0, 50);\nconst lightnessScope = gdjs.evtTools.common.clamp(eventsFunctionContext.getArgument(\"LightnessScope\") / 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An update consists in running all the behaviors, objects, and events sheet code, before rendering the new game state into the game window. The higher the FPS, the more it manages to update in a second, influencing how fluid and performant your game looks.","origin":{"identifier":"FPS","name":"gdevelop-extension-store"},"tags":["fps","frames","per","second","performance","speed"],"authorIds":["onPsboRtDkUHNOsx7OPr8R8G1oj2"],"dependencies":[],"eventsFunctions":[{"description":"Return your game's current FPS count.","fullName":"FPS (Frames per second)","functionType":"Expression","name":"FPS","sentence":"","events":[{"type":"BuiltinCommonInstructions::Standard","conditions":[],"actions":[{"type":{"value":"SetReturnNumber"},"parameters":["ceil(1/TimeDelta())"]}]}],"expressionType":{"type":"expression"},"parameters":[],"objectGroups":[]},{"description":"Return your game's current FPS count, with more control over rounding.","fullName":"Precise FPS (Frames per second)","functionType":"Expression","name":"PreciseFPS","sentence":"","events":[{"type":"BuiltinCommonInstructions::Standard","conditions":[],"actions":[{"type":{"value":"SetReturnNumber"},"parameters":["(ceil(1/TimeDelta()*(GetArgumentAsNumber(\"accuracy\") * 10))) / (GetArgumentAsNumber(\"accuracy\") * 10)"]}]}],"expressionType":{"type":"expression"},"parameters":[{"description":"The accuracy of the FPS","longDescription":"This tells how many numbers after the period should be shown.","name":"accuracy","type":"expression"}],"objectGroups":[]}],"eventsBasedBehaviors":[{"description":"Makes a text object display the current FPS.","fullName":"FPS Displayer","name":"FPSDisplayer","objectType":"TextObject::Text","eventsFunctions":[{"fullName":"","functionType":"Action","name":"doStepPreEvents","sentence":"","events":[{"type":"BuiltinCommonInstructions::Standard","conditions":[],"actions":[{"type":{"value":"TextObject::String"},"parameters":["Object","=","Object.Behavior::Propertyprefix() + ToString(FPS::FPS())"]}]}],"parameters":[{"description":"Object","name":"Object","supplementaryInformation":"TextObject::Text","type":"object"},{"description":"Behavior","name":"Behavior","supplementaryInformation":"FPS::FPSDisplayer","type":"behavior"}],"objectGroups":[]}],"propertyDescriptors":[{"value":"FPS: ","type":"String","label":"The prefix before the FPS count","description":"","group":"","extraInformation":[],"hidden":false,"name":"prefix"}],"sharedPropertyDescriptors":[]}],"eventsBasedObjects":[]},{"author":"","category":"","extensionNamespace":"","fullName":"Camera Zoom","helpPath":"","iconUrl":"data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz4NCjwhLS0gR2VuZXJhdG9yOiBBZG9iZSBJbGx1c3RyYXRvciAyMy4wLjMsIFNWRyBFeHBvcnQgUGx1Zy1JbiAuIFNWRyBWZXJzaW9uOiA2LjAwIEJ1aWxkIDApICAtLT4NCjxzdmcgdmVyc2lvbj0iMS4xIiBpZD0iSWNvbnMiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHg9IjBweCIgeT0iMHB4Ig0KCSB2aWV3Qm94PSIwIDAgMzIgMzIiIHN0eWxlPSJlbmFibGUtYmFja2dyb3VuZDpuZXcgMCAwIDMyIDMyOyIgeG1sOnNwYWNlPSJwcmVzZXJ2ZSI+DQo8c3R5bGUgdHlwZT0idGV4dC9jc3MiPg0KCS5zdDB7ZmlsbDpub25lO3N0cm9rZTojMDAwMDAwO3N0cm9rZS13aWR0aDoyO3N0cm9rZS1saW5lY2FwOnJvdW5kO3N0cm9rZS1saW5lam9pbjpyb3VuZDtzdHJva2UtbWl0ZXJsaW1pdDoxMDt9DQo8L3N0eWxlPg0KPGxpbmUgY2xhc3M9InN0MCIgeDE9IjEzIiB5MT0iOSIgeDI9IjEzIiB5Mj0iMTciLz4NCjxsaW5lIGNsYXNzPSJzdDAiIHgxPSI5IiB5MT0iMTMiIHgyPSIxNyIgeTI9IjEzIi8+DQo8Y2lyY2xlIGNsYXNzPSJzdDAiIGN4PSIxMyIgY3k9IjEzIiByPSI5Ii8+DQo8cGF0aCBjbGFzcz0ic3QwIiBkPSJNMTcsMjFsNyw3YzEuMSwxLjEsMi45LDEuMSw0LDBsMCwwYzEuMS0xLjEsMS4xLTIuOSwwLTRsLTctNyIvPg0KPC9zdmc+DQo=","name":"CameraZoom","previewIconUrl":"https://resources.gdevelop-app.com/assets/Icons/Line