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HACKING
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HACKING
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======= CODING STANDARD FOR GERBV =======
$Id$
Indentation
-----------
To hack in this code you need to set emacs (or whatever you use) to
4 indentation steps and {} at the right places (see code).
Not negotiable.
My ~/.emacs are:
(defun my-c-mode-hook ()
(turn-on-font-lock)
(setq c-basic-offset 4))
(add-hook 'c-mode-hook 'my-c-mode-hook)
Curly Braces
------------
if () {
blah1();
blah2();
} else {
yada1();
yada2();
}
If there is only one statement you don't need the braces.
for() {
do_whatever1();
do_whatever2();
}
switch() {
case foo:
blah1();
break;
case bar:
blah2();
break;
default:
break;
}
Switch should always have a default case.
ChangeLog
---------
Minor changes (cosmetic, minor (up to 4,5 lines) not reported bugs)
doesn't need a ChangeLog entry. A ChangeLog entry is needed when a
reported bug is fixed (with bug report number) or when a feature is
added. I (spe) use ChangeLog when writing release notes.
Functions
---------
The prototype should have return type on the same line as function name:
int some_function(int par1, int par2);
The function implementation should have return type on a separate line
(including eventual pointer star). The function implementation should
have the function name in c-comments
at the closing brace.
int *
some_function(int par1, int par2)
{
/* Implementation */
} /* some_function */
In a function there should be maximum one empty line in a row.
Between functions there should be two empty lines.
======= GERBV'S INTERNAL WORKINGS =======
Here are some rough notes about how gerbv works. These notes were
taken during the development of version 1.1.0, so things may have
changed since then. The idea behind these notes is to help new
developers understand the program flow. Please add/modify these
notes as you work on gerbv and come to understand its workings.
----------------------------------------------------------------
Important datastructures (this list is not complete, but rather
tries to touch upon the high points of the datastructures used):
screen -- top level struct of info about all Gerber images superimposed.
Global variable. Individual Gerber images(layers) are accessed as
screen.file[i]->image. This is a global variable, invoked by
"extern gerbv_screen_t screen" in every fcn which uses it.
Defined in gerbv_screen.h.
Selected members:
screen->drawing_area -- This is the window showing the layers (Gerbers)
screen->pixmap
screen->win -- various windows presented to the user.
screen->state
screen->file[idx] -- This holds info relating to the input
layer (Gerber) files. Defined
as gerbv_fileinfo_t in gerbv_screen.h
screen->file[idx]->color
screen->file[idx]->name
screen->file[idx]->isVisible
screen->file[idx]->gerber_stats -- struct hold info about codes
encountered while reading gerber files.
screen->file[idx]->drill_stats -- struct hold info about codes
encountered while reading drill files.
screen->file[idx]->image -- Holds a parsed representation
of each Gerber file in the project. The data
held in this struct is used in the drawing
programs (image2pixmap) to draw the screen.
Each layer lives on a separate index (idx).
defined as gerb_image_t in gerb_image.h
screen->file[idx]->image->aperture -- Holds aperture info pertaining
to this Gerber layer.
Defined as gerb_aperture_t
in gerb_image.h
screen->file[idx]->image->format
screen->file[idx]->image->netlist -- This holds info relating
to the elements in the
layer (Gerber) files.
Defined as gerb_net_t
in gerb_image.h
gerb_state_t -- This variable keeps track of the state of the
CAM job as the Gerber file is parsed. It is updated with
each code read in, and is also used duing parsing to hold
state information which can be modified by the incoming codes.
Its use is local to gerber.c
----------------------------------------------------------------
Important files:
Here's a summary of gerbv's file hierarchy, from top to bottom:
1. gerbv.c -- holds main() and other top level fcns.
2. callbacks.[hc], interface.[hc] -- Hold GUI widgets (interface) and
callbacks (callbacks).
3. render.[hc] -- holds the top-level rendering stuff with lots of looping
code, like redraw_pixmap, image2pixmap, and
render_image_to_cairo_target. This is the place that other,
non-GUI exporters should get called from (export_png, export_pdf,
etc).
4. draw.[hc], draw-gdk.[hc] -- these hold the low level utilities
which draw objects onto screen.drawing_area. Each is specific to
the corresponding rendering engine.
Then on the side we have:
* gerb_file.[hc]. gerb_image.[hc], etc -- functions related to dealing
with the important structs in the program. This can be expanded as we
include gerb_stats.[hc] etc.
* gerber.[hc] drill.[hc] pick_and_place.[hc] -- files holding the
stuff which parses and processes the respective types of CAM files.
* Many others to be documented......
----------------------------------------------------------------
Important functions
gerber.c:parse_gerb: Parses gerber, returns gerb_image.
gerbv.c:redraw_pixmap is the thing which actually
draws the Gerber files on the
screen. It is called by several callbacks to draw the screen. It takes a
pointer to the screen widget (screen.drawing_area)
image2pixmap (gdk) or render_image_to_cairo_target (cairo)
is the thing which actually does the drawing onto the drawing
area.
----------------------------------------------------------------
Use cases:
====
gerbv starts. Global variable screen is declared.
main() called. Sets up screen. Handles command line flags.
Inits GTK, then goes into GTK event loop.
User does "file -> open Gerber(s)". Callback XXXX is called. It
calls open_image to open the Gerber file. Then redraw_pixmap is called
to redraw the screen for the user.
open_image does this:
1. Calls gerb_fopen, which returns a file descriptor
2. Calls parse_gerb, which returns a gerb_image_t*.
3. Attaches new image to screen.file[idx]->image.
4. Stores the filename in screen.file[idx]->name
5. Sets the basename for the file.
6. Sets the colors for the image.
7. Return -1 upon error or 0 upon success.
parse_gerb does this:
0. Mallocs and creates a new state (gerb_state_t). State is local
to parse_gerb.
1. Creates a new gerb image (gerb_image_t) using new_gerb_image
2. Attaches new netlist using curr_net = image->netlist;
3. Reads chars from the opened Gerber file, and does a dispatch
based upon which char is found. Example: for a G code,
parse_G_code is called.
4. If the found char is a *, then wrap up processing for this
code by:
1. Malloc memory for a new net element in the curr_net list.
2. Update state and image members depending upon what this
code has been.
5. Loop to next code.
6. Returns built up gerb image (gerb_image_t *)
parse_G_code (and parse_<*>_code) does this:
1. Calls gerb_fgetint to get the number of the code, then does
a dispatch depending upon which number is found.
2. Depending upon the code (number), state-> is modified.
3. Return void.
redraw_pixmap does this:
1. Set up global drawing parameters
2. Creates a new screen.pixmap
3. Loops over visible files (images) in state.file_index list
4. Calls image2pixmap (gdk) or render_image_to_cairo_target (cairo)
on each image.
5. Redraws the top level window.
6. Returns TRUE or FALSE to control idle function (???)