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NAudio.xml
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NAudio.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>NAudio</name>
</assembly>
<members>
<member name="T:NAudio.Wave.AudioFileReader">
<summary>
AudioFileReader simplifies opening an audio file in NAudio
Simply pass in the filename, and it will attempt to open the
file and set up a conversion path that turns into PCM IEEE float.
ACM codecs will be used for conversion.
It provides a volume property and implements both WaveStream and
ISampleProvider, making it possibly the only stage in your audio
pipeline necessary for simple playback scenarios
</summary>
</member>
<member name="M:NAudio.Wave.AudioFileReader.#ctor(System.String)">
<summary>
Initializes a new instance of AudioFileReader
</summary>
<param name="fileName">The file to open</param>
</member>
<member name="M:NAudio.Wave.AudioFileReader.CreateReaderStream(System.String)">
<summary>
Creates the reader stream, supporting all filetypes in the core NAudio library,
and ensuring we are in PCM format
</summary>
<param name="fileName">File Name</param>
</member>
<member name="P:NAudio.Wave.AudioFileReader.FileName">
<summary>
File Name
</summary>
</member>
<member name="P:NAudio.Wave.AudioFileReader.WaveFormat">
<summary>
WaveFormat of this stream
</summary>
</member>
<member name="P:NAudio.Wave.AudioFileReader.Length">
<summary>
Length of this stream (in bytes)
</summary>
</member>
<member name="P:NAudio.Wave.AudioFileReader.Position">
<summary>
Position of this stream (in bytes)
</summary>
</member>
<member name="M:NAudio.Wave.AudioFileReader.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads from this wave stream
</summary>
<param name="buffer">Audio buffer</param>
<param name="offset">Offset into buffer</param>
<param name="count">Number of bytes required</param>
<returns>Number of bytes read</returns>
</member>
<member name="M:NAudio.Wave.AudioFileReader.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads audio from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Number of samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.AudioFileReader.Volume">
<summary>
Gets or Sets the Volume of this AudioFileReader. 1.0f is full volume
</summary>
</member>
<member name="M:NAudio.Wave.AudioFileReader.SourceToDest(System.Int64)">
<summary>
Helper to convert source to dest bytes
</summary>
</member>
<member name="M:NAudio.Wave.AudioFileReader.DestToSource(System.Int64)">
<summary>
Helper to convert dest to source bytes
</summary>
</member>
<member name="M:NAudio.Wave.AudioFileReader.Dispose(System.Boolean)">
<summary>
Disposes this AudioFileReader
</summary>
<param name="disposing">True if called from Dispose</param>
</member>
<member name="T:NAudio.Wave.Mp3FileReader">
<summary>
Class for reading from MP3 files
</summary>
</member>
<member name="M:NAudio.Wave.Mp3FileReader.#ctor(System.String)">
<summary>Supports opening a MP3 file</summary>
</member>
<member name="M:NAudio.Wave.Mp3FileReader.#ctor(System.IO.Stream)">
<summary>
Opens MP3 from a stream rather than a file
Will not dispose of this stream itself
</summary>
<param name="inputStream">The incoming stream containing MP3 data</param>
</member>
<member name="M:NAudio.Wave.Mp3FileReader.CreateAcmFrameDecompressor(NAudio.Wave.WaveFormat)">
<summary>
Creates an ACM MP3 Frame decompressor. This is the default with NAudio
</summary>
<param name="mp3Format">A WaveFormat object based </param>
<returns></returns>
</member>
</members>
</doc>