Hero Pack/Master/SVG/UI Essentials/UI Essentials_zoom_in_plus.svg","shortDescription":"Allows to zoom camera on a layer with a speed (factor per second).","version":"0.2.0","description":"## Description\n\nThis extension allows to zoom a camera on a layer at a given speed. 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An anchor point can be defined, for instance, to keep what is under the cursor at the same place on screen.\n\n### Actions\n\n- Zoom at a given speed\n- Change the zoom with an anchor point\n- Zoom at a given speed and with an anchor point","origin":{"identifier":"CameraZoom","name":"gdevelop-extension-store"},"tags":["camera","layer","zoom"],"authorIds":["IWykYNRvhCZBN3vEgKEbBPOR3Oc2","30b1QQoYi1gQQHzIjMlNY8aLyYV2"],"dependencies":[],"eventsFunctions":[{"description":"Change the camera zoom at a given speed (in factor per second).","fullName":"Zoom camera with speed","functionType":"Action","name":"ZoomWithSpeed","sentence":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","events":[{"type":"BuiltinCommonInstructions::Standard","conditions":[],"actions":[{"type":{"value":"ZoomCamera"},"parameters":["","CameraZoom(GetArgumentAsString(\"Layer\"), GetArgumentAsNumber(\"Camera\")) * pow(GetArgumentAsNumber(\"ZoomSpeed\"), 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pixel_delta(t-1) = (anchor - center(t-1)) * zoom(t-1)\n| pixel_delta(t) = (anchor - center(t)) * zoom(t)\n\\ pixel_delta(t) = pixel_delta(t-1)\n\nwhere the new center can be resolved to:\n\ncenter(t) = anchor + (center(t-1) - anchor) * zoom(t-1) / zoom(t)","comment2":""},{"type":"BuiltinCommonInstructions::Standard","conditions":[],"actions":[{"type":{"value":"SetCameraX"},"parameters":["","=","GetArgumentAsNumber(\"AnchorX\")\n+ (\n CameraX(GetArgumentAsString(\"Layer\"), GetArgumentAsNumber(\"Camera\"))\n - GetArgumentAsNumber(\"AnchorX\")\n)\n* CameraZoom(GetArgumentAsString(\"Layer\"), GetArgumentAsNumber(\"Camera\"))\n/ GetArgumentAsNumber(\"Zoom\")","\"\"","0"]},{"type":{"value":"SetCameraY"},"parameters":["","=","GetArgumentAsNumber(\"AnchorY\")\n+ (\n CameraY(GetArgumentAsString(\"Layer\"), GetArgumentAsNumber(\"Camera\"))\n - GetArgumentAsNumber(\"AnchorY\")\n)\n* CameraZoom(GetArgumentAsString(\"Layer\"), GetArgumentAsNumber(\"Camera\"))\n/ GetArgumentAsNumber(\"Zoom\")","\"\"","0"]},{"type":{"value":"ZoomCamera"},"parameters":["","GetArgumentAsNumber(\"Zoom\")","GetArgumentAsString(\"Layer\")","GetArgumentAsNumber(\"Camera\")"]}]}],"parameters":[{"description":"Zoom","longDescription":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","name":"Zoom","type":"expression"},{"description":"Layer","name":"Layer","type":"layer"},{"description":"Camera number (default: 0)","name":"Camera","type":"expression"},{"description":"Anchor X","name":"AnchorX","type":"expression"},{"description":"Anchor Y","name":"AnchorY","type":"expression"}],"objectGroups":[]},{"description":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","fullName":"Zoom camera with speed and anchor","functionType":"Action","name":"ZoomWithSpeedAndAnchor","sentence":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: 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a random value in a list of strings or numbers.","version":"1.0.0","description":"In an expression, use `Choose::RandomString` or `Choose::RandomNumber` and set the values you want to randomize separated by commas.","origin":{"identifier":"Choose","name":"gdevelop-extension-store"},"tags":["choose","random"],"authorIds":["ZShmW1xkW7WWl9AkB78VITJMiTw1"],"dependencies":[],"eventsFunctions":[{"description":"Choose randomly between comma-separated strings.","fullName":"Choose randomly between comma-separated strings","functionType":"StringExpression","name":"RandomString","sentence":"Choose between these values: _PARAM1_","events":[{"type":"BuiltinCommonInstructions::JsCode","inlineCode":"/** @type {string[]} */\nconst choices = eventsFunctionContext.getArgument(\"ChoicesString\").split(',');\neventsFunctionContext.returnValue = choices[Math.floor(Math.random() * choices.length)];\n","parameterObjects":"","useStrict":true,"eventsSheetExpanded":true}],"expressionType":{"type":"string"},"parameters":[{"description":"The string containing all options to choose randomly from, separated by commas","longDescription":"Example: \"option1,option2,option3\"","name":"ChoicesString","type":"string"}],"objectGroups":[]},{"description":"Choose a number randomly between comma-separated numbers.","fullName":"Choose a number randomly between comma-separated numbers","functionType":"Expression","name":"RandomNumber","sentence":"Choose between these values: _PARAM1_","events":[{"type":"BuiltinCommonInstructions::JsCode","inlineCode":"/** @type {string[]} */\nconst choices = eventsFunctionContext.getArgument(\"NumbersChoiceString\").split(',');\neventsFunctionContext.returnValue = parseFloat(choices[Math.floor(Math.random() * choices.length)]);\n","parameterObjects":"","useStrict":true,"eventsSheetExpanded":true}],"expressionType":{"type":"expression"},"parameters":[{"description":"The string containing all numbers to choose randomly from, separated by commas","longDescription":"Example: \"10,20,30\"","name":"NumbersChoiceString","type":"string"}],"objectGroups":[]}],"eventsBasedBehaviors":[],"eventsBasedObjects":[]},{"author":"","category":"","extensionNamespace":"","fullName":"","helpPath":"","iconUrl":"","name":"FadingForFNF","previewIconUrl":"","shortDescription":"","version":"","description":"","tags":[],"authorIds":[],"dependencies":[],"eventsFunctions":[{"description":"Make object show then fade away","fullName":"Make white stuff fade","functionType":"Action","name":"Function","sentence":"Make _PARAM1_ show then fade 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.fromJSObject(\n runtimeScene\n .getGame()\n .getJsonManager()\n .getLoadedJson(eventsFunctionContext.getArgument(\"Resource\"))\n );\n","parameterObjects":"","useStrict":true,"eventsSheetExpanded":true}],"parameters":[{"description":"The resource to load the JSON from","name":"Resource","type":"jsonResource"},{"description":"The scene variable to load the JSON to","name":"Variable","type":"scenevar"}],"objectGroups":[]}],"eventsBasedBehaviors":[],"eventsBasedObjects":[]}],"externalLayouts":[],"externalSourceFiles":[]}